Love the idea. I always felt comp needed more structure and rule sets to separate it more from “Just like QP with golden guns” to “This is comp, play as a team.”
Map pools give you more time practicing on the same maps for a season.
Hero pools thins out the one tricks, meta slaves and makes teams experiment with new compositions.
Since you know both teams are locked into 222 you know the type of compositions that’ll be used, so there’s no blindside of 5 dps and a Lúcio or Goats.
Bans can also gauge unique stats and conditions that can’t be normally met. Like with antiheal gone how do other supports fair? Is is Reinhardht an overbuffed Juggernaut or are the other tanks too weak to fend him off?
I actually like this week’s ban and It’s a true shame I won’t be able to play as much this week.
I think this was just a unique case to test the strength of other healers. Maybe to see if stacked aoe heals are too strong, is solo healers viable, antinade being removed, strong ranged healing too and how much difference does that make.
Either that or trying to make sustained damage more viable
I’m just not expecting them to ban 2 tanks though. At least not yet anyway
i consider those bans justified. ur in competitive, if ur soft throwing the game it should be ok to report them. if ur gonna do that go to qp. thats why its there.
here’s an example. if ur team refuses to get a hitscan, dva, or shield against a pharah mercy who makes the game a stomp, would u think thats ok?
normal players don’t experience this. u need to do something that aggravates every team pretty much.
so dont tell me to prove something that u need to prove happens.
i don’t know if ur new, but yes they are. if they weren’t then wouldnt every steamer be perma banned by now. they are just not ok with playing on ur smurf if ur already banned.
He would defend anyone who is being even looked at funny. I’ve had these arguments over and over with people. Having more than 3 or so characters that you can switch to is healthy because it helps your games and makes the game more enjoyable for everyone. If someone else can’t play a hitscan then you can, if the other tank can’t play shield well, then you can. He did say that it’s a team game right? But it seems like it’s only when it’s convenient for him, switching for the betterment of a team in a competitive environment even though you may have less fun for the moment is horrible and should never be done, nevermind the other 5 players on your team in a team based game, they should learn to play around you because that’s what being a one trick boils down to.
The difference is the devs regularly go through with it on tanks and supports, while mostly giving minor tweaks to DPS heroes. Sombra, Symmetra, and Bastion being the exceptions for DPS.
Initially hated the idea, but it lets them cycle heroes in/out without leaving it to the playerbase that will either gang up on known one-tricks or banning popular/meta heroes constantly (effectively removing them for a whole season)
i hate hero bans, just as much i hate chopping meta with an axe in form of forced 2-2-2
but if people wanted 222, then bans are naturally another step… you chose this path long ago, so you have to take another steps in your jounrney to fun in this game
see ‘chopping meta with an axe’ means nothing. Meta means nothing at low ranks where i play is why I hate Hero Pools.
2-2-2 allows me to one trick easier (less chance someone else chooses D’Va) so I like it for that