Yeah but u can just charge up on their frontline, tp to backline and when they try and kill u, tp out
kinda impossible to do that first part with hog zar meta doe
Yeah but u can just charge up on their frontline, tp to backline and when they try and kill u, tp out
kinda impossible to do that first part with hog zar meta doe
if only tp was frequent enough to cast to do this
but apparently current tp cd mechanic is “mOrE flEXibLE”
You don’t think 180dps Sym on demand is good?? 180dps Sym in the back line??
…because nothing in her kit lends itself to flanking. Sure she can pull off some sneaky TP bombs and rushes, but she doesn’t have reliable mobility, or a reliable escape.
She doesn’t have to be a flanker, not all characters can be, as that would make for a dull game.
Spacial control and threat with the usage of her sentries and long range orbs.
It’s basically that isn’t built for it, which is as you said, doesn’t make her a reliable flanker.
What she does do well in, is controlling space.
I thought this would be a post for sym to hold the ball projectile indefinitely. I was disappointed.
I’ve asked for that so many times.
It’s literally Sub-Zero’s ice clone idea from Mortal Kombat, and who knows if it’s good or not; let’s try it - or something else radically different. This is the point. And the purpose of the experimental card.
I mean she’s not supposed to be a flanker.
I’d prefer something like increasing the cool down of TP but making it work like her old Ultimate tp. Or allow her to build an entrance and exit to help her team come back quickly.
absolutely not, no, no thank you, nope
Would fit her more. I just want her playstyle to be what I actually played her for. Support buildings and some dps
it isn’t on demand at all.
orbs mathematically aren’t long ranged at all. if they are, I expect you to also say junkrat bombs, genji shurikens, etc. are also long ranged (which they clearly are not).
Her orbs are 25m/s slow. When fired even at 15m it gives enemies 0.6s to reactively dodge in which most heroes can move 3.3m (her orbs have 2m splash radius), i.e. not hard to dodge or as least ensure you take fall off damage from them i.e. aim matters little to making them land in most ranges. and this is at 15m away .
For a comparison, for other hero projectiles to achieve such a time to dodge:
- mei icicles: 69m (much past where ashe’s scoped falloff range hits bottom which is 50m)
- echo primary: 45m
- genji shurikens: 36m (just longer than tp range)
- pharah rockets: 21m (just longer than mccree’s falloff start range)
turrets do not give sym the self agency to damage people in the same way most heroes’ weapon does nor are they significant enough to dictate sym gameplay in a way that lets her play in longer range.
What if Blizzard has plans for her, but they only make sense once the ow2 heroes from launch are in the game… ? Just thinking.
Blizz actually demonstrating care and imagination for the character?
They did use imagination. They imagined how far they could dig her grave, and kept digging.
Sym is the definition of wasted potential
Indefinite charge can work but it needs a change to Orbs to justify the charge being held:
Secondary
At Level 1
Damage: 40 (20 impact, 20 blast)
Size: .5 meters
Radius: .5 meters
At Level 2
Damage: 80 (40 impact, 40 blast)
Size: 1 meter
Radius: 1 meter
At Level 3
Damage: 120 (60 impact, 60 blast)
Size: 2 meters
Radius: 3 meters
a hero constrained to be shorter ranged and squishy by her primary… if she’s not getting mobility to function (i.e. heading towards flanker-like gameplay) then how do you want her to reasonably function as a dps?
Give her AND buff the survivability that she lost in the 3.0 nerfwork, by starters?
Not every hero is meant to pander to flanker players. Sym already lost much and more by making her 3.0 nerfwork pander to hitscan fetishists.
They did use imagination. They imagined how far they could dig her grave, and kept digging.
They imaginated how she can now use TP to creatively and ‘‘skillfully’’ to teleport herself to her own grave.
But she can’t, it deploys too slowly.