It no longer locks on, so why does it still take a whopping 6 seconds to reach its full dps? It does so little damage un-charged that it’s really only useful against tanks and barriers.
And because I know for sure that people are going to go all “HURR SO YOU WANT FULL DAMAGE WITH NO RAMP UP??”, no, that’s not what I’m suggesting. Get rid of the ramp up or greatly reduce it, and reduce the overall damage accordingly to even things out.
It used to take 1 second per level instead of 2. IDK why they increased the charge time. If it’s harder to hit and therefore charge the time spent trying to get your beam on them to charge it makes up for the extra damage already.
Seeing how much people complained about Symmetra’s “identity” being ripped away from things like the removal of the lock-on etc. I say it makes sense why they’d want to keep aspects like this in her kit.
Personally, I reckon changing the charge interval to ~1.5 seconds instead of 2 plus other buffs in various areas would be enough.
It is rather silly. On the rare occasions she sees pro play, it’s like they’ve unbound LMB. If the best mechanical skills in gaming can’t get anything done with her primary fire it needs a change.
With 100% accuracy. Which is nigh impossible on anything that isn’t a tank or a shield.
Still feels way too long, and absolutely pointless. No other Damage hero has this slow ramp-up on their damage. You could say it’s kind of “glass cannon” type of thing, but you’re often dead before the “cannon” can really come out.
The enemy knows when you are trying to farm for barrier to charge and they wont let you, they will try to focus you before you can even reached the 180,
If you had an ally barrier the enemy will simply try to scatter so when you reached full charge you cant melt everyone, chnces are youll kill 1 if you get lucky, and if a brigitte is there its already a losing game for you because even if you reached 180 dps, the armor will make your damage do 80 dps. Rally makes everyone immune to symm max damage. All the skill of tracking and planning goes to the dumpster.
What if they made the size of the beam slightly bigger? It would make the ramp up slightly easier to make useful because you can hit more consistently.
“But it will lower her skill requirement blah blah blah” I’m not saying make it as large as Moira’s, but perhaps a bit larger.
Isn’t it 4 seconds if 100% accurate? Which is not hard when using it against barrier’s.
As for why she still has ramp up on it.
Her utility is through the roof when compared to that of other DPS.
She damage potential outside of her primary and secondary fire from her turrets.
If it had zero ramp up her dps would outshine other dps while STILL having the highest utility out of all DPS. Which would make her become a no brainer choice. Especially in organized play.
However, I do believe its current mechanics could be changed to get some more immediate benefit out of it.
This is an compromise I posted on another Sym thread.