I mean, there were only 2 metas previous to Dive that didn’t allow for duplicate heroes.
OG TripleTank: Ana does 2x Healing than she does currently
BeyBlade meta
Don’t think people could see into the future at how problematic high durability comps, like GOATs and DoubleBarrier would be, all the way back in 2017.
I timed it once on Junkrat concussion mine. Takes him about 3seconds to go from ground to air to ground. If he had a 3 sec conc mine, he’d just be like an instant charge Baptiste
They created something +3 years ago because they thought it was a good idea at the time.
That idea is making it so it’s functionally impossible to fix queue times and Tanks, which could easily lose 5-20% of the playerbase.
There’s still plenty of AntiDive on OffTanks.
Devs never really liked DoubleBarrier anyways.
Pros and Streamers would be frothing at the mouth with high praise for a patch like this.
By clearing a path for equalizing Orisa and Sigma to Rein, and removing some AntiDive, Plat and below would have a wide selection of Rein comps, Orisa comps, Sigma comps, and Winston comps.
They might lose maybe anywhere between 0.1% to 1% of the playerbase, but they could easily regain that from returning players.
Or just not lose that many players passively due to queue times slowly getting worse over time.
Whatever downsides exist that you are implying, probably aren’t that meaningful when compared.
And there is no solution to queue times with zero downsides. So just implying “downsides exist” is just closing your mind off you all solutions that might work.