If the downtime already passed today then it will most likely be next week 10th or 11th as predicted. Most Winter Wonderland events started around those dates(so there’s 3 weeks of the event) and they don’t do multiple patches so they don’t have to pay and get multiple patches certified on console.
Given the fact that 11 AM PST has already come and gone today, I’d expect next week on December 10th.
Remember that the PTR runs in 3 to 4 week cycles in order to make sure the new patch is stable for the new servers (and not for collecting balance feedback).
The Overwatch Development Team already has a control board with “a bunch of dials” to make simple changes like how much damage an ability does, cooldown timers, etc. However they take time to allow changes to sink in and how they will perform before making new changes.
Still though, wherever they have some significant enough balance change, they prevent it from going to Competitive for a while. But have it available in Quickplay.
To let it “sink in”.
Why not use Quickplay for that, instead of a Test Server, that the game director admits barely gets used at all.
I don’t know. But I’d like to see more changes just go straight to live, no PTR at all. I get why this one went on the PTR. It’s a huge change. But certainly not every change needs a PTR.
The problem with the PTR is that once they put it out there on the PTR then they have to certify it for the consoles which takes a couple weeks. And because they want to do an event, I’m guessing December 10th, they don’t want to certify 2 patches since that process costs money.
As a reminder, there is a reason why the PTR stays online for up to 4 weeks… and that is to test server and client stability. The PTR is not primarily intended to evaluate gameplay balance.
And that data is absolutely worthless after the first couple days, if it’s stress testing, with no stress put on it.
And at very worst, it would just mean slower patching for bugfixes and stability issues. In trade for faster gameplay balance.
I’d be perfectly fine waiting on bugfixes to take multiple rounds of PTR balance patches, before the bugfixes get patched to Live. In trade for significantly faster balancing.
They could literally have this entire PTR balance patch existing on the front page of the arcade as a workshop preset right now. I guarantee you it would instantly be the most played gamemode.