What would you do to fix Mercy?

If we are talking about Mercy and Valk the thing is her escape doesn’t really need you to be in Valk to do it though. GA is very forgiving and powerful.

Doomfist can use his abilities for mobility but then he can’t use them for damage making him much more useless.

Nah, I was referring to that McCree-style rez suggestion. Valk is pretty damn good for its charge speed, and for main healers overall. It’s escape from certain ults, it extends her mobility massively, due to extended GA range and broken bunnyhop physics, and it’s AOE damage boost.

This.

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Just a random note: If you try to bunny hop and then try to rez in valk, you’ll fly past your target and waste the CD.

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See how I make a massive constructive post and it goes unnoticed LOL 1-2 sentence replies beats my efforts

Here’s another one!


Rework: Mercy turns into a cupcake. Allies can walk up to her and prewss F to take a bite and recover 600 hp.

Visuals:

https ://t00.deviantart.net/WU50-3P0_67Qw0xXG4T8OCMLlzs=/300x200/filters:fixed_height(100,100):origin()/pre00/95e2/th/pre/f/2017/226/c/7/mercy_cupcake_by_trashybutterscotch-dbk1ene.png

Remove Space

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At least give me credit if you are gonna butcher my cupcake suggestion :frowning:

https://t00.deviantart.net/WU50-3P0_67Qw0xXG4T8OCMLlzs=/300x200/filters:fixed_height(100,100):origin()/pre00/95e2/th/pre/f/2017/226/c/7/mercy_cupcake_by_trashybutterscotch-dbk1ene.png

XD my bad. SexySkunk suggested the cupcake btw. Pretty good idea imo. Not trying to pull a Stylosa or anything :stuck_out_tongue:

Depends on the angle you take. I like to drive it behind corners if geometry allows, to initiate rez and go out of sight asap.

Dude … guess who … potato

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LOL

I know. Hold on, let me find it.

There she is:

Every time you bite, you get 50 HP uninterupped regen :stuck_out_tongue:

See after talking to me on my alt you are no longer offended by me (love, Glitter)

And then you get covered in tiny “potato eyes” that then sprout more potatoes.

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Remember when this thread was about actual ideas for Mercy?

Rezd ppl should have half hp, ez clap.

Current mercy

  1. Remove rezz as a cooldown ability on her E.
  2. Put rezz into valk. 2 charges at a 0.7 sec cast.

  1. Increase the healing on your main target during valk (70 HPS main target. 40 HPS allies around target) this will create the situation where she will actually have target priority with her beams.
  2. Give damage boosted valk target a 10% movement buff.
  3. Remove rezz entirely.

Revert

  1. Revert mercy back to mass rezz.
  2. Remove invulnerability on mercy.
  3. Cast time 0.7 seconds with line of sight check.
  4. Give mercy a temporary shield or damage reduction during the cast to compensate for standing still during the cast and being fragile. She can still be knocked back during her cast.

  1. Mass rezz becomes a chanelled ability.
  2. Mercy casts rezz for 5 seconds.
  3. Every second, the hero she is directly looking at gets rezzed. (After 1 second cast she rezzes the first target. After another second the 2nd person she looks at, etc …)
  4. Chanelled rezz can be interrupted by enemies.
  5. Chanelled rezz can be interrupted by mercy by pressing the ability again (she loses her ult charge regardless how many people she rezzed)
  6. New E mini valk: Makes mercy crouch and instantly jump up 10m (not sure of heights in this game to be honest)

This allows mercy to chose who she rezzes, how long and how many. She is vulnerable during this time and the new E gives her a little help to make sure her ult isn’t always wasted.


Rework

  1. Remove rezz on E.
  2. Give her a new E: temporary shield (50 hp lasts 2 seconds if not broken).
  3. Ultimate: She now casts a halo on a selected target that will prevent them from dying during the next 6 seconds the target hero becomes invulnerable to damage, but as a trade-off receives 20% less healing.
  4. Alternative Halo: For the next 5 seconds if the target hero dies, they will enter a stasis for 0.5 seconds and then return to battle at 300 hp.

This gives mercy an offensive ult similar to ana. This would mean we have 2 defensive ults on off supports (lucio/zen) and two offensive ults for main healers (ana/mercy).
This also allows counterplay by either bursting down the target or CC’ing it.
It allows counterplay by waiting for the halo to end.
It allows teammates to try for hard engages without the fear of dying and having to respawn.
Alternative to a halo (design wise) is a pair of wings.


  1. Remove rezz on E.
  2. Give mercy a new ult: “Angelic intuition” or whatever i cant come up with something constructive. This ability puts mercy into a stasis for 7 seconds. During this time mercy is invulnerable to direct damage but also unable to move or reposition.
  3. During this stasis, mercy can target an ally and press E to pull the target to her. (E only becomes available during ult). Range: 25m. She can pull one ally to herself every 1 second before having to wait another second.

It can get people out of sticky situations. It could be interesting for a team reposition. It could be interesting to get teams around highgrounds or flanks. Could be interesting in some ways. Pull does not work on graviton but works on stunned targets.

She CAN be stunned out of her ult so its important to watch positioning for herself and the enemy needs to be aware that she can pull an ally to herself if they dive her for a stun.
I don’t know, just a random idea i just came up with and found interesting.

Also you cannot pull the same person twice.
Also also LOS check for this one!!
Also also also mercys healing beam range is decreased from 15m to 10m so she can still heal but only if you are close enough to her stasis. This way she doesn’t completely give up on healing yet has to find a good place to use it or can pull an ally to her heal them up.

dps player can press F (interact button) to get pulled to mercy (the alternative for trolls)

So it’s, “Heroes never partially die”.

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I have 3, written in approximate order of what I’d like to see.

First option. Full revert to before she had the invulnerability on Mass Resurrect. Keep GA Hop because she was actually slightly UP at that point. No one complained about Mercy before invulnerability happened because you could just shoot and kill the now super vulnerable Mercy and then win the 6v5 fight where the other team didn’t have their main healer.

Second Option: Take the E she started this mess of a rework with. Make it her Q. Charge requirement of ~2000. Yes that’s the fastest charging defensive ult… but it’s the defensive equivalent of Pulse Bomb. Then make a trimmed down version of Valkyrie her E. Free Flight, +30 HPS to either beam and that’s it. 4s duration 12s CD.

Third Option: For Valkyrie, remove Chain Beams and the Beam Length buff. Instead both her beams are 2x their current power. If needed, cut duration to 12 or 10 seconds.
For Resurrect… it needs to be instant again because silencing and slowing yourself for 1.75 seconds is not and will never be fun, but before you bust out the pitchforks… it also needs some or all of the following nerfs to it… none of which make the ability a chore to use.

  1. Using GA puts E Resurrect on a 1.5s CD.
  2. Using Resurrect reduces Mercy’s Maximum HP for some amount of seconds. I don’t know what the numbers on this should be… maybe 150 for 8s?
  3. All heroes are now able to see the Souls. If you can see them, you can guess where Mercy might be heading.
  4. Following from 3, Give souls a hit box, no crit box, 200 HP. “Killed” souls cannot be Resurrected.

Note: All these changes keep her base healing beam at 60 HPS. Also note: for #3 ALL 4 OF THOSE NERFS WOULD PROBABLY BE TOO MUCH.

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