Upcoming PTR wishes

Yea… I read some of them
I really do like Bastion also with his little companion. They are jus so adorable. I wish I could make him my 2goPick if Im flexing as DPS but there are jus so many downsides playing him that it jus isnt worth it

If they keep up their current balancing method he might see an old E soon at least… and a new ult

They messed up really badly with Mercys rework and Brig is also causing a lot of frustration. They should focus more on the games balance/general content than QoL changes. Theres no point in decorating a sinking ship. Yea OW isnt directly “sinking” but I still…

2 Likes

Other than Sombra, Hammond getting buffs.
-Ammo increased from 80 to 90
-Fire rate increased from 25 to 30.
-Hammond cannot be body blocked in ball form. He will pass through enemies. He will do this also with his grappling claw and still get momentum to hit enemies.
-Shields can activate in ball form.

Oh, they definitely need to address those problems, you’re right. I’m just talking about general development of the game and what they should focus on in the future.

2 Likes

To name a few here

  • Wrecking Ball able to use Adaptive Shield during ball form.
  • Spamzo arrow size reduction
  • Junkrat grenade size increase, perhaps to 0.267 or something
  • Mei Cryo Freeze and Blizzard bugs
  • Doomfish nerf related to Rocket Punch or The Best Defense
  • Tracer Pulse Bomb damage increases to 350
  • Reaper changes, not sure what though
  • Mercy 3.0 / 2.5, but not sure can a patch with a new hero can handle a big change like this

I think I’ve got these for now

  • Wrecking Ball: Can use Adaptive Shield during Ball Form
    Ammunition incerased to 100 from 80
  • Doomfist: Cratered requirement decerased to hit 4 enemies with Meteor Strike
  • Mercy: Healing buffed to 52-55 hps
  • Reaper: (Something new instead of Shadowstep)
  • Zenyatta: Bugfix to the bug what prevents players to get Rapid Discord achievement even if you have met the requirements
  • Hidden teases to Hero 29
2 Likes

A list of ideas I’ve had for a while and I would love to try when the devs get around to releasing the Game editor. For those who aren’t aware it’s something they want to release and the custom games settings was supposed to be a temporary placeholder. Imagine custom games settings but like 20 times more powerful in terms of options to customize heroes and their abilities.

Mercy

Resurrect

  • Removed as normal ability restored as an ultimate

Resurrect Ultimate

Nerfs so it’s not as strong and has counterplay

  • give it a Line of Sight checker like D.Va bomb or Lucio Sound Barrier no more rezzing through walls, floors, ceilings, and the payload
  • remove the invulnerability during rez buff they gave her that sent her down the road to this garbage rework

Buffs so it’s not completely useless

  • increase mass resurrect range to 30 meters from 15 meters (original range during Beta was 40 meters with no LOS check)
  • Living allies within range/LOS get an instant full health heal to keep them alive while bringing back dead teammates. Which should get rid of the hide & rez and die on point mentality/Play Style. This also gives Resurrect another use.

Caduceus Staff

  • Increased healing to 60 heallth per second from 50 hps

Guardian Angel

  • Keep the changes to guardian angel

Valkyrie ultimate

  • Removed as an ultimate turned into an ability

Valkyrie

  • Grants 8 seconds of flight 2x healing range and the ability to heal/damage boost one additional target
  • Cooldown is 30 seconds


Reaper

Hellfire Shotguns

  • Damage increased to 4-8 damage per pellet from 2-7 damage per pellet
  • Damage falloff reduced to 12 to 24 meters from 11 to 20 meters (does more damage from farther away)

The Reaping

  • Healing from damage dealt increased to 40% from 20%

Wraith Form

  • Cooldown reduced to 6 seconds from 8 seconds

Shadow Step

  • Remove the crossing arms animation it just wastes time
  • Cast time reduced to 0.9 seconds from 2.5 seconds
  • Cooldown reduced to 8 seconds from 10 seconds
  • Sound effect and voice over distance reduced to 10 meters from 15 meters

