Ok just to update, game on Nubani.
Team got graved so I faded in, all 3 of us died, 1s isn’t long enough for it to be useful anywhere in this game.
Second time I faded in and save the person in grav only to get pinned by rein.
The damage Orb you have to hit directly although i’ts not fast enough to reliably hit. So the risk/reward between heal orb and damage orb is off the scale, why anybody would use damage orb is baffling.
Even in a 1 vs 1 you would use a heal orb and your right mouse damage ability to combo because it’s much more reliable than missing and having heal/damage orb on a long cooldown.
I don’t believe anybody tested these changes in a game before they got put live.