Yes, that is correct. This is how the system eventually determines that a de-ranker isn’t supposed to be at the low rank he’s currently matched. MMR compensates for things like someone having an off day.
The longer you play Overwatch, the harder it becomes to skew the MMR in either direction, as the MMR is like an average of your performance across your entire ‘career’. This is why people will say you can climb better on a fresh profile; because the MMR only has a short career to average, it’s easier to build the numbers.
Yes but then there comes the issue of Anomaly and MMR
Base on your performance the system will find someone of your statistical equal so that in fights you will never be solely dominant over everyone at your tier unless you purposely hold back and make herself look bad on a statistic level.
Which is why the bronze to GM challenge doesn’t work.
Once the system recognises your skill, it will try to balance it, so that you can’t like solo every match.
That is why every match, the teams are generally forced into an equal match up with roughly a 50% win loss…
This is why rank is annoying because there are bits and pieces here and there that contradicts each other
It should be focus on solo performance, but it isn’t… because one tricking a hero doesn’t mean you could win, example you could start the match as Sombra but Sombra isn’t going to win the team fight, even if you get the best stats off Sombra, the team fight is lost.
The team victory is more important, but at the same time the hero performance is vital and gaining stats is required…
Then there is the issue of flexing… flexibility is a key element to victory yet the system favours single choice picks over multi picking
Then there is the imbalance between dps, tanks and Support and SR gain via what you play.
Exactly, the system cannot gauge your skill, I arguably have 3 main characters now.
D.Va, Mercy and Widowmaker…
The Match Maker cannot gauge and base my skills on one hero and then expect me to play that hero.
If my skill as Widow is so and so but then I play soldier, Sombra or reaper or even Mercy, Ana or D.Va, Rien and roadhog… The results in that match would then change.
Matchmaker tries to put pre made teams against each other, as it became obvious issue long time ago.
Probably worst(or best) aspect is because it takes time to recalculate your skill, you climb higher by intentionally falling to Bronze and then playing to full strength, as it extends “solo carry” window, until ranking system catches up with your “new” skill rating.
But, if matchmaking can’t find you good match, it goes in “whatever” mode. There was old story of GM players abusing it, by playing in hours when there are no other GM players to play against, tearing apart teams from Diamond and lower. They had abnormally high win rate, as result.
Supports and tanks have problems with stats/win rate correlation: if your team is winning, you actually heal and tank less, and if you lose, you are likely to heal thousands of HP/block thousands of damage. DPS are less affected by it, as more kills/damage → higher chances of victory → higher stats + better win rate.
In my case, that’d actually be quite easy, since I don’t generally play more than one hero in a competitive season. And if I do play more than one, then it’s usually within the same class (support). On either Brigitte or (previously) Mercy, the match maker can assume I do reasonably well, and match me accordingly.
Problems start when I feel my pick doesn’t work, and swap to the other one. Usually, it doesn’t change the outcome, and so I end up chalking up an L on a character I originally didn’t intend to use that match.
I actually have been tracking my gain lost per match with notes that was going to be used for a YouTube video but considering the decline and drama, I never got round to doing it but largely… most of my gain lost are stable/not different from when I am in silver.
Meaning I am at the correct MMR but the main factors deciding my matches are my team mates
Because if I didn’t belong in gold I would have already returned to silver and if I was a genuine silver, my win loss value wouldn’t be between 20 to 30 points.
What allowed me to climb out of silver, was the fact i duo queued and had 1 reliable friend who knew how to play to help me help, reducing the lottery on getting good team mates
Same. I could climb to Diamond in the one season I did, because the friends I played with back then could easily hold their own in Diamond, and sometimes even spiked as high as mid-master. So when we played together and got into a good flow, we’d win dozens of games and shoot up the ranks. But once they stopped playing Overwatch, I was only able to maintain mid-Plat. Which is fine, since that’s what I consider myself to be, but, yeah, it really depends on your team mates, especially if your hero isn’t meta right now.
And also because Competitive is getting progressively worse. Feels like people try less and less, and even with 60 HP/s Mercy, if your team isn’t trying, you’re fighting an uphill battle. So Gold is where I ended up the last season I played before I stopped playing.
Personally I bother with competitive only to get golden guns(missed 6 seasons in a row before). Especially as Mercy, it’s easiest way to get frustrated, disappointed and depressed.
If you hate someone very much, suggest them to play Overwatch competitive, solo queue, as healer.
Got loads of those, already, even for characters I rarely play (like Widow)
For me, that’s really only when there’s another set of nerfs on the horizon. I can play Mercy for months on end, just keeping my team alive and supporting them where I can is enough to keep me engaged. Just wish there was a flashy ultimate to reward me for my hard work.
I find this funny. That last part proves this assertion…
…false.
That’s not how anything works.
If I ask the passenger to my right if I can move through the intersection on a green light, and the passenger says “no”, I’m still going to move through that intersection in spite of what they said. A legal maneuver doesn’t suddenly become illegal because someone with no authority in legality replied with “no”.
And besides, if you don’t want it being seen on the internet… maybe don’t post it on the internet? Maybe don’t brag about posting it on the internet?
I see you have plenty of those too.
I have yet to @ you. I don’t even think that @-ing someone is a thing on the Overwatch Forums. If you want me to stop replying to you after you give me plenty to reply to, the answer is going to be “No”.
It’s less character, and more teammates. Feels like working in kindergarten, full of children trying to hurt themselves, with you being in charge of keeping them safe, and not being allowed to lock them up in safe place.
@ is basically a shorthand for mentioning (which often uses the @ character).
On these forums, quoting a person is mentioning them. Don’t ask me why, that’s just how this forum software works.
It’s idea for new passive for Mercy: Riot control: teammate being healed or boosted by you can’t step from objective too far. Your healing/boost increased by 10% on teammates near objectives.
There was some idea of allowing Mercy to pull teammates toward her, like Roadhog can pull enemies with hook, too.
Trolling now constitutes of quoting someone on the internet.
Cool.
And yet, here you are.
I find this term “dogpiling” hilarious.
You’re on a forum site. If you say something that people disagree with, expect people to express that disagreement. If you are going to engage in a controversial topic, expect controversy.
As I said in that very thread:
This evidence consisting of insistence that we did it, without ever quoting where we did.
“It’s true because I said it was.”
We take things too far by shooting down your arguments.
Because apparently that’s intolerable.
At which point it’s a 2v2 in that argument.
“Dogpile” must have a very convenient definition for you.
Because it’s “abusive” to shoot down someone’s arguments, apparently.
You could mute the thread and stop replying if you don’t want to see our replies…
Correct. That’s why giving teammates increased healing on point/near payload feels like better solution, as it encourages them to stay. While payload has healing, points have no benefits, provide no cover, but game expects you to stay on point to capture it.
Literally everything above just proves you’re trying to instigate a fight over something i even specifically quoted you in and you ignored until one of your little followers was down to dogpile on.
So here, You actually want to respond to it so bad a month later, be my guest.
What is figure of speech? Figured somebody who’s so articulate would be able to follow, but I guess that’s only the case when you’re not trying to instigate an argument.
Floors open.
Oh, and for the record
This is a giant strawman. What i actually said was: