What will supports look like in Overwatch 2?

Are Lucio/Zen/Moira and Mercy getting their hps nerfed?
That’s the big question

most of current hero have all mobility on their kit

all dps has mobility, only a few has limited mobility like:
mcree has roll
mei while not having mobility can use wall to block enemy and iceblock to block damage

support:
only zen ana dont have mobilty, brig also but he has shield

tank:
rein have limited mobility with charge
zarya i can agree with, but she does alot of damage
hog dont have it but can just 1 shot any genji/tracer/doom
orisa dont have moblity i agree

so out of 32 heroes:
only 7 of them dont have mobility
while 2 of them have limited mobility
total of 9 out of 32 heroes

so stop giving mobility as a excuse, because nearly 70% heroes has it

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YAY I’m glad Mercy isn’t getting another rework :hugs:

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:skull: Ik you’re mad rn that they don’t plan on nerfing damage boost in 5v5 which DEFINITELY means they won’t be nerfing it for current 6v6

I’m living

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imagine if super jump turned in official ability with no cooldown xD

Animetic will be happy :3

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I fear that with all of these changes, overwatch is going to be simply a completely different game, losing the feeling of how it used to be/is currently

is there any chance of keeping 6v6 as it is with 5v5 on the side? similar to how we have open queue and role queue?

So sleep dart should be at the top of that list than, just because the devs think its fine doesn’t mean it is. But further developer favoritism towards Ana, yay…

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One thing I can guarantee is that Mercy will be nerfed. The only part of her kit that would stay the same is probably resurrect. But, because now that its 5v5, in order to rez, Mercy has to leave the team in a 3v5 for 1.75 seconds and then a 4v5 for 2.25 seconds until the person is actually back.

Assuming Mercy isn’t killed or stunned, resurrect got an indirect nerf.

The saddest part is that I can also guarantee that resurrect will feel just as bad to use as it currently is where you die to go for a rez in the middle of combat (which is objectively the only time it can make an impact, doing one after or before doesn’t change the outcome of a fight the way a mid-fight rez can tip the scales), get killed right after the rez, get the person killed again because its not exactly inconspicuous, or get killed after and the person killed again, effectively feeding a triple kill from just one death that would’ve only been one death had Mercy literally done nothing.

They want to keep it with Mercy except that resurrect is not a core part of her gameplay. It comes up less often than her ultimate and is often risky as is. Its very feast or famine but often its better to have a hero that can prevent the death to begin with.

Objectively speaking, resurrect requires failure in order to use and has no use case beyond that. When she was reworked, resurrect was part of her core game-play but to the extreme. The nerfs were warranted but led to resurrect not being a core part of her gameplay. Its not an ability you can rely on nor is it a reason to pick Mercy due to its situational and unreliable nature.

It will never happen now, but I think if when they did the last batch of nerfs to Mercy instead of giving her the cast time but leaving in the double rez from Valkyrie, they had just removed the resurrect reset and charge in Valkyrie Mercy could have had resurrect without the cast time or slow-down. After all a single use every 30 seconds is more than balanced.

The problem came with the way resurrect interacted with Valkyrie to give it more charges or reset the cooldown.

Its why even with the cast time, it did little to change her dominant status. Had they instead just removed the interaction with Valkyrie and left resurrect as a static 30 second cooldown like every other normal ability (besides swift strike) that cannot have its cooldown refreshed or reset it wouldve been a different story.

That said, Mercy is in a good spot right now and even becomes meta every now and then so I doubt this change will ever happen.

In my personal opinion I wish they would just remove resurrect altogether and replace it with something like Divine Palm which is an ultimate ability the character Kharazim has in Heroes of the Storm, or swap valkyrie and resurrect (with a nerfed valkyrie of course) and just have a single instant resurrect as her ultimate, no charges, just a resurrect. Have it charge somewhat faster like Tracer’s pulse bomb or leave it as is. Seeing as how you can charge Valkyrie up currently in faster than 30 seconds.

