Valkyrie Playstyle

Hey adults have their patience okay? :grinning: I can only indulge children for so much before my meter fills in too. Don’t be angry please.

no, as usual… Ana is manual only in aiming but her job ends where her gun arrives, Mercy is automatic only in the button pressing for healing while for the rest requires a lot of skill and game-sense to actually perform what she does.

Please don’t use stupid examples

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It seems like you are not being rude, and you are also not stating your opinions as a fact? Are you sure you feel OK? I think you might have hit your head somewhere today.

(btw age has nothing to do with arguments. Literally whoever has the better wording wins)

Yes, and I agree with that. Her single rez requires positioning, game sense, situational awareness, coordination. I like it, it raised her skill floor and ceiling.

Do you see me talking anywhere about it though?

No because until now you made the big mistake of separating her healing mechanic from the rest of her kit for comparison, glad i made you correct that error tho.

Also her single ress is a lot more braindead since it’s gifted you every 30s compared to her real ulti, dunno why you wanna argue over ress now tbh but we all know this fact already…

I’m actually never rude or at least I don’t do it with the intention of being rude. English is not my native language and I haven’t spoken it with real people for some time now. Plus I cannot convey tone or voice or facial expression.

I use these debates to practice my language and stay sharp. I genuinely don’t care in all honesty about convincing someone on a forum :grinning:. It just helps me in my real life with business meetings with foreign investors for example.

Nah son, I was just being specific but you just missed that whooooole other debate about balance and what that entails. The issue still stands however - up until now Mercy’s whole kit provided more value for less skill requirement compared to Ana’s.

This is one thing I can agree with your on. ^^;

Make that 2.

You will find that I’m actually quite pleasant when people don’t false report me, or try to pull mob justice style tactics against me :grinning:

I’m not your son, don’t be rude. i do agree tho that up until now her whole kit was too simple to use, that’s why we need to revert it to when she needed more skill to be properly used.

See, you got our points at the end, thank you for comprehending.

I apologized for that latest report for the IRL threat, stop pulling it out like its nothing >_<

Holding M1 the entire match is an ideal way to lose.

Oversimplifying things doesn’t help your positions.

I’m sorry, but this clause is just hilarious.

What is " an absolute mind-mindbogglingly stupid"?

Consistent in that the healing stream to whichever target it first attaches to and then serves no other purpose until that target dies or leaves range.

In practice, simply holding M1 throws performance out the window. So sure, it is consistent in that it will consistently make you lose.

Likewise, the better the Mercy is, the better and more consistent their performance will be.

I think it’s pretty clear that you don’t know what switching targets is.

I also enjoy this.

If you are making a universal argument, the supporting assertions must also have the ability to be universally applied as well. If there are exceptions to your argument (Junkrat and Pharah), then the argument cannot be universally applied and thus falls apart in this context.

Hence the fact that “skill” doesn’t have any bearing in balance.

There isn’t an argument to follow; it is incoherent and fractured.

You could make the dots actually connect, for once.

I’m waiting for you to present a coherent argument that can actually be debated. If you say something, then backtrack and undermine what you said before going back to that very same position, there isn’t really much point in undermining the argument beyond what you have already done; you already kicked the support out from under it.

False.

With Junkrat, you can fire in the general direction of the enemy to give them a hard time thanks to his faster fire rate and unpredictable projectile movement. With Pharah, you actually have to aim your shots to secure kills, as they will land and explode where you aimed them.

Whether my example is relevant to your example is not important. What is important is that my example is relevant to your argument, which it is. It is a counterexample to your assertions (which you have backtracked and then returned to anyway).

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You made the claim that mechanically demanding heroes should outperform non demanding ones. I’m merely giving you the facts. I’m sorry if realizing that Rein isn’t a mechanically skilled hero, yet is outperforming everyone else in the roster right now goes completely against your initial argument and shuts down every point you’ve made up until now. But it is what it is.

I’m assuming that such a revelation is a culture shock moment for you. :wink:

~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
:blue_heart:

Changing my arguments or twisting them doesn’t help you either. Never claimed such a thing.

You understood what I meant, one clause didn’t throw you off :rofl: You are getting silly at this point amigo. If you want to we can debate in my native language? Want to?

Again, same tactic, you are taking my statements out of contexts because it’s the only way you can break them apart. :grinning:

Compared to other Mercies yes, not compared to Ana. One has mechanical requirement, the other doesn’t.

Has nothing to do with my argument.

Than at very least we can agree on something. :smiley:

Junkrat and Pharah shoot projectiles, Ana is a hitscan, Mercy doesn’t have aim requirement for healing. Junkrat and Pharah are not relevant examples.

Cannot simplify my argument more than this alas, sorry.

