Your perfect balance changes

Pick three heroes that you think need attention and try to fix their kits. No straight buffs or nerfs, there has to be give and take with the changes.

Here’s mine

  1. Symmetra. Range decreased to 10 meters. Only two beam levels 120 and 180 DPS. Teleporter deployment time reduced as well as range increased to 30 meters. Only heroes can be teleported no turrets, riptires etc.
  2. Winston. Secondary fire option for tesla beam. It deals 60 dps, has a range of 15 meters, goes through barriers and a single target smaller beam. Primal Rage cost increased slightly. Jump pack cooldown increased by 1 second. Bubble cooldown decreased by 2 seconds.
  3. Brigitte. Shield Bash now puts Barrier on a 1 second cooldown for some counterplay. Flail base damage decreased from 35 to 30 (i.e. normal melee damage). Inspire heal for teammates increased from 16 hps to 24 hps (self heal at 16 hps).

What about you guys?

Interesting changes. For Brig, I’d only put her Barrier on cooldown only if she hits an enemy as she’s probably not going to do much if she hasn’t stunned anyone.

2 Likes

Given that the characters who need balance changes would obviously need buffs or nerfs (a.k.a. balance changes), this one’s pretty hard to answer without suggesting buffs or nerfs.

1 Like

Ana: heal per shot reduced from 75 -> 65
Zen: heal per second reduced by 5
Moira: heal from orb reduced by 10 per second
Mercy: rez respawns targets at 75% health, healing done to targets does not provide ult charge.
Lucio: heal per second reduced by 3
Brig: Repair pack heal reduced to 125, passive heal reduced by 2 per second

Mercy, Brigitte, and Junkrat.

Mercy- Honestly cant give a good balance change that anyone would accept, she just needs to be different in general.

Brigitte- Slightly increase damage of mace basic attack, add a fatigue system to the mace that makes her swing slower based on how many swings she does in a row, swinging a rocket mace takes stamina without a power suit!

Junkrat- Make him take damage from his mines, just enough to make the ability not an effortless kill device on top of a mobility mechanic.

Symmetra doesn’t need nerfs.

and Moira needs Fade to be 5 seconds opposed to 6 seconds.

1 Like
  1. Mercy: HPS restored to 60. Chain healing during Valkyrie halved. E ability replaced with a missable skillshot which weakens an enemy by 33% for 6 seconds on a 12-second cooldown. Rez reworked to activate on Q during Valkyrie with an 8-second cooldown, meaning one guaranteed rez and a second potential rez during the second half of Valkyrie.
  2. Brigitte. Shield Bash returned to a 5-second cooldown and no longer stuns. Instead, it places the target into a daze for 1.5 seconds, reducing movement speed to 50% of normal and deactivating movement abilities (the same ones as during Graviton).
  3. Ana. Healing debuff from Biotic Grenade changed from 0 healing to -50% healing. Sleep dart cooldown cut by 6 seconds (half of base CD) when the dart impacts on a surface other than an enemy (misses). Pre-healing returned to her non-scoped shots. On reload, she heals for 2 HP per unused syringe and can reload while at full ammo.
2 Likes
  1. Symmetra
  • Photon Shields return (25 shields that regen after 1 second of not taking damage
  • Moved back to support
  1. Mercy
  • When using Valkyrie, the initial target from her beam receives 75 hps while the chain beams provide 50hps
  • Primary heal now heals for 55hps
  1. Brigette
  • Shield Bash stun duration reduced to .5 seconds
  • Shield Bash now disables all movement abilities for 5 seconds.

How about keeping her balanced and not OP.

That’s fair. Might help her out a bit

2 Likes

Here’s my perfect balance changes for 3 heroes, as explained way more eloquently than I ever could (credit to Titanium, Terranguard, and Burchase for their respective posts):

  1. Mercy
  1. Bastion
  1. Sombra

If only… :blush:


~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
:blue_heart:

2 Likes

How to kill healers 101.

9 Likes

btw they already reverted the detection radius but that’s all that’s bothering me there.

2 Likes

Sombra:

  • All non-QoL changes past February reverted completely.

  • Hack cast time nerfed back to 0.8 seconds.

  • Sugar skull over hacked enemies.

  • Base movement speed increased to 6 m/s.

  • Possible tweaks to delays and/or reload time.

Mercy:

  • Rework reverted and Resurrect returning to ultimate status.

  • Resurrect invulnerability reverted.

  • LoS and cast-time tweaks added to Resurrect.

  • Healing nerf reverted.

  • The current buffed GA stays.

I’m having trouble thinking of any others right now that wouldn’t be pure buffs or nerfs.

2 Likes

Found the support hater

11 Likes

I’m not sure those Sombra changes are that good. She can already cancel her reload and the 4 meter detection radius never made it of the PTR. It’s really more of a nerf than a buff.

That’s fine, you’re totally entitled to your opinion. :blush:


~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
:blue_heart:

Honestly, I like new Sombra. These changes would probably be balanced, but infinite stealth/translocator feels so fluid I don’t know if I could go back

3 Likes

Wait, do you want Sombra buffed or nerfed?

Neither. I want her to be viable, engaging, fun, and balanced.


~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
:blue_heart: