You have got to be kidding me with the new Experimental Card

“buffing dps that deal way less damage than the rest of the cast will continue to kill ow”

7 Likes

He’s still going to be worse than Tracer in every situation.

Dooms entire kit is nothing but abilities. What do you expect Doom players to do? Stand at range and spam you with their terrible fist gun?

There were just as many tank/support buffs as dps though.

5 Likes

I can’t believe people actually think that’s a nerf. Are you blind?

It makes 0 difference to a nanobladed Genji. I’m fine with a damage buff to his primary but at least give it a decent tradeoff.

7 Likes

Cry more and keep denying the facts.

1 Like
Click to reveal patch notes.

Overwatch Experimental Patch Notes – July 29, 2021

Experimental Hero Updates

Doomfist

The accelerated cooldown times will enable more fluidity with setting up Doomfist’s combos when using the Meteor Strike ultimate.

Meteor Strike

  • Now speeds up the cooldown rate of his abilities by 100% while in the air

Genji

The Shuriken damage increase doesn’t sound like a lot but it crosses a threshold or “breakpoint” against some enemy targets, enabling them to be eliminated with one less attack landed. To help balance out this increased power for his primary weapon we’re reducing the damage of the Dragonblade ultimate, which is also a breakpoint against some targets when being damage boosted.

Shuriken

  • Damage increased from 28 to 29

Dragonblade

  • Damage reduced from 120 to 110

Moira

Moira has recently been underperforming a little bit. This increase to her self-healing with Biotic Grasp will help improve her survivability while in range to recharge her healing resources.

Biotic Grasp

  • Self-healing increased from 20 to 24 health per second

Roadhog

Roadhog tanks for his allies by being a large and threatening target with high durability which draws a lot of fire from the enemy team. We’re reducing the amount of ultimate charge he provides to better enable him in this role without as much of a downside for his own team.

General

  • Now passively grants 25% less ultimate charge

Soldier: 76

The damage-per-shot for the Heavy Pulse Rifle has been adjusted several times now as it’s an important tuning breakpoint for Soldier: 76. It was last reduced when his weapon spread was replaced by recoil to help account for the increased accuracy potential, though with the recent reductions to his damage falloff at long range, it’s reasonable to increase his damage output once again while pulling some power out of his area-of-effect healing utility.

Heavy Pulse Rifle

  • Damage increased from 19 to 20

Biotic Field

  • Healing reduced from 40 to 35 health per second

Wrecking Ball

Wrecking Ball is the fastest hero in the game which works well for his disruptive playstyle. However, to help reduce his contribution to objective stalling, his Grappling Claw ability will now start on cooldown upon respawning. Proximity mines will no longer attach to walls as it resulted in accidental bunched up placements, out of range from most enemy targets, more often than any intentional clever uses.

Grappling Claw

  • Now begins on cooldown after respawning

Adaptive Shield

  • Cast time reduced from 0.2 seconds to 0 seconds
  • Duration increased from 7 to 9 seconds

Minefield

  • Proximity mines no longer stick to walls

Link to the official patch notes page:

1 Like

:face_with_raised_eyebrow:

4 Likes

I’m not worried about the DPS match ups.

A lot of Soldier’s balancing seems to be based on the fact that he’ll be firing at a small hitbox, which puts sand in my coffee, so to speak.

1 Like

The issue is his passive. He gets shields for spamming abilities, he’s an unkillable pest & this ult buff will make that worse.

What Tanks? Hog & Hammond were always DPS, that category has only 3 defenders left(Winston, Zarya & Orisa), and you will never see them get barrier buffs. In fact, the only changes they’ll eventually get, are the same ones Rein & Sigma gotten, be turned into DPS.

And Moira, she’s been a DPS since her heals got nerfed to death. In fact, the buff she gets is one to her self-healing. That will help just herself.

2 Likes

Blizzard balance philosophy has always been to appease the players who simply won’t shut up.

Unless they’re mercy players.

2 Likes

so nano is part of genji abilities now?

why u always assume he will have nano?

good luck killing anything with 110 damage / second without nano, and getting CCed to death

1 Like

If you think +1 point of damage, or 3 more damage in total will break the game especially on a hero like genji, then I really wonder what you think of ashe, mccree, tracer, echo, bap, and sigma

In other words, playing the game?

His ult was already that, I don’t see how it changes that.

Yes that was the entire point of the buff

So underperforming DPS shouldn’t even be buffed? I don’t think doom needed a buff but you act like buffing DPS is illegal. I for one support nerfing damage if they nerf sustain with it

Why would you care about balance in arcade?

3 Likes

Except he isn’t. That’s why he’s a mediocre pick in ranks where people play as a team and can aim. Most Dooms do little more than feed.

I think you’ll find that they’re in the tank category.

You dont get to arbitrarily redefine a heroes role. Hog and Ball are tanks. Moira is a support. You disliking that it doesn’t fit your narrative doesn’t change that there were just as many support/tank buffs as dps.

1 Like

I’m’na link a post I made a long time ago with regards to alleged “power creep:”

1 Like

Uh look at the winrates and pick rates dude. Genji and DF are terrible. Not to mention EASILY countered, lol.

2 Likes

Below those ranks though, Doomfist can be very very oppressive.

Then again, blizzard simply does not balance this game with much consideration for the average player.

2 Likes

Thanks. Gotta say. They keep buffing heroes who ‘‘need skills’’

while sombra, bastion, torb, symm, reaper still sit in trash tier…

but I gave up with this company.

4 Likes

He isn’t played much in any rank. He isn’t a hero people can just pick up and dominate on.

:man_shrugging: Well yeah.

1 Like

They both desperately needed buffs… these were really needed to put 2 of the weakest DPS on par with the easy to play ones

1 Like

Damage blade is now 110 damage per swing.

Mercy damage boost is 30% - 2 Genji autos = 286 damage

Nanoblade is 50% - 2 Genji autos = 330

So the nerf makes 0 difference to any target under 250 HP, which is the majority of the hero roster. Have I done the maths wrong or is no one else just seeing the same thing?

4 Likes

Ana is played like every game anyway.