Unpopular opinion: Mercy's viability

Never was, and never will be. It’s always most independent heroes, who get things done.

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Yeah nope. Like I said. Player issues. I can’t help ya with that. You could upload gameplay so people can see exactly what kind of craziness happens in your games. Outside of that I can’t help you.

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You seem incapable of separating satisfaction from balance. You seem to think that a hero is unsatisfactory ONLY because they’re bad in the meta, and that once a hero is back to being in the meta, they’re suddenly satisfactory.

Let me say this clearly. I will not repeat myself again.

There is MORE THAN ONE REASON for something to be satisfactory. Something can be good and still be unsatisfying.

Even if Mercy was excellent in this meta, these complaints about her not being satisfactory would STILL exist. The complaints have existed before GOATs, exist during GOATs, and will continue to exist after GOATs.

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I find playing Torb unsatisfying. #ReworkTorb. Why? My feelings.

I have determined this standard of “satisfaction.” And this is now what I weigh all heroes by. I find Ana unsatisfying. The aim requirement turns me off. ReworkAna. Why? I find her unsatisfying.

Why should I care about these complaints? And what is it that is “satisfactory”? There’s no consensus on that.

Running down this rabbit hole of emotions doesn’t help us discuss accurately and considerately the characteristics of Mercy’s kit and how it interacts with the game as a whole.

Will see how PTR changes and Bap introduction plays out. In the end though, this standard of satisfaction you got… I just don’t see a reason to care about it.

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I do see she has some advantages like mobility and steady heal. Res.
But is Valkrie really ok? Seems less praised than Coalescence

If I had my way I would lower the duration of Valk to like 12s, maybe make the target of the main beam receive 70hps, and adding either range increase or a reduction in cast time for Rez during Valk.

But that’s like as far as I’d go. As for if her 50hps beam outside of Valk needs a boost gotta definitely wait and see.

That’s like it though. No Mass Rez type stuff, no Zen/Lucio style defensive ult.

Oh. And reducing the time it takes to swap weapons. Make that like .5s.

Depends from your definition of “ok”. Coalescence outputs a lot more healing on each individual player, hurts enemies through shields, and heals Moira in the process.

With Valkyrie, it’s always 60 hps or 30% boost on each player, or infinite ammo pistol with up to 200 dps, if all your projectile shots are headshots. Most likely teammates won’t even notice you used it.

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Ok like, does she have any niche using it against other supports.
Ultimates are important I think.

Well, if you happen to have teammates, who never group up, that ultimate helps you to reach them everywhere. As for teams, who do, you would be better with different healer.

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One, it’s called empathy, clearly you don’t have it.

Secondly, because if-and-when your favorite hero(es) get fundamentally reworked to something that isn’t what you prefer, the changes will hurt a lot and echo-chamber of anonymous people will ridicule you for having your dissenting opinion.

It’s then that you will understand how tiresome it is to bang pots to attempt to address the issue of satisfaction, and no one will listen to you because they keep confusing satisfaction with balance (just as you’re doing now).

Actually…

There’s very solid game theory literature on it.

If you want to implement a change, it’s not always about being better. Sometimes you just want a lateral shift in terms of game balance, but with more engaging gameplay that allows players to;

  • express themselves in new ways not previously possible
  • encourage more creative gameplay to tackle existing and new problems
  • increase excitement both for the player, their opponent(s), and for anyone spectating

That’s what Mercy players are asking for, but because they aren’t eloquently describing it as such, you’re confusing it for emotion and entitlement.

Just based on this criteria alone, we know that Valkyrie, in its current state, doesn’t do any of the above.

  1. Mercy isn’t more expressive

When the rework was initially released, she WAS more expressive. Fighter Jet Mercy, Rez tokens, and chain beams gave Mercy more options and choices than just her base kit of heal and damage boost…

Each one of these was removed for balance sake until only one remained, which is fine… balance is necessary after all. However, the one that remained is just a copy of an already existing ultimate, Supercharger.

Lack of uniqueness kills expressiveness. Which is not fine.

  1. Mercy isn’t more creative

Because chainbeams are the only thing to do, it’s entirely min-max-able. Mercy was called a reverse-kite/moth for a reason… Valkyrie reduces her gameplay to 3 tracks of mind – pre-emptive damage boosting before a teamfight, reactive healing during a teamfight, or attempting Battle Mercy.

All of these are so straight-forward, that it doesn’t let players tackle problems in creative ways… everyone just kind of accepts being stuck in a bad position because they can’t do anything else except those 3 tracks.

  1. Mercy isn’t more exciting.

This is the one that is most talked about, and is immediately evident even in non-Mercy players.

She’s boring. She’s a reverse kite. There’s nothing to do except play in the moment, and it’s not even a let down if you die during Valkyrie.

Going Battle Mercy is the only source of excitement, but in-so-doing, you’re doing your team a disservice by not fulfilling your heal/damage boost support role.


Like I said, not many people can put it as eloquently as this.

But it’s more than just raw emotion and “feelings”.

The fact that you can’t even pick up on these details pretty clearly proves that you haven’t been listening or even attempted to understand why its unsatisfactory, and used your noncommitence as reinforcement to ignore and disqualify any argument.

Edit - Which brings us to this…

I think I pretty clearly and considerately explained why Mercy’s kit has reduced interactions with the game as a whole comparative to her pre-rework and first iteration of the rework, and why it’s necessary to address not from the angle of balance, but from the angle of satisfaction.

It doesn’t take a rocket scientist to know Mercy feels underwhelming (and can still perform well).

Some people are just blinded by their personal feelings on the matter that they refuse to pay attention to what is being said.

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Thank you brokenstyli. Succinct and eloquently put.

If you forget about your other teammates, flying is exciting. But looking down from the sky to see lots of dead teammates kind of ruins all excitement.

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67 likes.
67!

All who dislike the idea of Mercy in high tier liked this

Wow… this time I would wish for a “favorite” option in the forum. This actually hits the nail right on its head!

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And yet, her actual healing is fine.

It’s probably a result of the fact that unlike some other healers her healing is extremely lenient, the beam even pierces walls and goes behind her to a degree.

This is why her actual healing done is quite alright, despite the halved raw throughput compared to other healers.

On top of that, the burst healers dont have that burst available on command at all times, while Mercy has her healing consistently all the time, thats the point.
Ana and Moira give up consistency in favour of bursts of healing when cooldowns are up. Which lends itself well to tank heavy comps as they have more HP to survive till said cooldowns are up as-well as having more healing during that time to heal the big hp pools.
Which is why off-healers exist to supplement.

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So since off-healers are the ones supplementing the steady healing, that means Brigitte is a main healer since she’s all burst, yes? And an Ana just continuously firing at someone is pseudo-steady other than the reloads, so she’s an off-healer?

(the designation is garbage is what I’m trying to say, no rules you try to find will make any sense)

Not really sure what you are trying to say with any of that lol :thinking:

Mercy’s healing is fine, she just isn’t suited to healing big HP pools like Ana/Moira.
Once goats dies, Mercy will be in a better spot once lower hp heroes join the “meta”.

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I think you know this is not true. Example: when they made changes to Pharah they specifically stated that it was due to balancing differences between PC and console and the splash damage that Pharah had prior to the change was too devastating on console. Also, if you go to something like Overbuff you are going to see significantly different pickrates for different heroes for PC versus console…

I think I’m gonna take anything you say from hereon with a grain of salt. You just lost my respect…

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