Why does Sym's primary still have ramp-up?

It no longer locks on, so why does it still take a whopping 6 seconds to reach its full dps? It does so little damage un-charged that it’s really only useful against tanks and barriers.

And because I know for sure that people are going to go all “HURR SO YOU WANT FULL DAMAGE WITH NO RAMP UP??”, no, that’s not what I’m suggesting. Get rid of the ramp up or greatly reduce it, and reduce the overall damage accordingly to even things out.

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It used to take 1 second per level instead of 2. IDK why they increased the charge time. If it’s harder to hit and therefore charge the time spent trying to get your beam on them to charge it makes up for the extra damage already.

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Seeing how much people complained about Symmetra’s “identity” being ripped away from things like the removal of the lock-on etc. I say it makes sense why they’d want to keep aspects like this in her kit.

Personally, I reckon changing the charge interval to ~1.5 seconds instead of 2 plus other buffs in various areas would be enough.

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It is rather silly. On the rare occasions she sees pro play, it’s like they’ve unbound LMB. If the best mechanical skills in gaming can’t get anything done with her primary fire it needs a change.

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“keep her identity” by having her primary fire bogged down by a pointless ramp up time?

no thanks

It takes 4 seconds to reach max, not 6.
2 seconds to 120
2 more seconds to 180

They should either reduce it to 1.5 seconds each or make the base damage 120 and have 2nd stage be 150.

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with 100% accuarcy :stuck_out_tongue:

Than Zarya’s weapon would have to be adjusted to be equal to those changes. If it’s okay for her base beam to do 120 damage. Than Zarya can too.

Just make her orbs her primary, most people play her that way anyway. Then give her a new secondary

Zarya has 400 hp and shields. no it doesnt. Zarya maxes out at 190 too so they’re different anyways.

Anyone playing Sym only really charges off barriers and tanks and you should have 100 accuracy doing that.

You’re not thinking about how she can also do the damage behind shield characters.

No I am. Maybe 120 base wouldn’t be ok. Maybe it would need to be 90-100.

Her weapon doesnt have to be the same as Zarya’s though just cuz they’re both lasers. If that’s the comparable then Symmetra needs more health.

With 100% accuracy. Which is nigh impossible on anything that isn’t a tank or a shield.

Still feels way too long, and absolutely pointless. No other Damage hero has this slow ramp-up on their damage. You could say it’s kind of “glass cannon” type of thing, but you’re often dead before the “cannon” can really come out.

Remove the ramp up and give her 85 or 90 base dps

To appease those that cry “no skill” when she kills them. Even if it takes aim and they die to ramp-up they will cry foul.

It’s pretty much crap unless you can build charge on a shield first then go crazy melting people.

The enemy knows when you are trying to farm for barrier to charge and they wont let you, they will try to focus you before you can even reached the 180,

If you had an ally barrier the enemy will simply try to scatter so when you reached full charge you cant melt everyone, chnces are youll kill 1 if you get lucky, and if a brigitte is there its already a losing game for you because even if you reached 180 dps, the armor will make your damage do 80 dps. Rally makes everyone immune to symm max damage. All the skill of tracking and planning goes to the dumpster.

What if they made the size of the beam slightly bigger? It would make the ramp up slightly easier to make useful because you can hit more consistently.

“But it will lower her skill requirement blah blah blah” I’m not saying make it as large as Moira’s, but perhaps a bit larger.

Isn’t it 4 seconds if 100% accurate? Which is not hard when using it against barrier’s.

As for why she still has ramp up on it.

  1. Her utility is through the roof when compared to that of other DPS.
  2. She damage potential outside of her primary and secondary fire from her turrets.

If it had zero ramp up her dps would outshine other dps while STILL having the highest utility out of all DPS. Which would make her become a no brainer choice. Especially in organized play.

However, I do believe its current mechanics could be changed to get some more immediate benefit out of it.

This is an compromise I posted on another Sym thread.

Tell me what you think?

I think it needs to be less or to have one level removed and numbers adjusted.

Just saying it’s not 6 lol