5.0.3 patch notes

https://starcraft2.com/en-us/news/23492556

Be sure to check the bug fixes as well, there’s some major changes resulting in them as well

Maps

Part and Parcel
- The mission timer now starts with 90 additional seconds.
Scythe of Amon
- The Warp Prism for the bonus objective will now announce its planned path 20 seconds before moving.

Commanders

Alarak
Shadow of Death Prestige
- This Prestige has been reworked.
- The Mothership and its Destroyers no longer receive reduced stats from this Prestige.
- Summon Death Fleet initial cooldown removed.
- Summon Death Fleet now costs 400/400.
- Summon Death Fleet no longer comes with free Destroyers.
- You may now warp-in permanent Destroyers from the Mothership at a cost of 125/75.

Artanis
- Artanis now starts the game with a Power Field deployed.
Nexus Legate Prestige
- Project Power Field’s energy cost increased from 10 to 25.

Dehaka
Broodbrother Prestige
- Dehaka and Zweihaka’s maximum life are no longer reduced.
- Zweihaka’s life bar is now a different color from Dehaka’s.

Fenix
- Talis’ Ricochet Glaive ability cooldown decreased from 10 seconds to 5 seconds.
Unwavering Vindicator Prestige
- Renamed to Unconquered Spirit to more accurately suit the commander’s lore.

Kerrigan
Malevolent Matriarch
- Now grants Queens full movement speed off creep.
- Queens may place Creep Tumors off of creep.
- Creep Tumor vision increased.

Mengsk
Toxic Tyrant Prestige
- Contaminated Strike’s bonus damage decreased from 100% to 25%.

Nova
Soldier of Fortune Prestige
- Reworked such that it now reduces unit charge times on the first production structure (Barracks, Factory, or Starport) an Elite unit is built from instead of the Barracks. The other two production structures will have their charge times increased.
- The Factory and Starport no longer have tech requirements.
Tactical Dispatcher Prestige
- Now increases the cooldown of Griffin Airstrike by 300% instead of disabling the ability.

Raynor
Backwater Sheriff Prestige
- Renamed to Backwater Marshal to more accurately suit the commander’s lore.
Rebel Raider Prestige
- Tech requirements for the Armory and Orbital Command have been removed.

Stukov
Frightful Fleshwelder Prestige
- Now additionally increases the rate at which Infested Siege Tanks generate ammo by 200% with the Automated Mitosis upgrade.
Plague Warden Prestige
- Infested Banshees gain a Load All button.
- Infested Banshee pickup ranged increased.

Stetmann
Oil Baron Prestige
- Mecha Locusceptors now benefit from The Best Oil.

Swann
Heavy Weapons Specialist Prestige
- Laser Drill splash damage increased from 50% to 100% of base.
- Laser Drill movement speed reduction increased from 50% to 70%.
- Laser Drill lock-on time reduced by 70%.
Payload Director Prestige
- Science Vessels gain the Hyperjump ability.
- Top bar cooldowns are now increased by 50%, down from 100%.

Tychus
Lone Wolf Prestige
- Outlaw bonus damage changed from a flat 75% to 30% per Outlaw recruited (including Tychus).
- Sirius’ Warhound Turrets and Vegas Dominated units now benefit from their creator’s buffs.

Vorazun
Withering Siphon Prestige
- Combat unit damage reduction decreased from 50% to 25%.
- Enables all of Voraun’s crowd control effects to apply to Heroic units.

Zagara
- Zagara’s Life and Energy Regeneration Mastery now applies to Queens.
- Mastery order has been adjusted:
- Set 1: Zagara Damage vs. Zagara and Queen Life and Energy Regeneration
- Set 2: Zergling Evasion vs Intensified Frenzy
- Set 3: Baneling damage vs Roach Drop damage

Bug Fixes

General
- Donny Vermillion no longer speaks using text-to-speech on The Vermillion Problem.
- The Boom Bots mutator no longer interacts with the Transmutation mutator.

Abathur
The Limitless Prestige
- Abathur’s Ultimate Evolutions are no longer able to evolve with 100 Biomass with this Prestige.

Alarak
- Alarak will no longer occasionally fail to prioritize sacrificing Supplicants.
Reliquary of Souls Prestige
- Deployed War Prisms can now benefit from Reliquary of Souls.
Tyrant Ascendant Prestige
- Alarak no longer announces his Death Fleet is off cooldown with this Prestige active.

