šŸ›” 2019, September 28, Peaceful Tanking Strike. #LetsFixTanks

I want to take a moment to get away from the negativity and appreciate what has been done so far. Blizz is not oblivious.

Things are improving, a bit slower than I had hoped but better late than never. Honestly the current patch should have been the 2-2-2 day 1 patch, imagine if that were the case. I suspect the upcoming dev update to be about hotfix straight to live balance that shall speed things up quite a lot (btw anyone noticed the latest PTR went live without downloading a patch? :wink:)

But back to what we already got:

  • Tanks hardest counters have been nerfed: Meiā€™s primary is less oppressive and her nerfs enable Ball, Dva quite a lot. The armor revert, Grasp, Reinā€™s speed, DM and booster buffs are all Reaper indirect nerfs, he was hit hard by the shield revamp patch and now nerfed as well.

  • CC is going down: Since 2-2-2 we had multiple Flux nerfs, specifically to its CC, Bash, Halt and Meiā€™s nerfs, plus Steadfast makes you feel like an immovable siege unit and thatā€™s nice. Jeff himself said at BlizzCon we had CC creep, and it seems they are doing something about it. Slow and steady wins the race.

  • Tank synergies have increased: The shield revamp was great in this aspect. You can play any tank combo that isnā€™t 2 off tanks now and not be throwing. Go for Zarya/Orisa, Rein/Dva may be meta, Rein/Orisa is being scrimmed in contenders, that would be literally impossible before. We are no longer locked down by the combos of yore (halt/hook, rein/zarya, dive). Letā€™s be realistic here, the most popular tanks are Dva and Rein, and Rein can be played with literally any tank pair and Dva with any MT pair. I hope they donā€™t overstay their welcome, as no hero should, but Jeff is on the case with the ā€œfaster balancing talkā€.

Now Iā€™m gonna talk about the problems again because Iā€™m not used to positivity and I fear it may give me an ulcer.

  • Orisaā€™s revamp, in hindsight, was not a good idea. As it turns out the power of double shield wasnā€™t really the shields, and Fortify is now nerfed from its pre-revamp state, so is the shield, Halt and Orisaā€™s damage. We could perhaps re-shuffle her power back on the shield, maybe bring the CD back to 8 second with 700 HP shield?

  • Reaperā€™s hard countering problem has been adjusted, however his design is problematic still. He is shoved to the Sombra waiting room for now, but I doubt heā€™ll be balanced (not good, not bad) without harsh changes to his design. We canā€™t have hard category counters in a category locked game.

  • CC. Yes we had reductions but CC still excessive. Youā€™re walking the good path, so we need to keep going, do not stop reducing CC for now. I think the game desperately needs a global CC mechanic to keep things in check, like diminishing returns, weight values, something like that, otherwise itā€™s gonna be exponentially harder to get CC in a good spot gameplay-wise.

  • So many changes in so little time may have been a problem. The tank roster flipped 180Āŗ in just 4 months. Those were good changes overall and they worked well to improve not just balance but tanking itself. Thatā€™s a positive thing, keep it coming. However, the amount of changes is such I think players are in growing pains, literally a third of the support/tank roster was hit with severe changes in just 4 months. If youā€™re a dedicated player in those roles it feels like no one knows where itā€™s going and that thereā€™s no point in specialize. Perhaps tone down the tank/sup adjustments for now and treat the problematic DPS like Sym, Torb, Sombra, Bastion, etc to some revamps. Once again the tank revamps were mostly good and I appreciate the faster and more gutsy changes, but we need time with them before jumping to the next thing.

  • Thereā€™s still only 8 tanks and 7 supports. Can we afford to wait for new heroes until Overwatch 2 gets here?