The role’s ability to carry isn’t the problem.
The problem is that a lot of people who used to find the role fun don’t anymore AND they increased the ratio of supports they need.
The role’s ability to carry isn’t the problem.
The problem is that a lot of people who used to find the role fun don’t anymore AND they increased the ratio of supports they need.
Queueing for DPS because I’m tired of this current trend of flaming supports for “not healing” when we are literally the only thing keeping these poorly positioned and trickling feeders alive.
I play support to not play DPS, atleast I used to. I see the tank at half, I bap jump, hit him, then because I just got hacked midline, I wait out the abillity lock, and regen burst at half health. I keep getting sprayed by sombra when genji shows up. I jump to highground, and use burst again, and these actions are all filled with me pinging the DPS, and shooting them. I then get hacked again, and use lamp just to have it get destroyed by Ganji alt fire. Zen finally sees me, and puts orb on me accross the map, but it doesnt matter. I have used all of my resources, tried to get away, alerted my team, and used my cooldowns, but when the DPS dive the main healer, you just die with current balancing.
Support in Comp is just a dice roll if you get a GM genji always flanking you, you turning into DPS cause DPS is just learning the game or carrying the team cause your healer is trying to DPS moira with under 2K heals end of round.
So it seem to be a problem with your teammate more than anything. They let you with two flankers without looking a second time.
Also, with Bap stay close of ledges, so you can jump away like that more easely.
Genji can follow you but for sombra it will make the job more hard.
yeah, I try to either position myself with the team, or in weird places that arent easy to access, im more pointing out that the role has to do damage, and is suffering via dive being to rewarding as a playstyle, even more so when I feel a constant lack of back-up.
People keep arguing that support is fine because it’s an impactful role. Many are arguing that it’s the most impactful role, even as so many players are saying they feel like they can’t do anything in the support role and are utterly dependent on their team.
It all sounds very familiar, TBH. It sounds pretty much exactly like what people said about tank (especially main tank) in OW1. A lot of players found tank to be an unfun role because they felt like punching bags, and they felt like they couldn’t do anything without the full support of their team, even though the consensus amongst the higher-rank players was that tank was the most impactful role.
I don’t think people are wrong about the impact, but part of it is the high negative impact you have when you make mistakes. And that kind of pressure doesn’t feel great for a lot of players, probably especially more-casual players.
Edit: Also, I’m saying all of this as someone who has been mostly queuing support and enjoying it.
My my, the entitlement.
This. Support role is way more demanding for sure. You can’t just shoot at people and expect it will do something. You have to think about a lot of things in the same time.
I haven’t figured out how to deal with this really when it’s the tank who insists on going into completely untenable positions, but I’ve had a number of games with DPS who seemed to be dramatically miscalibrated on how deep they could go without a second tank to keep attention off of them. In those cases, I’ve found some success with changing my strategy to try to enable my tank to deal more damage instead, e.g. going Lucio and carting them around the map.
They done gone for a walk. Soon they will need some solace for tired feet.
The role with the least character representation and tied highest match representation. Of course it doesn’t get played. Lets release more DPS!
At least for me, it still doesn’t feel as punishing as playing main tank in OW1 and making a mistake, though. Making a mistake on support is more punishing in OW2 than in OW1, for sure. But, the combination of having the potential for such big negative impact and having such poor feedback from the game about the value of my actions really soured the main tank role for me in OW1. It doesn’t feel like the same kind of double-whammy on support in OW2, to me.
I don’t think it’s about the number of heroes. We definitely need more support heroes, but there were more tank heroes than support heroes in OW1 and the tank role was the insta-queue role there.
Not entitlement. You guys got a new shiny hero with a cinematic. Start playing support
that’s what happens when support heros are nerfed into oblivion for no reason. queue times go up. devs nerfed baps damage but left baps weapon loudness the same. which means bap gets swarmed and focused endlessly and often too busy to heal. massive oversight. immort is so fragile, that its not even worth throwing. exo jump artificially delayed when players rarely ever jumped to begin with. excessively frequent reloads make bap not actually viable and reliable. impulsive redundant nerfs.
Self heal help a lot in this case
All of the roles got a shiny new hero. And the tank and DPS players got to play their shiny new heroes in comp right away. Not sure why a cinematic should make players want to queue a particular role, but JQ got a cinematic too, and they told us that there’s a Sojourn cinematic coming soon.
Still sounds like entitlement to me. You’re commanding people to do something for your benefit and asserting that they should want to do so for reasons that you’re prescribing.
Most supports on my teams don’t heal over Roadhog or Soldier. Most Supports don’t even have 10 assists by the end of 10 minutes.
In the most intense matches I’ve had, most of the time I’m just watching where my team is and what they’re doing. Very rarely do I have to pay attention to the enemy (or rather the enemy team is almost always on my screen since I take a rear position so I can always see the field). It really isn’t that hard.
This would be my guess, but how hard is it to play a Support and just press left click on an allied team mate. There’s not much effort here required, and yet I constantly encounter Supports that simply do not heal.
Even as Mercy, they don’t press shift, they don’t use any of the Guardian Angel techniques (I don’t even think they’re available on the F1 screen) - not that this is a surprise given that there are no tutorials available in the game. But most of them don’t even fly to allied team mates or just stick with the tank and never assist with the flankers.
That’s why I buy self help books to go along with self heal.
I’m OP AF!!!