Your experience is contradicted by the statistics.
In other words, your subjective perception, which may or may not be twisted to support your agenda at the moment, is flatly contradicted by objective numerical evidence, and therefore, it is objectively false… That is, assuming you have objective evidence to back your claim, but if you did, you probably would have stated it by now.
What numerical evidence do I have?
Let’s make a hypothesis reflecting a claim. Let’s say that we are hypothesizing that Resurrect encouraged the Mercy player to stop healing, to hide, to stop participating in the fight.
Let’s make another hypothesis reflecting a claim coming from the same argument as the claim made in the first hypothesis. Let’s suppose that “hide and rez” has been eliminated from Mercy’s kit with the rework.
Before the rework, if a Mercy player uses the tactic of “hide and rez”, they are spending a lot of the time that would otherwise be spent healing teammates on not healing. Thus, the healing dealt that match by that Mercy would decrease, and by extension, so would the average healing dealt by all Mercy players in the game by a tiny amount. Therefore, if our hypotheses are true, we can say with full confidence that Mercy’s healing averages prior to the rework were far lower than they were after the rework but before the healing nerf. We can say this for two reasons:
- Less time is spent hiding, more time is spent healing.
- Valkyrie, an ability that theoretically quintuples Mercy’s total healing output, was added.
Let’s put these hypotheses to the test… because I just so happen to have a bit of data recorded from those time periods:
- Mercy’s average healing/game as of June 28th, 2017 (pre-rework): 11905.
- Mercy’s average healing/game as of August 12th, 2017 (pre-rework): - 11912.
- Mercy’s average healing/game as of March 21st, 2018 (post-rework): 11926.
- Mercy’s average healing/game as of May 31st, 2018 (post-rework): 11603.
- Mercy’s average healing/game as of June 30th, 2018 (post-rework): 11752.
- Mercy’s average healing/game as of July 22nd, 2018 (post-rework): 12132.
- Mercy’s average healing/game as of August 7th, 2018 (post-rework): 12085.
Okay, so… where’s the big increase? If Mercy players were spending so much less time hiding, and if Mercy gained a new ultimate that increases her healing capacity, surely we should see an overall increase greater than 200/game, not even considering a peak increase… And we certainly shouldn’t be seeing a drop by 300 points.
So… what gives?
The only thing that can give. In reality, Mercy’s healing average was deflated so insignificantly that there is no visible difference. Because that is the case, then the first hypothesis must be incorrect.