I’m not assuming anything. The now-deleted interview said he blamed himself for NYXL not getting a Grand Finals seat, and that there’s literally a lot more stress than there was playing Tracer that he simply wasn’t comfortable with.
Going back on a previous comment to the point where you say you miss it now is quite literally the exact same thing as retracting the comment.
Also, you can see the most upvoted comments in that thread quite literally disagree with his statements. Jayne, while very analytical, dotes too much on his own hot take.
He’s respectable, but don’t take his word as law here.
Prefacing any comment with this sort of declaration kind of immediately implies the opposite.
Like, (and I fully recognize that this comment here is probably oozing with condescension), it’s not doing you any favors.
That’s not a valid reason to go witchhunting after a character for over 2 years worth, and contributing to the long list of complaints that literally got her nerfed. Twice.
And it’s actually quite upsetting – Widow mains have said nothing but “no one deserves to be in the gutter as long as Widow was” for over a year. No one should ever have to experience a playstyle that is synonymous with her character archetype and omnipresent in the genre being stripped away from her.
She finally gets thrown a bone, and take a step out of the gutter, and she gets lambasted constantly to the point where Widow mains jumped ship. I did, only to see that people kept attacking it, and have come around multiple times trying to stave off more nerfs.
Saying that “an eye for an eye, fair is fair” as if you can somehow attribute blame to Widow mains for the reason why Hog/D.Va/Mercy/whoever got nerfed, is absurd.
That’s the thing. You’re not doing everything right.
You are incorrectly assuming that you’re doing everything right, and that how you’re playing is how an FPS game plays. And this is (I can’t say it any other way, it’s going to sound condescending) for lack of a better term… wrong.
What you’re doing, is how a MOBA is played. Not an FPS. Even though Overwatch has MOBA inspired elements and has been directly compared to it many times – it’s not a MOBA. There is no 3-lane/jungle mutually contestable buff/debuff base assault gamemode.
Payload, TDM, CTF, King of the Hill, Objective point capture… these are literally FPS game modes. It’s an FPS, through and through, and the FPS PvP genre is literally all about navigating the map with the conscious awareness of potential sightlines. The other team is filled with your adversaries, but learning how to play an FPS has always been about traversing a map. Your job playing an FPS is knowing how to navigate a map better than the enemy team. “Map control” was the buzzword people used for decades, where map control is more important than aim, but aim is what people strive for.
You don’t learn how to control a map without ever having reverence and caution with powerful sightlines. Hanzo, Widow, and Pharah are the three launch heroes that enforce these sightlines, because without them you have a game that has more in common with WoW PvP than it does with an FPS – you get turtle-y bunker comps that occupy parts of maps that would otherwise never be viable options due to sightlines, that make playing the game arguably more fun for a brawling MOBA player, but an absolute drag for an FPS player.
I don’t know how many FPS games you’ve played, and I’m assuming it’s not many since you’ve laid your frustrations out on the table, but a thought experiment using CS:GO, if you will – de_dust2 on pistol round plays nothing like de_dust2 ten rounds in where both teams have money and can buy rifles and snipers.
So when you say something like;
You’re demanding that the game plays in pistol round, when all of the FPS players before you like the late-game rifle/sniper/smg on a budget meta.
All you’re doing then, by demanding nerfs from a hero that couldn’t be as close to the FPS genre formula as possible, is confirming that the game genre isn’t for you and instead of coming to terms with the genre, you’re demanding, whether you believe so or not, the genre conform to your preferred version of pistol round.
Look I’m sorry your hero got nerfed, but heroes don’t deserve nerfing due to some “greater good” and “health” of the game, or some sort of payback/retribution for receiving a sledgehammer.
Nerfs should be doled out because of a severe detriment to a gameplay loop… and even then it’d be better if everyone got buffed instead of a nerf.
And to pile on requests of nerf after nerf when a hero has both historically received many nerfs, and has had severe growing pains that it managed to outlive only to be subjected with more, that’s not cool. What are you achieving by that?