This is unreliable. With the speed of GA, and whatever height advantage she may have Mercy doesn’t always die that easily. Even on top tier games, Mercy still got rez off often. Sure, maybe not as many 5 man rezzes, but 3-4 wasn’t uncommon.
Not to mention the fact that in some spots she has the liberty of being able to Rez from the safety of behind a wall, or underground.
Because Mercy Qed all over the first 1-2 ult(s).
If you Ult combo to kill 5 people, and then de-mech Dva, it’s a 1v6/5. There is no real risk of losing that fight. Sure, because this is people we’re talking about, you can’t rule anything out. 4 of them could fall off the map and Dva could kill the last one. But I mean, come on. As I’ve said, I’m discussing based on practical application. Not next to impossible hypothetical situations that technically could happen.
Ressurect still did its job. Ressurect still brought 5 people back. The “sitting ducks” as you call them could have punished Ana for being out of position. And, again, you can’t rely on an Ana to hit a nade during that split second window. If the Rein were to Shield jump backwards, he’d block it. Now, most Reins aren’t going to have the foresight to shield jump backwards immediately after being rezzed, and I’m trying to base this off practice, but it demonstrates how flimsy nading past the shield is.
This would be comparable to Mercy pressing Q, losing her Rez and her team just not being revived. You’re not doing a great job of understanding how the two scenarios are different.
See, this is where we need new words. “Value” and “value” are different. Look the same, don’t they? For example, kills are valuable, right? Widow gets 4 kills. That’s a lot of value. Enemy Grav-Bomb kills everyone but the tanks, who Tracer and Zarya clean up. Suddenly, those 4 Kills lose all of their value. But getting 4 kills is still incredibly valuable. Again, a somewhat unlikely example, but I’m just giving a scenario.
If Mercy Rezzes 5 people, then she got loads of value. But if they can’t win the fight despite getting Rezzed, then Rez didn’t a achieve anything in the long run, so it’s considered to have been valuless. But it isn’t Rez’s vault that the team still lost. Rez did literally everything it could. It 100% fulfilled it’s potential - it gave the team another chance. That is the value of Rez. However, this gets degraded to “Valuless Rez” when it’s on the players to make the win out of the opportunity.
Again, no. The job of Trans is to outheal sustain damage. If someone gets bio-naded, then directly prevents Trans from doing its job. Rez’s job is to give you another opportunity to fight without waiting 15+ seconds and without giving the enemy time to group up, wait for any lost members, heal up and take good positioning. That Rez’s job. It will do this 100% on every Q press. It is not Rez’s job to win you the fight.
This is true for every support Ult, and isn’t “counter play”.
This is true for every Ult.
No, you got an extra Ult out of it and are going into the next fight at least even when you would have been down an Ult, or ahead by an Ult, if they used an Ult to wipe in the first place. That’s value.
You’re whole argument is based on the fact that Rez doesn’t always win you the fight, therefore it’s bad.
Yes, but when your argument is the Rez equivalent of “Dragon blades a terrible Ult. Just sleep dart him! 4Head. Negative value Ult” your point isn’t exactly as strong as you think it is.
This is actually a bad comparison on my part. At least with Lucio. If you get countered by another Ult. That’s value. So EMPing a Sound Barrier is very similar to Graving Newly-Rezzed. But bio-nading Trans is not, since Ana’s team loses nothing for it.
Again, you can make a play-perfect scenario, but it’s not real so it doesn’t mean much. Early pick =/= won fight. That’s before you consider the fact that people make mistakes. We’re not all super humans that know exactly how the fight should be played to ensure a win and can’t replicate it easily.
This goes back to my point about chess. Mercy has the power to undo any offensive ult/combo of her choice (if she’s alive). So, the engaging team can use 1 Ult and risk it not being enough to kill the team, or they can use more Ults and risk Mercy getting a lot of value from Rez.
In terms of value, yes (arguably stronger, but I’ll settle for on par) but it had significantly less counter play. Plethora of counter abilities/Ults vs hope you kill her before she can get it off.
Yes? I don’t see your point? If that ult combo is, say Nano-Blade, or Grav Strike, how much Ult charge do you think the other 4 players are actually going to get?
Already addressed this. You repeating it doesn’t mean I need to re-answer it.
Neither team has time to reposition before the fight.
I thought you were initially saying the other team had the advantage?
Killing with Ults does not grant charge.
I’m not saying that they’re lying. Or that they’re even wrong. I’ve already voiced my opinion on this.
Context less statistics don’t give context to context less statistics