Your Main is Deleted

We shouldn’t be deleting any heroes.

Flex, but a very small pool.

:shield: Orisa (83 hours), Roadhog (150h), Winston (37h)
The most fun tanks for me. Orisa is shields with utility done well, Roadhog… well, I better not get into it on the forums… and Winston is pure joy to play with on a good team.

:crossed_swords: Torbjorn (157h), Doomfist (179h), Echo (28h), Junkrat (127h)
I gel with projectile heroes more than hitscan. It’s more fun than a point and click adventure for me. All of these characters’ kits are just silly fun to play with.

:switzerland: Lucio (215h), Zenyatta (81h), Moira (75h)
Lucio is why I bought Overwatch, let me say that now. Singlehandedly the best character in any FPS I’ve played and is one of the reasons I keep coming back to this game since day 1. Love love love it. Zen and Moira are simply fun, too, and make for good backups when Lucio doesn’t work.

I’ve tried, mostly in regards to Damage and Tank. I’ve dabbled into playing Ashe a bit, being my favorite hitscan, and I’m pretty much getting into every tank but Reinhardt. Still working on my D.Va, who sits as least played character (14h). Support is meh. I love the new Baptiste, but I know he’ll definitely be getting nerfed within an upcoming exp. card or so. The other supports are just meh.

In the extreme case that Lucio is removed from Overwatch, I would probably leave the game. Take it or leave it on everyone else, but Lucio is too good to leave behind.

I don’t think anyone really deserves to be deleted, but at this point, a good few characters desperately need overhauls to finally get a clear identity and a good place on the roster.
Though, I have personal bias with Ana’s abilities. I want to see those deleted…

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Gonna be honest it wouldn’t be any different. Not like Bastion is a worthwhile pick

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I’m a support flex main…I play all the supports.

If I were to choose the one I feel like I play the most lately…Mercy.

It would suck to have her gone. I might stop playing tbh

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The meta is so stringent, I’m not even allowed to play my main, so no loss here.

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My main WAS deleted and then made available again a year later.

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if symmetra was removed i would probably stop playing, i like almost all heroes but theyre nothing compared to how important symmetra is to me.

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Over the course of 3+ years, the character I used to OTP went from S+++ tier to F tier to S+ tier back to A- tier where we are today. In that time I’ve picked up other heroes and other games. I’ve played sessions for the sole purpose of maintaining skill while waiting for them to be viable again. I’ve promoted a few more of my core hero pool to main status. At the end of the day you do what you have to.

End result though is that I find it hard to offer any… additional… sympathies toward OTPs that can’t OTP. I’ll consider their arguments on their individual merit, I am def a bit calloused nowadays.

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If Doomfist gets deleted I’m one tricking Sombra in bronze and will grief everyone

\s

(actually id probably just swap to Genji and the DPS oriented tanks cause I play them regularly)

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There’s no way I’d ever open this game again if Symmetra was deleted

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I flex but if zen and mercy got deleted you probably wouldn’t see me on support. I’d be very upset if genji and echo got deleted since I love playing them. I may suck but they’re my favorites

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Same here. I play alot with my son. He can play all of the heros well. I play about 4 heros really well and the rest… I’m total trash with LOLOL.

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Quit out of principle.

A OTP is often kept at a lower sr than they could otherwise achieve if they did swap and learned other heroes. This is due to their refusal to switch when countered which leads to more guaranteed losses than flex players.

When not countered they are generally more capable of being the carry than others in the match as they are playing at an sr below what their skill is. This leads to ranking up often being a case of just waiting for enough games in a row where someone on the other team isn’t maining a counter. Equally, their sr may fluctuate more than a flex players as the opposite can just as easily occur.

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I mean… it kinda did. 3 times.

Now, I was never a one trick. However I did in fact lose access to my favorite hero 3 times.

Mercy got reworked and nerfed into oblivion.
DVa got reworked and nerfed into oblivion.
Brigitte got reworked and nerfed into oblivion.

What did I do? Well, not gonna lie, after the third time I got super salty about it. I uninstalled everything Blizzard related from my computer. I refuse to buy any sort of Blizzard Merch. Any time Blizzard or Overwatch come up in a conversation, I will tell anyone who will listen why I now hate both.

I’m mostly still here on the very slim chance that the Devs actually fix things. So far they haven’t.

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Not true at all. OTPs usually climb faster than players that flex because they focus on the mastery of their hero rather than having the base knowledge to play more than one hero.

You will often see One-Tricks in T500, across all regions or players that only play in a very small circle of heroes (1-4).

There are heroes that are better to OT, such as Tracer, and there are worse heroes to OT.

I think there’s a huge difference between a true flex and a true OT, btw. A true flex has gone on to master more than one hero rather than just learning more than one, similarly to how an OT masters their hero.

Also, the statement about OTs being largely stuck in low ranks can not be proven nor has any real statistics to back up such a claim. However, a good example to this is Rascal, who is distinguished as a flex player among OWL players, and has built his reputation around it. Whereas most other players will have a hero associated with them, usually those heroes being someone like Tracer, Widow, Ashe, McCree, Winston, Zen and etc.

Mercy is fine? The only thing that changed about her is her ultimate, and it is far more healthier now than what it used to be.

She’s not. If you want a quite long read, well, here’s a link to a fairly lengthy post I made on the topic.

If you want a very short version of why Mercy needs a rework… her last rework made her just about impossible to counter. The devs then proceeded to cut out a very very large part of her individual power to get her out of the meta. That left her as an unbelievably boring shell of her former self.

In Depth look at why playing as Mercy is Bad - General Discussion - Overwatch Forums (blizzard.com)

Perhaps I explained myself poorly.

I agree that OTP typically climb more quickly than flex. However, their sr generally fluctuates more than flex players as they can get many matches that are more likely to be guaranteed losses due to counters. However, they climb more rapidly once their counters aren’t played as they’re better players than their sr would suggest.

I didn’t say that OTP are largely stuck in low ranks. I said that their sr is often lower than they could achieve than if they flexed when hard countered. That doesn’t mean that their rank is necessarily low. Just lower than it could be. This applies from bronze to gm.

She is still fundamentally the same hero. Old Mercy meant gambling your game away to see if you can hard reset a brawl. It was throwing.

Mercy is in a healthier state, and her power has shifted towards her DB, rather than her resurrect which again, much healthier and if it was up to me, I would’ve done away with resurrect being in her kit at all.

Move to another one, unless none interest me, then just play a different game and wait for new heroes.

This is why I LOVE to play with OTPs, since if I can cover for their flaw, then, it is free SR, since they are under valued.

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