I haven’t undermined or back-tracked in any way. My statement was applied to a specific situation, not applied generally. You have the practice of taking parts of my argument which is inherently dishonest practice my friend. But I know you are trying your best to win this so I guess all is fair in love and war, no? It probably works against opponents that don’t know what you are trying to do ;p

Travel time my friend, travel time. Same concept with Junkrat.

It’s not relevant to my argument either. You are comparing two heroes which are using projectiles. Literally nothing in common with my comparison (which is between a character that has mechanical skill vs. a character that has none of those requirements).

You got that backwards, her kit was super simple to use (mass rez) and now requires some skill to use (single rez).

In which way having a ress gifted every 30 seconds and being forced to ress behind cover instead of in the public is more difficult?

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So spamming M1 is something you consider skill xDDDD. Please, Soldier is way easier than Mercy, he is just pew pew pew and nothing else, that’s why it’s so difficult to show differences between good and bad Soldier players but so easy to find differences between good and bad Mercys. You must choose what are you going to do and who your target is going to be and when you can stop your job and start with another target. That takes skill and saying the opposite only shows that you either suck at her or never tried her seriously. Please, instead of calling people names, just move on, you are not bringing anything constructive here that way.

Lucio heals automatically, Zen heals automatically after using his orb and while ulting, Moira and Mercy must hold their beams while pointing her targets, Soldier heals automatically in an aoe with a button, Roadhog heals automatically himself with a button, and the list could go on. Why in hell somepeople pretend to consider Ana the stereotype of the support in this game when she is the only one who needs to aim? I’m sorry if this can sound bad, but she is a weird support in this game. As you can see, Mercy is even harder in terms of healing than some supports out there, but hey, here is the magic, I don’t see anyone complaining about Lucio’s healing or Zen’s orbs. Why? Because they are, at least, fine. So Mercy who has harder healings than those two guys shouldn’t have a problem in that specific matter. Oh, wait, or did you played Mercy only pocketing all the time a single hero? Yeah, that takes no skill anyway, but is the easiest way to loose your games, so…

Oh, and good luck aiming Genji and Tracer with Ana. Why do you think that Mercy was the go-to support when dive meta unless you picked both Lucio and Zen?

Mercy players are the most patient players in the world since they have been misstreated for more than an entire year and somepeople still comes here to spam and call them names.

Well, as a non english forum user who has practiced that language here for more than a year, I’ll tell you that calling people things like stupid or using some mean words like that are something that maybe somepeople could consider rude indeed (and I’m being very very very polite here). I’m okay if you don’t want to convince anyone, that’s fine, but please, don’t turn a simple debate into a fight. Keep it civile.

Allright… That’s feedback about what?

Oh, and now I’ll tell you bad news. Not a single Blizz’s game is made for the easiest hero to be trash and the hardest heroes to be gods, that would be very silly and unprofessional. Everyone should be more or less the same good as everyone. For example, Heroes of the Storm. Raynor, one star hero. Receantly mandatory, nerfed but still powerful.

Still mean, but don’t worry, now I know where are you from, compadre, and I could translate you XDDD. Please, stop trying that thing. You are getting not only stupid but really childish at this point, I don’t know what are you trying to bring here in the first place, I only see unnecessary posts with unnecessary mean language.

Both of them require a lot of mechanical knowledge. Maybe if Mercy hadn’t valk she would require more.

Tbh, here I must say, yes, it does. Leaving a character at 50% health and start healing another one just because you know that your main priority now is to keep alive that new target takes skill, and it’s not simply holding a button as you need to think bout your targets. Holding M1 would be almost what Soldier or Junkrat can do.

Eeeehhh… what kind of skill are you talking about? Searching a place to hide? Because that’s the only skill that current rez takes. Mass rez took infinitely more skill than single rez. E rez is just a cancer button that has no place in Mercy’s kit since it only works for fogiving bad game from bad players and it contradicts her main concept as a mobile support because it immobilizes her. NO ONE likes E rez. It must die forever, same as valk. They are the two worst designs in all Ow’s history, as they were in the past. Mercy must go forward through the time (she is reverted back to her alpha state) and see her rez once more as her ult, no matter how, and (here is the biggest change) a new AND REAL E ability.

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:thinking:

There’s no twisting arguments here. It seems like you yourself said that.

Well, didn’t you say the point of this is to practice your English?

:thinking:

Likewise, the same can be said about Ana.

And how is change things?

:thinking:

So apparently weapon classification (hitscan, beam, projectile) determines the difficulty of the weapon now.

Only when scoped in. Otherwise, it’s a projectile.

Actually, there is an aim requirement. It is very forgiving, but you’re never going to get anything done if you can’t flick your beam over to the correct target quickly.

They are relevant in that they are counterexamples to your assertions.

Literally see my last 2 posts.

And if there are exceptions or fallacies to the “rule” you are proposing, then it isn’t actually a rule.