Death Blossom

  • Damage per second increased to 234 from 170
  • Max damage per enemy increased to 702 from 510 (DB duration is 3 seconds that’s where this number comes from)
  • Range increased to 10 meters from 8 meters


Sombra

Machine pistol

  • damage increased to 4-8 from 2.4-8

Hack

  • cooldown reduced to 6 seconds from 8
  • Interruption cooldown now has a damage threshold of 10 damage


Junkrat

Frag Launcher

  • Projectile size reverted to 0.3 from the the current 0.2

Concussion mine

  • Cooldown reduced to 7 seconds for one charge from 8 seconds for one charge
  • Maximum splash damage reduced to 100 from 120
  • Minimum splash damage increased to 80 from 50

Steel Trap

  • Damage increased to 100 from 80
  • Gains an additional charge and can have two traps deployed at the same time
  • Cooldown reduced to 8 seconds from 10 seconds

RIP-tire

  • 5% increase in ultimate charge requirement


Bastion
  • Remove ironclad
  • give back his shield from beta but only 500 hp instead of 1000 HP

Self-Repair

  • keep the current version

Recon configuration

  • Keep his buffs to his primary fire (ammo count and weapon spread)

Tank configuration

  • regains armor from transformation 100 instead of the previous 150

Sentry configuration

  • revert his damage and spread changes meaning he can be accurate and do head shot damage again
  • revert ammo count back to 200 from the current 300


Zenyatta

Orb of Harmony

  • Can now place two orbs of harmony at the same time

Orb of Discord

  • Can now place two orbs of discord at the same time
  • damage amplified on a target with Orb of Discord has been decreased to 25% from 30%


Reinhardt
  • New Passive ability added: Gravity guard (name optional)

Gravity guard

  • Grants 75% resistance to knockback

Barrier Field

  • Increased health to 2,500 from 2,000
  • Regenerates at 150 per second while deployed if it has not taken damage for 2 seconds
  • Healing increased to 300 per second after being down for 1 second from 195 per second after being down for 2 seconds
  • Cooldown after being broken removed
  • Increased movement speed while deployed to 3.75 meters per second from 2.75 meters per second

Charge

  • cooldown reduced to 8 seconds from 10


Roadhog
  • New Passive ability added: Hefty Bacon (name not optional)

Hefty Bacon

  • Grants 50% resistance to knockback

Scrap gun

  • Restore his damage to his original amount

Chain Hook

  • cooldown resets on kill


Widowmaker

Venom Mine

  • Damage increased to 20 per second and 100 total from 15 per second and 75 total
  • cooldown reduced to 10 seconds from 15


Zarya
  • New Passive ability added: Russian Muscle (name optional)

Russian Muscle
Grants 50% resistance to knockback

Particle Cannon
Primary fire

  • rate of fire reduced to 10 rounds per second from 20 rounds per second damage remains the same

Secondary fire

  • Ammo consumed per shot reduced to 10 per shot from 25 per shot damage remains the same

Particle Barrier

  • Barrier no longer has health it just blocks all damage for 2 seconds

Projected barrier

  • Barrier health increased to 300 from 200
  • Gains an additional charge allowing you to deploy up to two barriers at once cooldown remains the same


Orisa
  • New Passive ability added: Solid stance (name optional)

Solid stance

  • Grants 75% resistance to knockback

Fusion Driver

  • revert the 9% damage nerf to her primary

Halt

  • reduce the cooldown on halt by 1-2 seconds

Protective Barrier

  • Duration timer removed (can stay deployed if not destroyed)
  • Gains an additional charge
  • two barriers can be deployed at the same time

Fortify

  • Made into a toggle ability with a resource meter it lasts for 2.5 seconds


Ana

Biotic Rifle

  • Self heal for 10 health every time you heal an ally (actual healing not just shooting an ally)
  • Unscoped fire changed to hitscan from projectile


Symmetra

Sentry turrets

  • count increased to 4 from 3
  • cooldown reduced to 7 seconds per charge from 10 seconds per charge
  • turret beam range increased to 12 meters from 10 meters

