not as mobile as say a tracer of course, but not bunkering down to 1 static area for 1+ entire fight(s) until a cool down period where you can finally move tp. that’s not dynamic or flexible at all. even bastion would move around more unless he’s hard pocketted (which is not a requirement you want to put on a hero in a game like overwatch anyways).
she is definitely supposed to move around even in the heat of battle:
- shift from 6 turrets to 3 for shorter setup
- the very basis of putting tp on a cd ability and what it does
- making turrets throwable
- making photon barrier infinitely large
all of that points to making sym move around more and not just simply when fights are over. And this isn’t even going into how objectives move and the upcoming shift in barrier tank balance yet.
Geoff’s comments for when 3.0 was released:
the whole point of the 3.0 rework was to get sym to not be so static like 2.0 and move around more.
You’re also really downplaying how much the guaranteed 12s downtime on tp as affected her gameplay. an “inconvenience” is a huge understatement given how many individual uses got gutted by this change.
And just to cover my bases, individual uses are cumulatively just as valuable as team uses mind you given how low frequency the team actually needs or wants any of the team uses and their variance in getting value from teammate consent.