Now that there’s less turret management, the rivet gun obnoxiousness doubles. (Speaking of the m1 of course.)
It’s the old hanzo bow. No further explanation required. I really hope devs don’t just leave tjorb like this forever, “good enough” like they did with sym rework.
(In before “it doesn’t shoot as slow as hanzo bow so it’s a horrible comparison” or something inane like that.)
It’s not a weird counter-argument, it’s just lame, because we’re talking about small differences. In practice, it suffers from the exact same thing as hanzo bow pre-buff.
Don’t use his left click then, only use right click, problem solved.
It’s what everyone expects Symmetra to do, so I don’t see why it should be a problem for Torb.
And, it’s really not that bad. Relearning the drop mechanic on it was the only bad part about the rework, aside from that, it’s still doing 175dmg on headshots. That’s nothing to laugh at.
Learn to lead your targets. Take into account the slight drop. Problem solved, you’re now a small of stature death machine.
I’ve played tjorb for 90hrs or something. I never learned the old drop. And so did no hanzo, he was always inconsistent even on pro levels. It just doesn’t happen. It’s too crazy. It’s like saying to a widow “just scope headshot the genji” that is djumping over your head. Won’t happen. (Often.)
The damage is great. When you get hits, it’s amazing. But it is insanely inconsistent.
And no, you can’t just stay in close range. You’re not supposed to either, otherwise the m1 wouldn’t be there.
Honestly I really hate the primary fire. The secondary fire is pretty good when you’re literally in someone’s face.
But that primary fire is a nightmare to aim with. I’m far from unconfident on hitscan now like Soldier and McCree but my GOODNESS GRACIOS hitting things with that Torb primary fire is abysmal.
Like it needs to be not arcing or move faster or something. It’s so so so bad.
For 5 seconds every 12 seconds, you can be in close range, and unload a magazine of right clicks on someone with reckless abandon, knowing full and well nothing short of a headshot is going to off you.
I’m someone who is pretty good with projectiles. I snipe with mei, can hit heads with torb, I shoot in someone’s direction with hanzo for accidental kills.
But hitscan. I’m bad. Just because you arent good with it, doesn’t mean it needs changed.
Yeah it’s pretty good. But also hella risky. And tjorb is really easy to headshot by the way. I don’t think you’re going to be a good tjorb if you constantly go for close combat.
“Accidental kills” is the keyword here. It’s the same with tjorb. It can be amazing. But it’s inconsistent.
Nobody has yet tried to argue the comparison. Hanzo bow was buffed into near hitscan speeds for a reason. Tjorb is plagued by the same exact issue. He received a bullet speed buff as well, but a much smaller one.
Weird, I’ve played him a small fraction of that and did well enough even with his old primary fire. The new one I still have to get used to, but it’s objectively much better. Obviously his gun will never be quite on the level of dedicated shooter characters (except Reaper), because he also has a separate auto-aim damage source.
And pros rarely used Old Hanzo because Widowmaker was better at the same things for people who could aim (which the pros can), which doesn’t really apply at the levels where auto-aim damage should be favorable to pick.
Hey now! He’s 10% less headshotty now! (sorry, sarcasm should be read into that)
His effective range with his primary is about the same as Symmetras, to be honest. The drop and speed don’t really effect him that at range, the further out you get though, the more you need to lead your target, and the higher you have to adjust up on the shot. It has taken some getting used to, and I’m still no marksman by a good margin, but I do find him to be much easier to kill with now.
It’s nowhere near as bad as his 1.0 version though.
Should be able to make effective use out of it now. It’s effective enough up close with right clicks, and effective enough mid range with left clicks, to make a much larger impact in team fights than before.
The accidental kills part was supposed to be a joke.
Look, I’m all for anything that makes torb viable. But it’s too soon for any changes. For now, he is WAY better than he used to be.
What same things? Both can headshot from a long distance, and hanzo has a great ult. If they were the same, why pick widow before?
I don’t really even think along the lines of “viable or not,” I’m used to Tjorb being F-tier. But when I play 2 games and in the first one I get 3 headshots and solo a roadhog from 20 meters, I’m like “omg tjorb is amazing” then fight the road next game and get maybe two bodyshots. It feel unnecessarily inconsistent.
I mean junkrat is the same way. Some games your bombs just have a mind of their own and your just slapping the enemy team around others you cant hit a wall in front of you. Sometimes you get bad opponents that make you feel great at it, other times you get good opponents.
Which is “248239x different elevations depending on distance and height.” It’s inconsistent because it’s really hard to hit where you intend. Getting unintended hits is okay.