Projectile velocity, my friend.
Fire rate, my friend.
Weapon trajectory, my friend.

If you are asserting that A (less mechanical skill required) will be picked more than B (more mechanical skill required) because A will always be more consistent than B, then there is no reason that the Junkrat vs Pharah example is not relevant. Pharah has a greater mechanical skill requirement than Junkrat, but is simultaneously more consistent than him. Therefore, your assertion cannot be true, as it is flatly contradicted when you try to apply it to different heroes.

See Why I Have Yet to Not Despise Mercy's Current State.

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and now we wait…

Hahaha, you take the cake for today :rofl:

Hahahaha, x2.

No bias whatsoever here. :joy:

:joy: Hahahhah, x3.

Hahahha x4.

Thank you for entertaining me.

Yeah, I don’t believe holding M1 is a skill, sure. :grinning:

So what was the point of the comment then, you understood what I said regardless of the wrong clause. :grinning:

Now, now, who has improper grammar usage. :grinning: Again, if you take away context it doesn’t change things. But if you put the statement in the original context I used it, it makes all the difference in the world.

You don’t believe that the weapon classification determines the difficulty of it? So you think hitscan and projectile are of the same difficulty? Man, this opens a whoooooole new avenue of how much you don’t understand balace, you realize that right? :rofl:

Correct.

If you consider that aim requirement, I really have to question the standards for which you think aiming is done.

No they are not. Again, you are comparing something that has nothing to do with my argument.

Never undermined my argument, never defected to polar opposite. You simply took my statement out of context, applied it as a general statement when it was in reference to a specific argument.

There are no fallacies and exceptions to this logic. Your example doesn’t apply. Let me remind you of my original statement:

If support A has no mechanical requirements and has more output than support B who has mechanical requirements, no one will ever pick that support because it makes no sense. Support A will be consistent a 100% of the time when compared to support B (since no mechanical requirement), so naturally picking support A will provide more utility since there are no variables (like hitting shots). This is irrefutable logic and argument. You cannot refute this statement. And giving example of two projectile heroes have nothing to do with this statement. This is a strawman.

Indeed, allejulah. Pharah’s rockets hit where she shoots but the enemy doesn’t stay where she shoots. With me? :rofl:

This is a false assertion because Junkrat still requires some mechanical skill. It’s not a case of no-mechanical skill. There’s still a variable present.

Nice spam post with zero feedback from nothing. You proved all my points correct by not being able to bring any type of real counterargument XDDDD. Please, stop using fallacies and lying about absolutely everything. Even Seagull has admitted that valk and E rez make Mercy easier to play and he has admitted that he prefers mass rez because it was not so horrible. Every single pro Mercy has said the same. E rez is annoying. Valk is annoying. At this point, you are only showing an incredible lack of maturity, an incredible bias and if you think you are bothering us, I must say I only feel pity for you and foreign embarassment.

Now, I’ll answer only the points where I consider that you try a real argument and not just childish laughs or pointless chit-chat.

This is not a real argument but okay… so you are telling a GM who has been recognized even by EeveeA that he doesn’t know about the game? Allright… you won the cake this millenium.

Well, then you are mindblowingly clueless about how this game works. Fyi, Moira, Sym, and Winston work by holding M1, and Lucio works just by being there. Junkrat is simply spamming M1 from behind the walls, Soldier is simply pew pew pew, and the list goes on.

Winston: no aimed weapon. Harder than Junkrat and Soldier, whose weapons launches projectiles. Lucio: just needs to be there for doing his job, not weapon required. Harder than Mercy, who needs to choose her weapon and point her target.

Your point fails as soon as we notice that Mercy really has (or at least had when she hadn’t valk) some mechanical requirements. Why Ana was picked before way more over Mercy for two entire seasons? She outperformed her in everything but mobility (irrelevant if she can’t do her job) and her ult (irrelevant if everything else is failing). She was better as a burst support and even as a consistent support because Mercy’s 50 hp/s healing were real trash in comparison. Now that that has been reverted too (exactly the same as her ult and her rez) Ana outperforms her once more in everything but irrelevant things because they can’t make up her lack of quality healing.

About debunking your argument, I think people like me and many others have already done it.

Junkrat can spam his M1 even from behind a wall or a corner, requiring no LoS and being by far the easiest hero (excepting Mercy during valk) of the game. I was a flex Soldier, Junkrat, Mercy and Rein player and I can say that Junkrat is the easiest thing to play. Yes, he has some tricks if you want to master him, but that’s all. Soldier is boringly easy to play. I found pre rework Mercy harder than both of them and more fun than Soldier, as I could choose my function while playing (Junkrat was more fun but just because he is more relaxing and forgiving). Healer? Okay. Boost support? Fine. Dps? Just for a while, there should be better things to do.

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