This Exp is discouraging and very problematic

I’ve been pondering how to best write this topic for longer than I like to admit. Truth be told, my usual tone is a lot more acidic. No apologies though, I don’t mince words with my praise either (1 2 3).

AndyB has been cultivating an olive branch to this small set of the community and I aim to be a mirror, so I will hold back the venom and salt but I do want to put my finger on something that is wrong with this whole situation.

Here’s the rub then: Exp Card kind blows. Yep, it just does, I’ll get on specifics later on, but that’s not the major issue. “Balance Changes aren’t good” is a slow morning around these parts, doesn’t even make the headlines. Let’s face it this isn’t even the worst balance pass of the last 12 months, last October Brig was buffed to 225 HP and Bap’s Ultimate to 9m which was like a defibrillator to a dying double shield’s heart, that was crazier than this.

The major issue is actually that we just had a nice AMA and everything sounded great. When asked about the tank busting Josh Noh just flat out said those things would be toned down in OW2. Peachy, sunshine and puppies, we held hands and sang Kumbaya.

Which is why this Exp feels like a big punch in the guts. A week later Torb gets his shotty buffed and Junk gets Storm Arrows on primary fire. Seriously? When you see content creators flabbergasted at the balance changes (1 2 3), that’s why. There’s a contrast between the words, actions and what the game actually plays like. Remember aggressive balancing? Remember over 2 years ago when CC was to be dealt with? Well, neither of those happened to any satisfying degree.

Why are these problematic things, which are hopefully being toned down for OW2, still being added and made even more problematic to Overwatch 1? It’s clear that, at least some of the devs, sees them as issues for OW2 but in fact those are issues for right now - and have been so for far too many months. But then again Storm Arrows were buffed in January, because you know, “Balance Changes aren’t good” is a slow morning.

Once again, there’s nothing incredibly bad about the Exp itself, they wouldn’t even raise an eyebrow if the game were in a good spot, run of the mill stuff. Junk is akin to a rework but Moira, Cassidy and Torb changes are fairly small.

See, that’s part of the problem, why are we receiving small changes to heroes that arguably don’t need them when we have major issues for so long? We had 8 Experimental patches in 2021 so far and none addressed any major issue, yet here we are Experimenting with the fine tuning of Cassidy and Moira.

If It’s not clear, by major issues I mean tank-busting CDs and excessive CC, both things planned to be toned down for OW2, which is great but makes one wonder why are they being buffed even further right now? Let me paint the picture: There was a massive multiple car crash and you’re spending the Emergency Room on the kid with a running nose. It’s sad to have to repeat the rhetoric it once again but that is obliviousness. From pros to metal ranks, from GOATS to now, we’ve been saying “devs don’t get the game” and that’s venomous but what else are we supposed to think when stuff like current Exp happens repeatedly?

We can’t trust devs that everything is gonna be good in OW2 or 3 or 6 or 12 months from now, it’s not how this works and those issues (excessive CC, tank busting stuff) are long-standing, they’re not new, you made them worse just this year, so what else is there but lack of awareness? If there’s a plan on the horizon then it’s very much delayed, this stuff should have been patched over a year ago.

Right after the AMA and 2 months without an Exp card… We were hopeful for a big patch that finally acknowledged the issues - didn’t need to fix them outright, just give us a nod that “you got it” - some small CC tone down, some burst damage nerf, it’s fine to go slow as long as we’re going somewhere. But that didn’t happen. What happened was not only a disappointment but a bad-but-mild patch that seems completely unaware of the issues. Can’t keep doing that, it’s where the mistrust and vitriol come from.

In conclusion, the Exp card isn’t great but it wouldn’t have amassed this reaction from me some months ago. I disliked every patch of 2021 you didn’t see me making a thread like this before, that much is for sure. There’s something off in the message here and devs need to action changes to reduce excessive CC and tank busting cooldowns for Overwatch 1 right now and not just talk about it for the future, a future that looks more gloomy and doubtful by the minute if the same philosophy is to be had by the dev team.

Now, for the changes themselves, there’s nothing inherently bad about them actually.

Moira changes? Don’t care. Fine tuning, no muss, no fuss.

Cassidy buffs? They’re odd, particularly because Cass is a tad problematic right now thanks to his Fan The Hammer and Flashbang, Cowboy here being a part of both excessive CC and tank busting cooldowns major issues, both remain unaddressed. FTH still retains its GOATS-era buff, so does Deadeye, and now Cassidy gets more buffs atop of all that - and BOTH of them would be fine even with 225 HP if FTH wasn’t such a huge spike of burst damage.

Torb in my opinion is quite the strong character already. Nevertheless, Torb change, much like Cassidy’s, would have been perfectly fine if we weren’t already neck deep in tank busting non-sense. Again, feels disconnected to buff more tank busting right after the AMA.

Now Junkrat… His changes were more extensive and I’m not a Junk player in the slightest. So I can’t speak too deeply about it. What I can speak about is how that hero relates to tanks and that doesn’t paint a pretty picture. You see, decreasing Junk’s effective range for a massive damage increase sounds fine and dandy, but in Overwatch range is the one think tanks don’t have. This is Mei and Reaper all over again “just keep your distance”. Yeah right, lets both stand 30m away looking at each other while the other DPS and supports play the game, lol. That’s not how Overwatch works, tanks can barely interact with the enemy from a far and we would like to play the game as well.

