Most of the time I agree, but good Widow players on the couple of maps made for her do ruin the game if your tank isn’t on top of her the whole match or you don’t have an equally as good Tracer/Genji/Sombra.
More charge time would keep ger effectiveness but make missed/blocked shots more impactful.
Yes, except the thing with Widow is that the she’s a sniper, and snipers in video games are kept in check by the map design.
At their core, snipers are overpowered unless they are saddled with major drawbacks. This is not the case with Widow, she has relatively few upsides but no real downsides. Map design is mostly what keeps her in check because it lets mobile characters reach her with low threat and lets barrier tanks help their team contest her while also allowing time to recharge around a corner.
Havana and Junkertown don’t keep Widow in check, they have absolutely obscene sightlines that prevent a lot of strategies from working against her. On those maps you are forced to beat her either by countersniping or by beating her team at a major positional disadvantage so that she can’t stop your team. There is not readonable counterplay to Widow on the couple of maps that don’t accommodate the character type properly.
Having longer sightlines is fine but your map shouldn’t just be long hallways if you don’t want snipers to take over them.
And how exactly do you propose they fix Junkertown’s first point? It’s a big open field, you can’t exactly change that for Widow and not have it be basically a completely different map
Also changing the maps is a lot more work than just adding half a second of charge time. Give her some more ammo to compensate so that her SMG is more reliable.
I feel the same way but it’s not up to me unfortunately. It’s up to the devs and I think a future nerf will probably be falloff range/damage since the problem is long site-line maps
We shall see tho hehe. This constant complaining reminds me about a cowboy dude back then. A witch hunt
The only change Widowmaker needs is the same thing Roadhog needs.
Bring back 6v6.
These heroes were designed to pick off an enemy. Barriers countered that. Getting a pick on 5v5 way different resulting in a faster steam roll of 4 v 5 than 5 v 6.
Old map design and trying to rework Sombra, Roadhog, Mei and more is the path of stubbornness.
The easiest solution is go back to what worked for years.
They won’t so pull out some popcorn to enjoy the show of fail after consecutive re-work/nerf patch fail.
I’d absolutely welcome projectile / bullet drop. But they’d never add it I don’t think. They’d have to compensate widow in some way for turning hitscan into projectile.
COD/Battlefield have severe damage reduction at range, with extremely bright “Scope Glint”. BattleField even has Reverse damage dropoff at closer ranges.
Apex, bullet drop, but also you can’t oneshot with the Kraber unless it’s damage boosted with a large stationary deployable
TF2, the Sniper is extremely squishy with basically no escape when rushed at close range. And a Spy with a Deadringer, Spycicle, and either Enforcer/Diamondback/Ambassador just gets free kills on them.
Halo, just shooting even 1 point of damage descopes a Sniper, and they get 8 total bullets, with generally shorter ranged maps. Not to mention extremely bright “Scope Glint”. And otherwise just avoid maps you don’t like.
CS/Valorant, it’s extremely risky to buy sniper rifles for Econ reasons, and otherwise there’s just a ton of smokes/flashes, and the vast majority of the level design is shorter ranges. And otherwise 2 bullets from an Assault Rifle or even 1 Deagle shot is enough to counter right back.
You wanna talk ACTUAL enjoyable counterplay, that goes beyond “Snipe them back”, then let’s go.
She’s the 4th most used DPS hero in the game right now out of 17 total DPS heroes. I’d say that’s plenty of pickrate to burn.
The only change she needs imo is a falloff nerf so she doesn’t snipe you from across the map. Other than that, pocketing in general should be nerfed into obscurity. Possibly a 15 second grapple too if that’s not enough.
Mercy unironically is the least problematic when it comes to pocketing. Pocketing wouldn’t be a problem if the game were like it was originally designed: With her as the highest single target healing in the game and no other support ever going higher than 55 hps
I agree with OP, I don’t think she is what needs changing, and should be left as is.
However, I had a thought the other day I’ve been sitting on.
If you’ve ever been to the range and actually shot at long range targets, you can hear the distance between you and the target. You fire, and a second later hear the slight pop sound when you hit the board.
That got me thinking about what it would be like if you merely changed her shots from hitscan to projectile. No change to damage or charge time, or anything else. Just a fast projectile, but with a satisfying sound on hit registering. Make her have to lead her targets a little bit, and see what that does to Widow overall. Make her shots feel like a sniper irl kinda thing.
Not saying it’s a good or bad idea, just trying to imagine what it’d be like, how it would work. A ‘what if’ scenario.