Oh, that’s why you think ghost viking is really strong. Personally I feel that disruptors are a lot harder to deal with than more void rays because of how much value is condensed in a unit like the ghost.
Yeah, I wouldn’t know how to deal with it immediately either.
I’ve just started going void rays. Before that, I was going sky toss, and I thought vikings were just as imbalanced then. You can be maxed on carriers, sitting on top of cannons and shield batteries, and a guy can just come by with vikings and annihilate your carriers, land and then own everything on the ground. It’s a joke.
As for disruptors… I always have at least 2 in my army, no matter what I’m doing in P vs T. One shot can win the game by itself. You’d have to be a moron to not make at least 1.
Do you alter the quantity of void rays and disruptors you have in your army based on the amount of ghost viking you see? I imagine you stick to 2-3 colossus regardless.
Vs the last guy who didn’t try to make vikings, I had 6 colossi, around 14 void rays, an immortal, and 2-3 disruptors + 3 or so stalkers.
I always try to mass colossi. If a guy is going really heavy on vikings, I’ll make more phoenixes than I’d like to, but I really try to make the bare minimum amount that I think I can get away with. I don’t get warp gate, but I’ll keep adding in stalkers if they keep making vikings.
2 robos + lots of stargates and try to not lose the air battle.
Ever since the colossus was changed to be a counter to light units I’ve thought that it should be capped at about 2 but more recently a 3rd one seems like a strong redundancy. Do you really get that much more value out of the colossi when they’re garbage against marauders and are just okay against ghosts?
That’s what makes void rays so strong. The void rays absolutely maul marauders, forcing the guy to basically mass marines (he does need to kill the void rays after all, too)… A lose/lose scenario. I feel like if they don’t mass vikings because either they don’t really realize what you’re doing or a strategical decision, then you should win more times than not, as the Toss.
I definitely think more colossi is a lot scarier/stronger than a couple. Toss doesn’t have many good units. Gotta go ham on the ones that are actually effective/synergize. I try to ensure I can win any fight, rather than worrying about “overkill.”
Whenever my opponent starts massing colossi I start feeling really comfortable. I can properly commit to vikings without having to worry about being able to win the ground fight against something like storm, zealots or disruptors.
I don’t think ANYTHING is strong that doesn’t involve void rays. I’m sure good players can make a lot of things seem strong. But, just speaking personally, mass colossi hasn’t been strong in LotV. Last time it was strong was HotS.
It’s really easy to pick apart moss colossi styles via drops/multi pronged attacks. And, at the end of the day, even liberators can beat colossi. And, even if you force out vikings… it’s not like HotS where you can just transition to zealot, immortal, storm and laugh at the guy with the useless supply in vikings. The guy just lands the vikings now and laughs at you…
I never really thought to much about their use because I never face them on ladder outside of proxy void ray, which isn’t even popular anymore. Although I can imagine it being strong as something you mix in and use as a timing. But like you said about ghost viking being too strong, that does seem to be a counter to colossi void ray.
Agree.
That’s what I go for when I’m unsure of what style my opponent is going for. It really is a jack off all trades but it’s mobility is so garbage I hate using it.
Aren’t vikings garbage against disruptors, immortals, zealots and storm? Especially zealots. Zealots are really strong.
I’ve never been a fan of templars. Now with the new emp upgrade thing… it’s best to just forget about templars. That unit died. It’s time to move on, as a Toss player. Even vs vipers, your win rate will be better if you simply try to play without HT. That unit is more detrimental than beneficial.
I tested out archon, zealot vs vikings the other day. Vikings dominate zealots at even supplies. I tested out archon, stalker. The vikings, ofc, really dominate that comp.
You could say storm is the counter to anything, in theory. In practice… it doesn’t counter jack s.
The only time I’ve faced ghost/viking is when going sky toss (carriers). There’s nothing Terran can make that wouldn’t beat carriers, though.
In a sense immortals are good vs vikings… but what are you going to do… go mass immortals vs a guy going sky terran, basically? If a guy has mass vikings, he’s going to add in a couple banshees. You will need so many obs that you couldn’t even mass immortals to begin with (robo time).
I’ve had mass stalkers + immortals, while being maxed, and got absolutely wrecked by pure viking. If you had zealot, immortal… if the banshees don’t kill you, I’m sure they just fly to your base and kill your buildings.
I think you just need to go air before Terran… If someone is trying to “meta game you…” time to gg.
I’ll try playing passive in my TvPs and going up to ghost viking. I really hate playing against zealot stalker so I’m familiar with how do force endgame scenarios. The reason I’ve hated playing in that way is that I’ve been emulating Maru who goes for ranged liberators which feel so clunky. Ghost viking however is mobile so I have no issue with playing that style if it is a supreme endgame army that’s effective against everything like broodlord infestor. Although if it’s a supreme endgame army like broodlord infestor…
Anyway thanks for the advice, I’m not enjoying TvP right now.
Lost his templar archives and storm research was reset, which is THE KEY to defending swarm hosts. It’s literally his most important building, and he lost it TWICE.
The nydus had 1 queen defending it while neeb had 3 oracles. Kill the nydus with oracles. Build your templar archives in the back of your base instead of a vulnerable spot, and definitely do not build it in the same spot a second time after it died the first time.
This is not rocket science. This is 2+2 of starcraft 2. These were huge mistakes. The templar archives was neeb’s most important building in that entire game, and he built it in the prime spot for locusts to snipe and he did it TWICE.
This is so bad, it’s almost like he threw the game on purpose.