Photon Projector

  • charge time reduced to 1 second from 2 seconds
  • charge decay time increased to 3 seconds from 2 seconds
  • range increased to 15 meters from 12 meters
  • Ammo count increased to 80 from 70

Teleporter

  • Duration time increased to 20 seconds from 10 (Orisa barrier duration is 20 seconds)
  • deployment time reduced to 1 second from 2 seconds
  • Teleporter placement range increased to 35 meters from 25 meters (same as Reaper’s shadow step)


Moira

Biotic Grasp

  • can heal through barriers again

Biotic Orb

  • cooldown reduced to 8 seconds from 10 seconds

Fade

  • duration increased to 1 second from 0.8 second


Wrecking ball

Quad Cannons

  • ammo count increased to 100 from 80
  • reload time reduced to 1.5 seconds from 2 seconds

Adaptive Shield

  • no longer forces you out of ball mode
  • Area of effect increased to 10 meters from 7 meters (can detect enemies from further away)
  • cooldown reduced to 14 seconds from 15 seconds

Minefield

  • mine health reduced to 30 hp from 50 hp
  • damage lowered to 100 from 130
  • minimum area of effect increased to 12 meters from 6
  • number of mines increased to 25 from 15

Grappling Claw

  • fix the bugginess
  • cooldown reduced to 4 seconds from 5 seconds
2 Likes

GIMME :smiling_imp::smiling_imp::smiling_imp::smiling_imp::smiling_imp::smiling_imp::smiling_imp::smiling_imp::smiling_imp:

2 Likes

Moira’s orbs last 10 seconds, they will not be 8 second cooldowns. Because her last orbs thrown will still be up for 2 more seconds unless it was depleted

well great, i remember the last time roadhog got a big change, don’t repeat history, but i hope they buff junk a bit, he went from being very eh, to op, to decently good, to useless now.

I’ll have what she’s having

4 Likes

Symmetra

  • make her m1 deal 2X damage against barrier or any target with shield hp, this will allow her to be a good niche anti barrier/shielded hero.

  • photon barrier is now an opaque solid red to the enemy and transparent to the ally, this will make her Ult more impactful and will force the enemy to either wait/hide or go thru the barrier to see the other side.

  • TP animation is now 1 from 2 second

  • Turret cooldown decrease from 10 to 6 and can stack 6 of them but can only use 3.

1 Like

I’d like it if junkrat hurt himself with his bombs again so he can’t walk into a team and fire at the ground and kill everyone immediately.

1 Like
  • Mercy’s Healing Rate ramps up the longer its focused on a target that isn’t taking damage. The heal rate resets back to 50hps when the target takes damage.

  • Whole Hog can be canceled with TAB.

  • Damage Falloff on Roadhog’s Alt-Fire reduced.

  • New Bastion Passive - Sentry Mode deals increasing damage against a single target.

  • Bastion’s Sentry/Recon transformation can be “rolled” in and out of instead of locking him in place during the transformation.

  • Reinhardt New Passive - Stun immunity when he has Armor Health, either his Natural or Provided.

  • Symmetra’s Beam Attack ramps up to the second stage faster.

  • Symmetra’s Beam Attack has a wider hitbox at the origin of the beam, tapering down to its current size at the end of the beam.

  • New General Tank Class Passive - Splash effects (Flashbang, Self-Destruct, etc) does not travel through their hitbox.

1 Like

A biotic orb that has been around for more then 6-7 seconds has usually taken orbit by then. Unless deployed in a small room with no one inside it’s never around for the full 10 seconds.

bastion buffs…

Wouldn’t be a problem if it just caused the old one to disappear… Typically by then it has already traveled well outside of the intended range, and if it IS still in range, it’s likely depleted to the point of being the size of a marble.

I don’t think it would be out of bounds to make this request, so long as the first orb is dismissed upon the casting of the second. (this would break her in Total Mayhem, however)

1 Like

Genji

  • real bug fixes

thats all

brig shield nerf, brig heal nerf, brig movement speed nerf
hanzo storm nerf.

congradulations you just made the game indefinitely better

Pharah

  • Revert knockback changes OR Increase missile speed.
  • Remove self-harm.

Bastion rework kthx.