Then why are Tracer and Soldier the best dps in the game.
Most of the damage creep is in the tank and support roster.
The dps roster actually for the most part deals less damage in general.
The only ones really being increased are soldier and somebody else.
The rest either just straight up do less, or are reasonable anyway.
The way you talk about Storm arrows is how some people talk about Sym turrets.
BuT SyM caN Do 300 DpS! With her max charge beam and turrets.
But turrets get destroyed and she has to charge up.
Yes Hanzo can shred a tank from full to 0. But if you have a braincell you wonât let that happen because youâll use teamwork (something tanks sorely need to learn how to do because since nerfs to their defenses they are solely reliant on it.) or youâll at the very least manage your own cooldowns for a good outcome.
Maybe even just DIVE SOMEBODY ELSE. Would you dive a solo brig? Or the solo Ana?
Ana obviously. So why are you going after hanzo in these scenarios.
If hanzo is in close range, kill him while shield dancing.
Eh, as a Winston player it feels lame when Hanzo melts you but also it really is just as simple as wait for Storm Arrows or just block the damage.
If you fail to do either of those things, then you have not done your job properly. Itâs the same thing as dealing with a McCree. Either you do it right or you donât do it at all, or you die if you do it anyways.
If you canât get Hanzo as Winston, D.va, or Hammond, then Sigma is the next option since heâs the tank that deals with spam the best.
He was given tools to be able to attack mobile heroes. Turns out it makes him deadlier vs meaty, non mobile heroes. Who wouldâve thought.
The only plausible solution is making certain attacks lack âpenetrationâ. Like storm arrows have reduced output on tanks. This could also apply to other attacks that are mainly meant to deal with squishies and are a bit too useful vs tanks.
But itâs legitimately just changing something that is already dead internally, as tanks are going to be different in the next iteration of the game, which is in development.
I am in the camp that burst damage in general is too high at the moment, with Echo, Hanzo, and McCree being general culprits of it. If you disagree, that is fine. Please, feel free to articulate whether you agree with that sentiment or not. But understand that IF you accept that burst is too high at the moment, you can see why Hanzo is a symptom of this.
Tracer is the best currently (in GM anyway) because GM has been in a mixture of double shield and dive, and Tracer counters double shield somewhat well, and compliments dive very well.
McCree is more meta than Soldier. And Tracer deals 240 damage a second on a short clip of 1s, basically making her burst out 240 damage per clip and then reload. Sheâs definitely oriented towards burst.
Well their escapes puts more distance between them and their enemies than Leap and more instant vertical mobility that doesnât require hugging a wall.
Plus they have more consistent damage with their hitscan weapons compared to Hanzoâs projectiles.
OW maps, and especially recent ones, are pretty huge. If Hanzo can do well, Widow can do better.
But an instant 120 damage isnât something to scoff, nevermind her 2.5x headshot modifier, so Widow doesnât even need a full charge to kill a 200 hp heroes.
Something like only 3 storm arrows but 75 damage per arrow.
So after a 125 damage bodyshot he only needs 1 further bodyshot to total 200 damage but total damage of primary + SA is 350 damage. Thatâs a significant shift in strength away from tankbusting without being objectively worse at everything.
All 3 of those heroes cannot output good burst damage consistently. You can shut down their abilities with your defenses and both Hanzo and McCree are very divable targets.
Damage has gotten higher in the support and tank category especially tank category.
85 damage per swing on Rein
Zaryaâs damage is lower but she retains the same highest damage output and got that buff that lets her damage be more consistent.
Roadhog does 165 per shot
Sigma and Orisa both do a ton of spam since they were introduced
D.va has gained micro missiles since launch in exchange for defenses
Wreckingball is a high damage hero.
Only winstonâs damage is not higher.
Tanks do a ton of damage.
Supports like Bap specifically have also introduced higher damage levels to the game.
Meanwhile Mei is signficiantly nerfed, Reaper does less but more consistent, Hanzo does less (from scatter), Sombra is only more consistent, Ashe Widow and Cree were barraged with damage nerfs, Symmetra upon moving to the damage category got her beam, turrets nerfed with orb damage reverts. All buffs to Pharah and Junkrats damage were reverted. Echo has been nerfed multiple times now. Almost all dps do less than they used to.
Defenses were toned down but tank and support damage was not toned down with it. DPS were.
She also works in double shield. nerf her.
No. because double shield and dive do not favour cree at all.
Soldier works in double shield. Soldierâs pickrate even exceeds McCrees last i checked.
A much easier solution is that OW2 is going have something like 20 DPS heroes, and ranged instakills on any hero is gonna be really strong given the lack of barrier spam.
And Overwatch 2 needs more Tank players than it needs Hanzo players.