I want to take a moment to get away from the negativity and appreciate what has been done so far. Blizz is not oblivious.
Things are improving, a bit slower than I had hoped but better late than never. Honestly the current patch should have been the 2-2-2 day 1 patch, imagine if that were the case. I suspect the upcoming dev update to be about hotfix straight to live balance that shall speed things up quite a lot (btw anyone noticed the latest PTR went live without downloading a patch? )
But back to what we already got:
-
Tanks hardest counters have been nerfed: Meiās primary is less oppressive and her nerfs enable Ball, Dva quite a lot. The armor revert, Grasp, Reinās speed, DM and booster buffs are all Reaper indirect nerfs, he was hit hard by the shield revamp patch and now nerfed as well.
-
CC is going down: Since 2-2-2 we had multiple Flux nerfs, specifically to its CC, Bash, Halt and Meiās nerfs, plus Steadfast makes you feel like an immovable siege unit and thatās nice. Jeff himself said at BlizzCon we had CC creep, and it seems they are doing something about it. Slow and steady wins the race.
-
Tank synergies have increased: The shield revamp was great in this aspect. You can play any tank combo that isnāt 2 off tanks now and not be throwing. Go for Zarya/Orisa, Rein/Dva may be meta, Rein/Orisa is being scrimmed in contenders, that would be literally impossible before. We are no longer locked down by the combos of yore (halt/hook, rein/zarya, dive). Letās be realistic here, the most popular tanks are Dva and Rein, and Rein can be played with literally any tank pair and Dva with any MT pair. I hope they donāt overstay their welcome, as no hero should, but Jeff is on the case with the āfaster balancing talkā.
Now Iām gonna talk about the problems again because Iām not used to positivity and I fear it may give me an ulcer.
-
Orisaās revamp, in hindsight, was not a good idea. As it turns out the power of double shield wasnāt really the shields, and Fortify is now nerfed from its pre-revamp state, so is the shield, Halt and Orisaās damage. We could perhaps re-shuffle her power back on the shield, maybe bring the CD back to 8 second with 700 HP shield?
-
Reaperās hard countering problem has been adjusted, however his design is problematic still. He is shoved to the Sombra waiting room for now, but I doubt heāll be balanced (not good, not bad) without harsh changes to his design. We canāt have hard category counters in a category locked game.
-
CC. Yes we had reductions but CC still excessive. Youāre walking the good path, so we need to keep going, do not stop reducing CC for now. I think the game desperately needs a global CC mechanic to keep things in check, like diminishing returns, weight values, something like that, otherwise itās gonna be exponentially harder to get CC in a good spot gameplay-wise.
-
So many changes in so little time may have been a problem. The tank roster flipped 180Āŗ in just 4 months. Those were good changes overall and they worked well to improve not just balance but tanking itself. Thatās a positive thing, keep it coming. However, the amount of changes is such I think players are in growing pains, literally a third of the support/tank roster was hit with severe changes in just 4 months. If youāre a dedicated player in those roles it feels like no one knows where itās going and that thereās no point in specialize. Perhaps tone down the tank/sup adjustments for now and treat the problematic DPS like Sym, Torb, Sombra, Bastion, etc to some revamps. Once again the tank revamps were mostly good and I appreciate the faster and more gutsy changes, but we need time with them before jumping to the next thing.
-
Thereās still only 8 tanks and 7 supports. Can we afford to wait for new heroes until Overwatch 2 gets here?