You talk as if you know the internal code and all that. You can’t just say they have modifiers and pretend you didn’t make it up.
And yes, of course it was before orisa was implemented. Nobody said it wasn’t, the point was about the design goal to why it exists, on orisa’s example.
My bad. I mean once they get restricted, they can’t jump. They can do it once, before they scope, but not afterwards, which i guess isn’t a problem since its only once, not that oppressive or so much advantage gaining as on orisa/dva, and it pauses the shot delay timer which has its own disadvantage to it built in.
I am not. The thing with the override, it doesn’t care where your movement comes from, knockback or input, it has no way to distinguish the two. SO it overrides the speed, regardless of its source.
I’ll be honest, i’m not a fan of made up mechanics, such as soft stun hard stun semi soft stun and partially soft but somewhat warm stun.
I prefer basing my judgement on what the game provides as a mechanic, not based on my own made up stuff.
And by the way, stunning dva with flashbang then booping her with lucio, gives it full knockback. And guess what, RP does the same thing, it is a stun and a knockback combined, and it doesn’t give the same result, which is just stupid.
Please stop making up mechanics and attributes and whatnot. There are no attributes in the game. You just made it up.
Reinhard doesn’t stun, he pins. Its unique and only he has such a thing. Stun is not unique, McCree has stun. And lucio has boop. And RP is a combination of those but produces different results.
Other games, not that they are not necessary, they are completely irrelevant.