It nearly forces 2-2-2. You’re joking right? DPS players have to wait over five minutes for one game…
When its supposed to be QUICKplay.
The “everyone” you’re pointing at is either a troll or somebody who is whining for a change to a hero (Symmetra for instance) because they don’t know how to counter properly. Implementing no limits within role queue QP would actually bring some balance because more availability becomes open.
Even if you were to face two of the same hero, there is an easy solution to that. Two of the counters. Role queue is designed to prevent hero stacking already.
Doesn’t always work, because if you’re a support hero that is dishing out a decent HPS that needs to switch because of one hero, then your team isn’t doing their job. That, and they’ll be minus one dependable support.
Due to availability. If Total Mayhem was up longer, I have a feeling it would beat Mystery Heroes:
What actually could be theorized is if Mystery Heroes is actually more balanced than the current QP. That would be hilarious.
Mystery Heroes proves you demonstrably wrong, though. Just because “no mods, no masters” is fun for you because you can pick whatever your main is regardless of the team comp, doesn’t mean that 4 Orisa barrier hell is fun to play into.
No. I am not joking. I may have to wait longer for the games, but they are higher quality. 100%. Quality matters more to me than quantity. I just play on my phone between matches.
Nope. Not even remotely true. A LOT of people like things as they are because they are enjoying the quality of their matches. You can look all over these forums and see people happy about the changes.
There is ofc a lot of people who like this change. The devs wouldn’t have done it if a lot of people hadn’t wanted it.
True of all counterplay strategies.
Nope. Devs have stated that the frequency of the game modes changes how often they appear. They made Mystery Heroes permanent because it was by far the most played.
Quickplay gets more players than any arcade mode. If that were to change, devs would do something about QP.
Right now we have zero reason to believe that is the case.
So your proposal is to allow duplicate heroes in the 2-2-2 framework? How does that change anything besides allowing you to play your main regardless of team comp?
Because what is worse than one Mei? Two Mei’s.
What’s counter’s Mei? Pharah. What’s worse than Pharah? Two Pharah’s.
Also, because of team incompetence, some players decide to be lazy, and pretend not how to play their hero. Or they actually don’t know how to play him or her at all.
I look on the forums, and I don’t see one positive thread. Not one. Most of them are game idea threads. Others are either nerfs or buffs about a hero. The funniest one (imo) is this one:
Some wouldn’t be so bad like say McCree but so much of the cast would just be such a slog to take down that even if you won, it would be an awful match.
Like I love Sombra. She’s one of most played and beloved heroes. But two of her is god awful. It’s pretty rare to double up on hack, but with 2 Sombras it wouldn’t be.
Maybe not threads because most people who are gonna make a thread are gonna do so to complain. But if you go in the threads themselves you will see plenty of people who like the change, and plenty of people who do not.
It’s a controversial change with a lot of people on both sides.