Pick three heroes that you think need attention and try to fix their kits. No straight buffs or nerfs, there has to be give and take with the changes.
Here’s mine
Symmetra. Range decreased to 10 meters. Only two beam levels 120 and 180 DPS. Teleporter deployment time reduced as well as range increased to 30 meters. Only heroes can be teleported no turrets, riptires etc.
Winston. Secondary fire option for tesla beam. It deals 60 dps, has a range of 15 meters, goes through barriers and a single target smaller beam. Primal Rage cost increased slightly. Jump pack cooldown increased by 1 second. Bubble cooldown decreased by 2 seconds.
Brigitte. Shield Bash now puts Barrier on a 1 second cooldown for some counterplay. Flail base damage decreased from 35 to 30 (i.e. normal melee damage). Inspire heal for teammates increased from 16 hps to 24 hps (self heal at 16 hps).
Interesting changes. For Brig, I’d only put her Barrier on cooldown only if she hits an enemy as she’s probably not going to do much if she hasn’t stunned anyone.
Given that the characters who need balance changes would obviously need buffs or nerfs (a.k.a. balance changes), this one’s pretty hard to answer without suggesting buffs or nerfs.
Ana: heal per shot reduced from 75 -> 65
Zen: heal per second reduced by 5
Moira: heal from orb reduced by 10 per second
Mercy: rez respawns targets at 75% health, healing done to targets does not provide ult charge.
Lucio: heal per second reduced by 3
Brig: Repair pack heal reduced to 125, passive heal reduced by 2 per second
Mercy- Honestly cant give a good balance change that anyone would accept, she just needs to be different in general.
Brigitte- Slightly increase damage of mace basic attack, add a fatigue system to the mace that makes her swing slower based on how many swings she does in a row, swinging a rocket mace takes stamina without a power suit!
Junkrat- Make him take damage from his mines, just enough to make the ability not an effortless kill device on top of a mobility mechanic.
Mercy: HPS restored to 60. Chain healing during Valkyrie halved. E ability replaced with a missable skillshot which weakens an enemy by 33% for 6 seconds on a 12-second cooldown. Rez reworked to activate on Q during Valkyrie with an 8-second cooldown, meaning one guaranteed rez and a second potential rez during the second half of Valkyrie.
Brigitte. Shield Bash returned to a 5-second cooldown and no longer stuns. Instead, it places the target into a daze for 1.5 seconds, reducing movement speed to 50% of normal and deactivating movement abilities (the same ones as during Graviton).
Ana. Healing debuff from Biotic Grenade changed from 0 healing to -50% healing. Sleep dart cooldown cut by 6 seconds (half of base CD) when the dart impacts on a surface other than an enemy (misses). Pre-healing returned to her non-scoped shots. On reload, she heals for 2 HP per unused syringe and can reload while at full ammo.
Here’s my perfect balance changes for 3 heroes, as explained way more eloquently than I ever could (credit to Titanium, Terranguard, and Burchase for their respective posts):
Mercy
Bastion
Sombra
If only…
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance. xavvypls
I’m not sure those Sombra changes are that good. She can already cancel her reload and the 4 meter detection radius never made it of the PTR. It’s really more of a nerf than a buff.
Honestly, I like new Sombra. These changes would probably be balanced, but infinite stealth/translocator feels so fluid I don’t know if I could go back