Even the tanks with the most range are about ~20m. To make Junkrat a lot more powerful in that range but ineffective everywhere else isn’t a compromise from a tank’s perspective, it’s just another tank buster being added to the game.

Now if this is an Experimental like the others, it’s gonna go live with small tweaks. There’s plenty of dials to turn to balance it out, whether you think it’s buff/nerf/mix of both doesn’t matter, might even take a few patches, no problem whatsoever… But why make Junk another tank buster? This is where I got force myself to not rage and spew the venom.

Tanks are stressful, unrewarding chores, it’s a tiring 9 to 5 and it kept getting worse in late 2020 and worse every patch of 2021 and now it’s worse again this Exp… We need some tank busting and CC reductions ASAP otherwise the whole situation is just disheartening and the AMA was just blowing smoke up our keysters.

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I think the game is currently trying to find balance between DPS heroes, then they will wedge in the Tank and Support changes after that.

I do find the disconnect between what they are saying for OW2 and OW1’s changes pretty weird though.

What it looks like, is they are trying to find what changes they can put in which means they don’t have to nerf Tracer as much for OW2.

All of these changes are good vs Tracer - and we know trying to balance her once you are a tank down, and most of the CC is gone will be hard.

So I think they are trying to take it in steps. But as part of that, you would THINK they would be scaling down CC at the same time.

Keep scaling down CC, and keep buffing the anti Tracer stuff which isn’t CC, and when they finally meet in the good place, you are ready to go.

And yeah, we are not seeing it, which is, pretty strange.

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I really hope next Exp is more… Connected with those long-standing issues. Can’t fix those issues for the next game if they don’t acknowledge they exist in the first place.

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My issue is they don’t learn. We TRIED air roll a year ago. We TRIED high damage Junkrat two years ago. We’ve been buffing Moira and nothings changed. It all doesn’t work and yet we keep trying it.

They just don’t know what is wrong with their game

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Hopefully this means we can try mass rez again, can I get an amen?

No you just get a “get over it”. Its done. Over.

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It’s a change that looks exactly like the dev philosophy about hero buffs.

On paper, making Junkrat more powerful up close reinforces his tiny projectile size, high projectile gravity, and slow projectile velocity; the devs want Junkrat up close so he isn’t just spamming corners fishing for kills. It’s buffing something he’s already (mostly) designed to do, and pulling power out of something the devs don’t want him to do.

However, all of that pays zero attention to the other half of the balance rubric, “is this fun if it happens to me?” Being two-shot by Jakerat at close range is annoying, and “just don’t get close 5head” only amplifies the pain tanks feel since they’re very easy to hit and not designed to engage at poke ranges where Junkrat was nerfed.

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Yep that has the been the big problem with alot of their balance changes over the years. Focusing more on fun to play and not really considering what it is like to play against those changes.

As for Moira, she walks the line between useless and OP.

Her damage is trash and utility is trash which is why she is useless. However back when her damage was 70hps, all the DPS mains cried about their “shooter-fest-bonanza” getting ruined by a “no-aim” “skill-less” hero. So there is that to consider.

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Your post contains a lot of emotion in it and none of the hard data to make precise judgements, number crunching theorycrafting is always constructive, but just plain out complaining out of emotion?

AndyB has been quite clear on what type of feedback they appreaciate.

Been there, done that though. I’m not gonna list the CC and burst damage additions again for the nTh time. That bridge is burned already.

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The junkrat change seems like it’s meant to counter double barrier. 150dmg per nade on barriers should melt them pretty fast. Idk if it’s worth removing any possibility of mid range skill shots from the character though.

After 5 years they’re still twisting themselves up like a pretzel instead of just nerfing the postergirl.

Nope. The dps loss from range and cooldown rotation won’t allow for that.

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Once again…

Double shield isn’t played because of double shield…

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Hey I didn’t say I agree with it :sweat_smile: . I’m just a messenger lol

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really looking forward to seeing if junk’s change will pass, i have yet to see a single junk or tank happy about it

this is a lot of rambling… not really any good points to address here. The patch was bad cause junk was broken.

I am just curious to see what is the next exp mode will be. I think Blizzard is trying to strip away how certain heroes works and trying to redefine what and how heroes should function for Overwatch 2.

I am all for changing heroes functions/ effectiveness, but it has to still contain his or her identity. With the changes to Junkrat for instant, I been following alot of thread that express how the changes remove his skills hot capabilities while giving him more damage up close. The changes is a buff under 13m but beyond that it is a nerf, which overall will be both a buff and a nerf.

With these changes it looks like Blizzard want Junkrat to preform only up-close, while removing his capability to play outside his range, which reduce his skill ceiling. (Something I am against) But we just to wait and see what they will do next.

As usual it depends on who you ask, that is your opinion but others may think differently. McCree’s ult has been one of the worst for a long time, the buff is justified, the roll not so much but given that after his nerfs his win rate dropped to the floor yet again then it is understandable that they give him something.

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She never did 70 DPS, her DPS has always been 50 for grasp, 50 for orb, 70 for coal.