Why does he have no damage drop off with an arrow?
Why can he one shot next to me or across the map?
Why does he suffer zero consequences for hopping around while shooting unlike every FPS game other then OW?
Why does he have no damage drop off with an arrow?
Why can he one shot next to me or across the map?
Why does he suffer zero consequences for hopping around while shooting unlike every FPS game other then OW?
hands you your tombstone
You might need this in a bit.
I think his mobility may be slightly too high possibly; maybe arrows should be slower
Spammy oneshots will never feel good. They should just double his rate of fire and halve the damage.
And change storm arrow into âOur arrows will blot out the sunâ where he has to shoot up for an artillery like curtain of arrows aoe for damaging behind shields Ashe style.
Because its an projectile, and projectiles doesnât have falloff damage.
They even removed it from Meiâs icicles to keep it consistent with all projectiles.
Can most heroes not do this?
I believe itâs even a big part in Genjiâs playstyle.
Heâs genjiâs brother thats why. Blizzard caters to them
I just think he needs his projectile speed reverted to pre-buff, so he will actually has to take distance into account when aiming.
He should be worse at close range.
Storm arrows should have reverse dmg fallout!!
Probably never because thereâs nothing wrong with him.
I just want him to not be able to one shot people accidentally. Thatâs all I want. Maybe more close range disadvantages too.
because he is totally bs in his whole design but for reasons cannot be just removed out of this game. there are plenty stupid heros right now that require no skill, are totally killing the fun, are bs in design or balance and even more abilities that would fit into this category. but hanzo surely is the biggest fail that ever ever ever was brought into this game (followed right after moira and ashes dynamite)
projectiles that fly fast enough to be hardly avoided within the range they are supposede to be used should be treated like hitscan or actually be hitscan. projectiles just have to much advantages over hitscan in this case and hanzos hitscan cant be compared to junkrat, symmetra or phara which clearly have a trade off⌠hanzo just has a bigger hitbox which allows him to kill randomly or even without seeing the enemy but those are only able to avoid the arrow if hanzo is stupid enough to shoot from a distance where widow should be used
just by logic, arrows are projectiles. but folliwing this rule, they cant be compared to widows ammo e.g. ⌠so after this logic isnt a thing actually why shouldnt those arrows actually have a hitbox similar to those of a hitscan hero with a fall off if he gets a further distance
2019 and people still think Hanzo is no skill and OP
All he needs is less effectiveness at close range, because no sniper should be effective at every range with no downsides.
Give him reverse damage falloff and maybe give Fan the Logs a brief charge up.
Whoa, easy on the itchy trigger finger man, no one here is saying Hanzo is âno skillâ or âOPâ.
He is at disadvantage against Tracer and Genji close range so why does his effectiveness needs to be decreased?
Yeah, idk.
âHanzoâs a bit overtuned now, so weâre reducing his Lunge by 1 second!â was the last nerf.
Which makes. No. Sense. Lol.
Because they can burst him down just as fast, against others all he has to do is backflip and Fan the Quiver or land a flick shot on a much closer and bigger hitbox with a projectile that has a very forgiving hitbox.
Because at the moment Hanzo really doesnât have a lot to fear, heâs great at short, medium and long range, has good vertical mobility, has a disengage and a button that lets him output a ton of damage very quickly.
He may not be OP per say but he is pretty damn overtuned, making him weaker at close range makes it easier for him to be engaged by flankers (without them fearing a lucky headshot or being melted by a barrage of logs) but retaining Hanzoâs effectiveness at medium and long range.
Obviously. Letâs say Moria isnât mean to dive Hanzo and expect to win because she pressed shift into my face. The same goes for every other hero that isnât Genji and Tracer. Hanzo isnât meant to lose against everyone 1v1 just because you can close the gap.
Hanzo isnât great at short or long range, please actually speak the truth if you want me to take you seriously. He has trouble hitting anyone long range and can easily be outsniped and he is still at disadvantage at dealing with heroes that are strong close range.
So you can list Hanzoâs strengths, anyone can lists heroâs strengths and make them sound overtuned.
He does not need to be weaker close range, he already struggles against those he is supposed to be weak against (dive tanks and flankers) Hanzo is not meant to roll over and die because you used your mobility and got in his face.
ITT: People who used to complain about Hanzo being a trash pick, now complain heâs too strong because heâs not a trash pick.
Devs did just adjust him and it was a buffâŚ
Shows that forum Hanzo and how Hanzo is actually performing is completely at odds, as it always has been.
Also Hanzoâs recent Sonic arrow buff from 7m to 9m is a HUGE buff, Most people donât understand just how powerful sonic arrow is as an ability and for it to get buffed to the extent that it did, it is now basically original Sonic arrow but with a 12 second CD instead of the old 20 second CD.
They are the reason why dev donât bother reading the forums because we have these ungrateful kiddos just donât know what they really want