Artanis
Valorous Inspirator Prestige
- Artanis’ Cooldown Reduction Mastery now works additively with this Prestige instead of multiplicatively.

Dehaka
- Adjusted the tooltip for the Gene Mutation Chance mastery to indicate that the bonuses are now additive instead of multiplicative.
Broodbrother Prestige
- Zweihaka now correctly obeys Dehaka’s Den’s rally.

Han & Horner
- Han & Horner’s Prestiges now fully names the commander instead of just “Horner”.
Wing Commander Prestige
- This Prestige no longer erroneously reduces Horner’s Starport’s unit mineral costs.

Karax
- Changed the numerical text emanating from the Solar Forge to reflect recent balance changes.
Architect of War Prestige
- Fixed an issue where Unity Barrier did not proc while benefitting structures.
- Karax’s Chrono Boost Mastery now correctly increases attack speed benefits for structures.

Kerrigan
- Fixed an issue where Immobilization Wave’s animation would not play.
- Fixed an issue where Assimilation Aura would always state that it benefits from the Desolate Queen prestige.
Folly of Man Prestige
- Folly of Man may no longer hit units in Bunkers.
- Fixed an issue where the visual for the ability persists after Kerrigan dies.

Nova
- Fixed an issue where Nova uttered two lines when spawning for the first time.

Raynor
Backwater Marshal Prestige
- Infantry Armor upgrades now correctly increase Infantry health by 10% when researched.
Rough Rider Prestige
- Now mentions the 10 additional life cost on Ignite Afterburners.

Swann
Heavy Weapons Specialist Prestige
- Swann’s Laser Drill may no longer hit units in Bunkers.

Stetmann
- The Deconstructive Nanites ability has been restored to the Mecha Infestor’s command card.

Tychus
Technical Recruiter Prestige
- The Grenade Cooldown Mastery now interacts additively with this prestige instead of multiplicatively.
- This Prestige now correctly reduces Nux’s Ultrasonic Pulse cooldown.
Dutiful Dogwalker Prestige
- The Odin no longer uses the same minimap icon as Tychus while this Prestige is active.

Vorazun
Keeper of Shadows Prestige
- With this Prestige active, Time Stop now correctly benefits from Vorazun’s level 14 Chronomancy talent.
Withering Siphon Prestige
- Time Stop no longer prevents enemies from taking damage from this Prestige’s effects.

Zagara
Mother of Constructs Prestige
- This Prestige now correctly upgrades the stats of burrowed Aberrations.


I really like a lot of these changes, huge props to the devs.

12 Likes

Kerrigan

  • Malevolent Matriarch
    • Now grants Queens full movement speed off creep.
    • Queens may place Creep Tumors off of creep.
    • Creep Tumor vision increased.

Yoooo! That’s cool!

Raynor

  • Rebel Raider Prestige
    • Tech requirements for the Armory and Orbital Command have been removed.

YOOOOOOO!!!

Swann

  • Heavy Weapons Specialist Prestige
    • Laser Drill splash damage increased from 50% to 100% of base.
    • Laser Drill movement speed reduction increased from 50% to 70%.
    • Laser Drill lock-on time reduced by 70%.

:scream: :scream: :scream: :scream:

Tychus

  • Lone Wolf Prestige
    • Outlaw bonus damage changed from a flat 75% to 30% per Outlaw recruited (including Tychus).
    • Sirius’ Warhound Turrets and Vega’s Dominated units now benefit from their creator’s buffs.

WAIT DID THEY ACTUALLY GIVE LONE WOLF PLAYERS A REASON TO BUILD ALL 5 OUTLAWS

WHAAAAAAT

  • Vorazun
    • Withering Siphon Prestige
      • Combat unit damage reduction decreased from 50% to 25%.
      • Enables all of Voraun’s crowd control effects to apply to Heroic units.
  • Zagara
    • Zagara’s Life and Energy Regeneration Mastery now applies to Queens.
    • Mastery order has been adjusted:
      • Set 1: Zagara Damage vs. Zagara and Queen Life and Energy Regeneration
      • Set 2: Zergling Evasion vs Intensified Frenzy
      • Set 3: Baneling damage vs Roach Drop damage

STOP STOP I CAN ONLY GET SO ERECT

4 Likes

I’m excited for Alarak P3, and being able to build permanent non nerfed destroyers. Though I have to unlock P3 first.

