Yeah this sentence is absurd:
Anti-Heal is a useful mechanic for the overall health of the game as it helps to ensure that healing never gets too far out of control.
Anti-Heal should only be used or available as a Combo for an ultimate, like a complement. Nade should just work on allies and Nano should maybe give Anti-Heal to the attacks of the Nano’ed Target for 3 seconds.
Also: