I keep seeing threads about how Moira is ruined or how garbage the Experimental Card is, and I just don’t understand why.
I’ve collected various quotes (tried to get the Original Posters of each thread).
These are all players with a negative opinion on Moira from the top threads of ALL CATEGORIES as of making this.
The Quotes
...Okay! With that out of the way... time to address all of these.
Moira’s Cleanse
Several people are talking about how Moira’s new Fade no longer has a point, as it cannot cleanse.
Moira’s new Fade does not have a cleanse effect, however it does grant immunity to all CC (excepting Graviton Surge or Gravitic Flux). **On top of becoming immune to CC for those 1 seconds, this includes the slow and stun effect from Freeze (Mei’s Primary AND Blizzard).
Another thing to note that nobody appears to be addressing or even thinking about is the OFFENSIVE potential for this new Fade, on top of its incredibly strong defensive1.
Offensive Value: (Example 1)
People don’t seem to think about how Moira’s change to Fade suddenly lets her use it offensively, in more ways than simply chasing after a low-HP target. So, why can she suddenly get this offensive value? Because everyone else can still act.
Let’s say I’m playing Reinhardt into a choke (left side mega to push through on Anubis A Offense). The opposing Ana has not yet used Biotic Grenade. I have Earthshatter. She knows this. So while Fade cannot be used to purge the anti if I were to go in, I can be made temporarily immune to it or the subsequent follow-up damage, and all other CC for an entire second. If she does this, I can knowingly drop my shield despite the enemy Ana having a sightline to me. I can start Earthshatter and become immune to Sleep Dart and Biotic Grenade (on top of all the incoming damage now that my shield is down). I basically get a free “Slam” off because I am immune.
Damage Orb Range & Value
There are a lot of people that believe that Moira’s Biotic Orb for Damage is now useless because of how accurate it is to stick, or how low its AoE range is. There is a lot of misunderstanding regarding the latter.Let me first and foremost say that I believe the “stick” range should probably be buffed, but I understand why it isn’t- because landing Biotic Orb on a Tank grants MORE potential value than a squishy Support or DPS. To explain this, we’ll need to get into the specifics for how it works; here are the current changes on Experimental.
Biotic - Orb [+] Flight speed changed to 25m/s from 20m/s.
[+] Maximum damage increased to 720 from 200.
[+] Now deals 60dps to all targets until primary target takes 120 damage from Biotic Orb.
[+] Now sticks to targets on impact with a character hitbox (includes deployables such as Symmetra and Torbjorn’s turrets, B.O.B. and player-characters).
[-] Despawns if the attached target dies.
[-] Despawns if contacting a shield while in flight.
[-] Despawns if contacting two surfaces when bouncing, or when striking any surface after the 1st bounce.
While I cannot measure the lenience for attaching to a target, I have measured the AoE around that attached target as it deals damage. I used Reinhardt’s Rocket Hammer to determine that it has the exact same reach. Therefore Biotic Orbin this new form has a 5m radius and 10m diameter for the sphere effect (as it also strikes enemies above and/or below). As I have written, the Orb does 60dps to all targets within its reach for a maximum of 120 damage to a team. This is a significant increase from the old capped damage of 200 (split among 6 people) for a measly 33.4 damage per-person. It is this specific change, alongside the 1st negative trait (marked by [-]) that explains why its value is best achieved on Tanks as they are the most likely to survive it while radiating the full damage to their entire team who more-than-likely are nearby.Remember that Biotic Orb ignores armor, and while it may be easily healed through- it gives Moira 5.04% ult charge per target for a maximum of 30.25% ult charge per Orb. This is a significant increase as opposed to her old maximum of 8.4% ult charge.
# of Targets | Damage to Target | Total Damage | Total Ult-Charge |
---|---|---|---|
1 | 200 | 200 | 8.4% |
2 | 100 | 200 | 8.4% |
3 | 66.7 | 200 | 8.4% |
4 | 50 | 200 | 8.4% |
5 | 40 | 200 | 8.4% |
6 | 33.4 | 200 | 8.4% |
# of Targets | Damage to Target | Total Damage | Total Ult-Charge |
---|---|---|---|
1 | 120 | 120 | 5.04% |
2 | 120 | 240 | 10.08% |
3 | 120 | 360 | 15.13% |
4 | 120 | 480 | 20.17% |
5 | 120 | 600 | 25.21% |
6 | 120 | 720 | 30.25% |
Do I think Moira (in the Experimental Card) needs buffs?
No. I don't. I think the example of "I got Charged by a Reinhardt out of Graviton Surge after using Fade" is counterplay, and good at that. Very similar to Reinhardt using Charge on a Zenyatta using Transcendence out of Grav. I think Moira now having less of a blatant impact at lower elos, while having an increased impact at higher elos due to no longer possessing a permanently bouncing Biotic Orb is a healthy change. I think Moira now having an Invulnerability effect on Fade is a healthy thing, as it will reward smart Moira play. Weighing the odds of whether to use it Defensively or Offensively, or in what situations to use it or not to at all. To pick who lives and who dies. All of these increase her skill ceiling, and I like that a lot.
Closing Thoughts
I think that Biotic Orb could be buffed in a few ways with this change, but that they should be tested in further Experimental Cards rather than just being outright pushed to Live.
The examples of these are:
Increasing the lenience for attaching to someone. Increasing the damage-per-tick so that attaching to someone who immediately dies isn't a complete waste. Allowing it to go through shields for less overall damage. Allowing it to stick to shields and purged by dropping/destroying it (akin to how Dynamite and Freeze work on barriers).Having said that, I do not believe any of these buffs to be *necessary* on top of what she already received with the Experimental Card.
Feedback
I’d like to humbly request that anyone who read this thread feel free to respond and leave constructive feedback. “Troll” replies will be ignored.
Do you have something to say about the formatting? What do you think of what I said, did you understand it? Do you think that Moira should go in a different direction? Do you have thoughts on the Moira changes that differ from my own and why do you think that? Do you think I should add videos of me testing various things, if so, what would you like to see me test?
EDIT: MOIRA’S FADE DOES NOT CLEANSE.
Perhaps it was a bug or simply an error on our part for when friends and I tested this, but Fade does not cleanse any negative effects EXCEPT for continuous CC like Charge and/or Blizzard/Mei’s Primary.