5 Likes

Oh man…Scourge queen is going to be soooo broken. ~rubs hands together evilly~

3 Likes

There is a bug right now where you can’t have Ling evasion and Bangling damage at the same time sadly. hopfully that will be sorted out quickly

Special mention for me, thanks for listening to us devs :stuck_out_tongue_closed_eyes:

oh my… :heart: :heart: :heart:

nothing more to say, all my dreams come true

clap, clap, clap

Thank you for making Queens relevant towards Kerrigan and Zagara, they were rarelly used outside hero-only.

Big oof to Artanis P2, that was a nerf bat, 25 energy is a bit much, might as well call Orbital strike useless since it eats energy that could’ve been used for mobility/dps.

Raynor P3, Yes, so much yes, this solves the slower ramp-up Raynor got with this prestige.
Edit: Just tested and you can actually get orbital before first depot…GET LIL ARRIN ON THE PHONE!

Nova P1 I’ll have to test it, probably this delays expo, but now you can manipulate your army composition for the map/mutation, expect libs rush.

Alarak P3, yeah, mamaship rush ftw, gonna test that, though I still have to unlock it :frowning:.

Mengsk nerf is meh, toxic is still good, though not so supportive anymore.

That extra 90 seconds in the beginning of Part & Parcel is a godsend…

6 Likes

I love all of these except for Artanis and H&H’s nerfs. I guess 25 energy is justified, but with Han and Horner’s P2 they should’ve changed the tooltip instead of nerfing the mineral cost… I mean, the prestige was far from spectacular as it was before and now it’s even worse, which is sad since I’m one of those players who liked more the Horner side of the commander.

I’m also surprised and disappointed to see no changes to H&H P3 and Abathur P3, since those were the most disliked by the community along with Swann P1 and I assumed on the top of their buff/revamp list.

Alarak P3 sounds fun.
Kinda hoping Alarak P1 gets some more tweaks so its less niche.

Swann p1 still boring and lame, wont use it… drill animation speed should be baseline.
Swann p2 not changed at all which sucks.

H&H did not get any changes which makes me sad.

I was hoping for some improvements to Raynor P1 in the form of Medic energy regen.

Stukov P1 kinda needs more gas reduction for Banshee and Liberator, going full air makes you very gas starved.

Still no changes to Stetmann satellites to make them less lag/spam.
Jesus blizzard just make them invulnerable by default and increase radius by 100%… put in a new P1 thats more interesting.

2 Likes

Alarak P3: when you want to spam Void Ray on a different commander

I’d be surprised if they didn’t make more changes in future. It’s possible they just want to roll out this set of changes and see what the reception is. Some of the changes this patch might be more final, whereas others could be more like the initial Lone Wolf nerf; temporary QoL before more substantial redesigns.

For example, I doubt Plague Warden is just going to be left as-is; nor any of the ones you mentioned.

Alarak, Dehaka, Kerrigan, Nova, Zagara, and Tychus are definitely the MVPs of this patch. I’m also interested to see what impact the changes to Swann’s P3 will have.

Artanis got the short end of the stick this update. I hope they plan to revisit him, considering his P3 (and his P1 to a lesser extent) still need work. (Now we can add his P2 to that list.)

3 Likes

Zagara - fortunately they put Banelings and Frenzy on different sets. Good for me.
Stukov - nice.
Nova - intresting.
Dehaka - didn’t see that coming. Really pleasantly surprised.
Artanis - I was scared for him the most and now we get this. Early game is completely rekt. I guess teleport was kinda OP for just 10 energy, but this is too much. At least keep it 10 if we move field without any units, please.
Alarak -

COMMENCING BLOODSHED

2 Likes

I can now laugh seeing Vorazun destroy rocks or enemy building :slight_smile:

“Move Move Move!!” as the Drones roll their eyes at her 2 minutes into the game.

It’ll be nice to not have that, heh.


That 70% lock on time reduction will make it feel sooo much better though. Probably still not for everyone, but I’d bet some people would like it now at least.

125 / 75 cost on Alarak’s destroyers seems brokenly good. That’s half the cost of a Vorazum Void Ray. I get the Nerazihm void rays are better, but they aren’t twice as good.

Yeah…those Alarak P3 costs should be~50% higher

the nerf to artanis p2 was totally unnecessary because his other calldown abilities aren’t even worth it in comparison to reapplying warp haste. and now you can’t even consider trying to split energy because power field will consume ALL of your energy

1 Like

I think 200/100 is fair. Vorazum’s Void Ray’s at 250 / 150 are better.

4 Likes