Shotguns are the exception
Roadhog and Reaper have fall off
Shotguns are the exception
Roadhog and Reaper have fall off
But there are clear trade-offs between heroes. For example, Ashe and McCree have other utilities that Hanzo doesnāt, in this case in the form of CC. I, and clearly the ladder, can think of many reasons to run Ashe instead of Hanzo (Ashe has a bigger pickrate and winrate than him).
Their lower playability isnāt the fault of Hanzo or Widow. McCree wasnāt exactly meta, ever, even when Hanzo was a throw pick for 2 years.
Thereās more to this entire balance than simply thinking that nerfing Hanzo back into being a synonym for throwing will magically fix Soldier. These types of forum threads never take the nuance into account, especially not the type of nuance needed to understand how heroes will perform across modes and skill levels, should they be adjusted as some of the people in this thread want.
I mean, it is, isnāt it? Healers are almost universally considered as the biggest reasons for the game flow to slow down and are also, for a good reason, primary targets to be picked off at the start of the fight. In games where you canāt kill anything, people tend to swap to more burst damage dps heroes, including snipers, because theyāre the only ones that can burst through the healing.
For the record, while my most played hero is Hanzo, Iām a flex player. I have 4 support heroes with 70+ hours played. Healing is difficult to balance, especially when it stacks. If we truly donāt want to nerf healing directly, we need means to counter that healing. Burst damage serves for that purpose. With one shots removed, healing would be the first in line for nerfs. Iād like to avoid that, actually.
i cant bear how he can get easy kills due he can keep spamming in Close Quaters, where any other ranged heros struggle and supposedly is the weak point of snipers/long ranged characters. Since they adding Dota like skills to OW now like Immortality field, they need balance him same way thenā¦
by exampleā¦ there is an hero in dota, Drow Ranger, she does massive damage in medium and long range but if some enemy hero is near her (CQC), she loss a fixed amount of damage.
One shots with the exception of Sniper Head shots (widow) are never going to be healthy to any game.
You can dislike it all you want, he is a mid range sniper, his headshots are supposed to 1shot you.
Golden bow Hanzos are immune to toxicity.
If they played old Hanzo and were not high Diamond+, every , single, game started with āHanzo switch!ā.
I feel that, I am a gold bow Handsoap, first one I got lol
I donāt really care about tea bagging personally but if someone is obnoxious I report them anyway.
Because he is balanced and not even on the stronger side, so why would he be nerfed?
The forum is at it again
Hanzo is balanced, if not weak. He actually has one of the lowest winrates.
If he was to receive any nerfs, heād have to receive compensation buffs.
headshots are harder to hit crossmap with hanzo than widow, due to it being a projectile, and having bullet drop to account for. If a hanzo can hit that shot, reward him
I think a fair nerf to Hanzo is to not allow Storm Arrows to critical head shot so that flankers have more of an edge over him but he can still use Storm Arrow to destroy barriers.
i know this is crazy but, try using your wasd keys to avoid extremely long range hanzo shots.
hanzo is fine git gud.
His arrows should be slower but anything related to falloff cant be adjusted apparently because they care logic apparently. (they made it so a soundwave from a small gun can boop a 1000kg mech perfect logic)
about hopping he is a sniper and he is effected if he shoots while jumping his arc trajectory is affected in the process
That was actually the reason I enjoyed Hanzo when I did. I think it distinguished the difference between a good Hanzo and a bad one.
Now it just feels more: āHey take a shot and youāll probably hit something.ā
Itās amazing how they dumbed him down from a hero thatās only incredibly powerful in the right hands (Wraxu, IronAids, Seagull) to a hero thatās even more powerful in everybodyās hands.
He should not be able to one shot. His shots are easier to hit than Meiās, yet she doesnāt have the ability to one shot. He has all the benefits of a sniper, yet suffers none of the consequences.
He needs at least one of the following
Reverse fall off (less damage up close, more at distance)
Lower his projectile speed
Remove his headshot ability
Nerf storm arrows
Remove his leap
Give him ammo + reload
Reduce his primary damage to 85
Personally I say remove his headshot ability or reducing his primary damage to 85 is the best solution.
omfg, lets nerf hanzo nowā¦ these forums make me laugh so muchā¦ thanks everyone, I needed a giggle this morning
Umm you do know how arrows work right, there is more power at the start of launch then at end of travel.
So if anything, there should be fall off damage, he already as the fall for the projectile at distance, unlike widow who has no fall projectile,
I also know that arrows donāt turn into two spiritual dragons.
Widow does the same thing. Why arenāt you complaining about her?