Overwatch is currently reworking Torb in the hopes of making him a more viable pick because they’ve acknowleged that the majority of players consider him a “troll” pick
If you do not currently consider Torbjorn a viable pick for your team, would you consider him a viable pick on most maps if all of the following changes were made? Notes with details follow the basic list below
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hitbox/critbox shrunk to be proportionate to his actual size
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reduce (or even eliminate?) scrap collection time (more time to attack)
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reduce (or even eliminate?) turret maintenance time (also more time to attack)
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Torb is at full strength as the match starts
Turret drops at level 2
Torb starts with an armor pack applied to him -
Make armor packs more often used.
Get them mostly onto teammates
possibly even allow them to be applied to Turret
fewer lying unused on the ground. -
Incentive to move away from Turret rather than babysitting it
perhaps a slow self-repair for Turret when Torb is x meters away -
Keep molten core exactly as it is
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ability to place/throw Turret far enough away to allow it to be placed 1 level up (nearby catwalks, ledges, etc)
all else with Torb would remain the same
Looking for Yes and NO votes here, mostly.
I am not asking if you’d pick Torb yourself — I am asking if you’d be more comfortable with Torb as a teammate if these changes were made
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Some details, if you want them:
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I think a lot of people dislike Torb because he spends a lot of time doing things that dont kill the enemy or hold a point. Running around collecting scrap to he can provide armor. Hammering away all the time just to provide the team with a fairly weak turret, even at level 2, and then hammering more to keep it alive. Throwing armor packs that mostly end up unused on the ground. So the changes I am suggesting are MOSTLY intended to keep Torb as a builder/engineer, but reduce or eliminate all the time he has to spend away from combat.
The hit and critbox thing isnt related to time wasted,but rather just to pure survivability, since many folks see Torb as he is as an easy kill.
Some have said armor packs should be eliminated, either because Brigitte has them now too or because most of them get wasted on the ground. Well, Brig’s packs arent quite the same as Torbs, tho, and a mechanic could be devised fairly easily to get more of them onto teammates and fewer on the ground - for example, each armor pack could be equipped with a small drone that carries them to the nearest ally without armor. Simple enough. This problem could also be lessened a bit if Torb could apply an armor pack to Turret - thats one fewer on the ground and one more helping the blue team In any case, if more folks operated more often with Torb’s armor on them, I think Torb would be considered a more valuable ally
I think a lot of the negativity for Torb is because many Torb players stay with their turret rather than with their team. I agree that this is an issue. So - I’m saying incentive should be created for Torb to get x (configurable) or more meters away from his Turret. Maybe Turret self-repairs slowly. Or Turret’s shot speed (or power) increases slightly. I am NOT saying Torb should never go repair his turret, I am rather saying it’d be good for the team if there was reason for Torb to operate away from his Turret, which in turn means he’d be more likely to operate with his team. Self repair is my favorite option here because thats why Torb stays with the Turret now, for repair.