The only individual hero capable of solo-breaking barriers in this meta is Bastion. For everyone else it’s a team-effort.
Take two heroes with middling-low damage, say around 150 each, and have them both shoot the barriers.
That 300 DPS will break a Sigma barrier in 5 seconds and force him to take the next 15 to recharge it to full. They can break an Orisa barrier in 3 seconds which can give them up to 7 seconds to actually deal damage.
But you have to pull the trigger first.
Good for you. You play Tracer? Well I hate dealing with your BS too. Should we nerf mobility to make sure the dive nerfs keep pace with the double-barrier nerfs? Because the moment Dive becomes the dominant meta I’ll be here screaming for brig buffs because I hate Tracer.
Double barrier is as bad as it can possibly get. Ever.
In this scenario, you’re assuming that you never have to reload and never have any downtime due to position changing or something else of the like. You’re also assuming that the enemy orisa/sigma won’t alternate their barriers, and that orisa doesn’t have her second barrier off cooldown. Take all this into account, and at those DPS values, you’re looking at a MUCH longer time to actually break through a defense - sometimes so long that you might as well switch to something else to get the job done quicker, or better using a different method.
Hmmm… but that’s not what we’re talking about right now, is it? We’re talking about why double shield is such a strong comp, and why most people don’t like playing into it. If we’re going to stalk profiles, then sure, I guess it makes sense that you like double shield as a silver junkrat main. As to why you wouldn’t like a hero like tracer at that rank, which might I add 90% of tracers at your rank are going to be terrible, I have no idea. Maybe you don’t like the idea of not being good enough to predict movement?
And before you backfire this onto why I don’t like double shield - double shield doesn’t require much skill to play, and get value out of. It’s pretty easy to sit there and pump out shields when you are taking damage, and to hit the CC abilities on orisa and sigma. Movement provides counterplay on both sides - being able to predict a fast moving target, and being able playing a faster hero like tracer, or lucio, or genji, or dva, or pretty much anyone who can work in a dive comp, to outplay your enemy, and really improve your unpredictability. It’s why so many people liked dive, because it rewarded skill. You could still play heroes like ana in dive too, and there are loads of different options when it comes to making a dive-ish comp. You could mix it up, generally each role had 1 key person to make the dive comp work (Winston - though you could use hammond now - in the main tank slot, lucio in the support slot, and either genji/tracer or any hero that can exploit high ground in the DPS slot).
Dive won’t ever be meta again, so luckily for you, you won’t be screaming for brig buffs. The only way dive would ever be meta again, is if the current meta tanks either got reworked, or nerfed to the ground OR if high levels of healing and self sustain get nerfed. Both these things completely deny a jump-in-and-delete playstyle with high mobility and low-med damage. The likeliness of either of those things happening is very very slim, so yeah, I wouldn’t be too worried about dive. Double shield is going to be the new goats.
Trolling? You just don’t like what i’m saying, and hate me for saying it because it’s the truth. Overwatch is a competitive shooter.
If you want to play easy characters because you like them, whatever. But they’re ruining competitive.
They’d be able to nerf both tanks without not only tank players, but everyone else in the game get affected. I don’t give a few days after a huge balance patch hits live that completly destroys double shield and people start complaining about Widow and Hanzo non stop.
Grav / Dragons + Dmg Boost was meta. You played rein cos it goes well with zarya; zen to have a shot at surviving grav dragons provided they weren’t dmg boosted (what else would you pick); then you pick widow because she counters zen and can contest hanzo, AND plays incredibly well with mercy and zen on your own team (also one of the weaknesses of 2x snipers is mercy / zen who both don’t have burst healing and thus getting a headshot on discorded tank while damage boosted would make the team vulnerable for couple of seconds while their healers tried to top their tanks up). TLDR; Ultimates dictated the meta, not snipers because there was no answer to grav/dragons.
People went GOATS cos they realized that D.va can simply shut down widowmaker and contest hanzo… but also eat gravs; while speed boosting with lucio will overwhelm any team comp before their DPS can make a difference and the fact that you have double defensive ult (zen + lucio) made sure you could survive grav dragons since zen’s ult cannot outheal boosted dragons into grav.
OP, what do you expect? If burst damage (including instakill) kills so fast that reactive measures don’t work against it, it enforces proactive counterplay. Barriers and maybe Bap’s Immortality field are the only proactive measures currently in the game that have decent enough uptime to counter at least ranged burst damage, so they’re overused, of course.
Nerf snipers, delete Doomfist, then lower healing so it doesn’t outpace all forms of continuous damage, then nerf barriers.
if you nerf healing, you will automatically make non-burst DPS stronger across the board when compared to snipers, and problem is solved then and there as far as snipers are concerned. Reason why you play snipers and doomfist is because you need something that can get kills, and DPS that can’t “oneshot” or otherwise provide utility have lost the arms race with the supports.
How does Soldier being able to get kills solve the problem of instakill being impossible to react to? Snipers need to be nerfed, anyway, or they will always remain the least countered option.
The best course of action would be to simply double all health pools and buff continuous damage to a spot where it just barely outpaces any single source of healing.