I’ll reiterate to say I don’t anticipate any of these chnges coming as Mercy is in a fine spot and doesnt need any changes, this is just my personal opinion and what I would like to see, as I do not think resurrect is a core part of Mercy’s gameplay as it is and would like to see that become the case or have it scrapped (which I can pretty much guarantee will never happen but I can hope).

TL;DR

I can guarantee 2 things:

Mercy will be nerfed in some capacity

Resurrect will stay the same, and feel just as bad to use as it currently does (I don’t find it fun to use as it cannot even be cancelled and is essentially a self-stun. You can argue its fun to go for a risky rez, but as I mentioned its way too situational and unreliable to do so)

And the rest was just some hopeful thinking/ dreaming.

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Well, personally the main issue with sleep dart is that it’s got a longer minimum stun duration than Mei Freeze.

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Is resurrect going to remain the same? Has there been any attempt to look at it in terms of making it a core part of Mercy’s gameplay without it being oppressive or removing it as I personally find it very unreliable, situational, and horrible to use. Even the possibility of having it be cancellable manually as it is currently one of the few self-stun abilities that cannot be cancelled (seeing as how now Rein can cancel his charge, the only non-cancellable self-stuns that last longer than 1 second - though not to the degree of Mercy as she can literally do nothing for 1.75 seconds - are Coalescence and Whole Hog off the top of my head. Ironically both ultimates).

I wrote a post on this thread previously detailing some thoughts I had

I do hope so. It would suck to lose all the flavor that Brig’s abilities had.

I believe they screwed repair pack when they took the armor component off. Hopefully we will still have that in PVE as well…

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you made the cut boi

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THANK YOU for your update. Just having something to talk about or some kind of content or roadmap that tells us what you’re currently working on is so nice to hear. Regardless of the people who will criticize you or demean you for coming here once in a great while to share what you’re working on the vast majority of people are excited to hear about the changes being worked on.

Just remember, the majority of people who are toxic and mean to you in the comments are just a minority of the actual community. When people are happy they don’t tend to comment or let you know they’re happy, however the reverse of that are the people who will openly harass you because they aren’t happy with the changes. Please keep doing stuff like this, we love to hear how the game is changing behind the scenes in Overwatch 2. I for one am extremely excited at the reduction of CC in the game. Again, thank you.

If I may, as a nobody, still chime in here, I’d like to say that one of my favorite things about her shield bash is the ability to interrupt ultimates. I just find it very satisfying, and it’s an aspect of her kit that requires sound judgement to use consistently (being able to track when enemies you can interrupt should have their ults ready and exercising the restraint to catch them).

So if you’re going to remove the stun (which is a notion I can’t say I welcome due to the utility it offers her) can it at least keep the interrupting utility? Perhaps a momentary silence might allow it to still be used to interrupt things like Sombra’s Ultimate or channeled ults like Moira’s Beam and Reaper’s Death Blossom. Thanks for hearing me out if you read this and I hope you’ll take my suggestion seriously and integrate it.

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So dying repeatedly to comp smurfs who play this game to the exclusion of being useful members of society?

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What, you don’t enjoy being farmed by DPS?

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No stun on Brig’s shield bash? What’s the point of even having that move then?

Between the massive step backwards that is switching from 6v6 to 5v5, the nerfing even more of tank shields, and now another smack to Brig with the nerf hammer, it’s seeming more and more likely that Overwatch 2 is not a game I’m going to be interested in playing.

RIP my Diamond border Overwatch 1 account. It was fun for the most part!

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They could be talking about increasing the power of things like damage boost etc.

The “increasing support characters contribution to damage” part doesn’t have to be direct damage.

The guy who played only Genji and left when Brig was released?

Tell me more please.

Also Brig stun removed…

but we keep Ana sleep.

They really love her

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I’m not sure that utterly destroying the identity of a hero is the way to go here. Brig has already seen so many nerfs that people assume she’s a throw pick. This statement doesn’t make me feel hopeful for OW2. It makes me feel like I need to play Briggite as often as I can to enjoy her before she is ruined forever.

Notice how barely anyone agrees with you…

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