Think of me (a Masters DPS) in a Silver/gold game… My MMR is drastically higher than that of the majority of other Silver/gold players. So in order to effectively match me in a game, the MM has to find another player (or group of players) that will compensate for my performance, and put them on the enemy team.
The problem is, if I’m smurfing, there really aren’t that many, equally skilled individuals or groups of individuals, who can match my level of performance output. So the game creates the match with my team having a varied % chance of winning the game.
According to everything I’ve seen, the Match Maker is allowed to create matches ranging from one team having a 40% chance and the enemy having a 60% chance, where obviously the preference is a 50% chance on both sides.
Follow this link and follow the link that WyomingMyst references.
Yup, i’d imagine a more aggressive transition at mid ranks - people at low ranks wouldnt get better faster, learning the basics of the game would still take about the same amount of time. Perfecting your game might be faster though, since there’s more knowledge out there for people who actually care to look and more experienced teammates to learn from.
Ultimately that would mean the same number of newbies and with higher skilled experienced players messing up their games.
No… It doesn’t… And the fact that you don’t understand the joke is really funny.
I’m not convinced, I know they’re not. I understand software. You do not.
Lol… I know I’ll lose… The difference is, I’ll win ever so many more games than I will lose and I will climb back into Diamond, and given time, back into Masters.
Yes it is. Burden of proof is on you to prove that it’s rigged…
You could be hitting an unlucky spell, or you’ve reached your real rank. In which case its not some secret rigging, its a design that is partnered with your own skill level. Let’s say your SR is absolutely perfectly correct.
You win 5 games in a row, you legend. Now you’re 80 SR higher than your real rank. So you will be playing against players better than you. You are expected to lose.
It’s not rigged. The matchmaker can’t control the enemy players. You winning a few games in a row has boosted you to an Sr level that you cannot maintain, so you can expect to lose.
It’s not the matchmakers fault, don’t fall into the trap. That’s just en excuse players use so they don’t have to take responsibility for not climbing.
Also keeping everyone at 50% winrate artificially is just a way to make everyone feel equally viable even if they are bad at games so there is a good reason to want to rig the matchmaking.
certain models are used to calculate odds of winning. But any psychological model has degree of error.
It’s merely speculation on my behalf, but Overwatch “behavior model” seems to be based on pre-existing psychological compatibility of team - as in “everyone work together, play nice”. But real Overwatch team usually is far from that, in more than one aspect. Making calculated odds of winning different from actual odds.