2019 WCS Global Finals Topic

5.4k and killing you with mass slow lings after giving you two free hatcheries.

So what youā€™re telling me is that I have the chance to beat him with his own race, being that Iā€™ve beaten 5.3k Zerg players with my Zerg. Jesus Christ.

Iā€™ve got replays where I kill Playa with troll builds that should never win a game ever, and heā€™s 5.8k mmr, but yeah, I am totally 5.4k like he claims.

Show of hands of who cares? Anyone with a hand up? STOP TALKING.

Weā€™ve already discussed in this thread how TRUE beat Zest with mass queens off of creep. Seems like a legitimate strategy to me.

2 Likes

When you can beat me with a slow zealot push after giving me two free nexii, you can talk.

It wasnā€™t my game that he lost vs mass queen. He lost to a 5k mmr zerg player who slow walked the queens across the map and playa just died despite having 4 disruptors. He recalled all his disruptors into a ling surround. Anything this guy says about balance, throw it right into the trash bin.

Was considering skipping Trap v Elazor, but I opted to watch. Glad I did! Really well played by both of them!

Sorry sweetie, but how is zerg supposed to win with the super-op mass infestor, when he dies before that point, and has a 41% win-rate after that point? These are the facts:

https://i.imgur.com/m83sEvc.png

Meanwhile nydus has a 62% win-rate and just won 75% of the games in the Code S finals, but yeah you go ahead and keep saying infestors are OP because thatā€™s what you lose to.

Infestors are getting buffed next patch. Get used to it.

Alt-Right dog whistle.

Hereā€™s a few ideas

  1. Locusts cant fly but cast range is increased
  2. buff flying locust speed and make locust melee
  3. swarm host constantly produces locusts and can store up to 6, but 5 minerals per locust. also impliment change 1

any of these good?

Swarm hosts affected 5% of ZvP games and had a 50-50 winrate in WCS fall. Leave them as is or give them a slight buff to see more use.

I think they see enough

5% of games. 20 characters.

  1. seems more like a rehash of the HOTS design that lead to 2+ hour long games.

  2. If you are making them melee, why would you decrease the flight speed instead of increase it?.

  3. This makes it a zerg version of the carrier. It alone would probably do enough that adding 1 to this wouldnā€™t be needed.

I like making them cost something - even at 50 minerals they still have great DPS for cost. Them being free and high DPS is the problem. One of those things needs to change.

never played hots. if its bad then letā€™s not

typo. will fix now

fair.

any new thoughts?

You already pitched some concepts for the SH that are already better than the current SH.

Rogue isnā€™t doing the typical korean opener. Heā€™s using the european ZvP opener.

SHā€™s are just awful for the game. Itā€™s the locusts.

Also, if Adepts could attack air Protoss would have a decent counter to Locusts