Even though a lot of doomfist bugs were fixed, and are still being fixed(thank you blizzard a lot for that!), there are still a lot of bugs left on him.
All the bugs listed here, a CURRENTLY LIVE. Any fixed bugs are marked as FIXED, the post gets updated every time there is a new bug found, or bugs get fixed.
Reddit thread: https://redd.it/7qk793
Bug 1
Zarya bubble <-> rocket punch interaction - zarya’s bubble can’t be punched, doomfist goes through it instead. This has been the case since release, even when the rocket punch hitbox was massive.
If doomfist punches a bubbled zarya directly into her model, the bubble takes damage instead, which means doomfist punched the bubble. But if he tries to punch the bubble that surrounds her, it goes right through it. It should either ignore the zarya bubble in all cases, or none of them, like it is with all other shields.
- 1.1
https://gfycat.com/CluelessJampackedAfricanrockpython
Bug 2
Rocket punch <-> uppercut interaction - uppercutting a doomfist that is charging RP will make him stay in place on release if doomfist is still affected by uppercut
- 2.1
https://gfycat.com/BarrenForkedBanteng
Bug 3
Rocket punch <-> D.va interaction - the amount of knockback dva takes from rocket punch depends on whether she is shooting or not, which makes no sense.
- 3.1
https://gfycat.com/PlaintiveAccurateDeinonychus
Bug 4
Rocket punch <-> Orisa interaction - the amount of knockback Orisa takes from rocket punch depends on whether she is shooting or not, which makes no sense, again.
- 4.1
https://gfycat.com/QuarrelsomeWeightyCarp
It isn’t applied only to doomfist’s RP knockback, all knockbacks depend whether orisa/dva is shooting or not, here is a live example vs winston ult:
- 4.2
https://clips.twitch.tv/BloodyDarlingAxeJonCarnage
Mercy is slowed down while rezzing but she is knocked back fine.
Rein is slowed down when holding the shield but he is knocked back fine.
Shooting itself doesn’t change the knockback amount on any other character beside orisa/dva, so it is the slow down effect, but the slow down effect itself is not consistent with rein/mercy either. So it is a bug.
Bug 5
Lucio aura <-> RP interaction - while being in healing aura, lucio is knocked back a little bit farther by rocket punch, than while being in speed aura. It should be the same.
- 5.1
https://gfycat.com/DifferentDetailedIndigobunting
- till boop sign in healing aura, not reaching boop sign in speed aura ¯\_(ツ)_/¯
Bug 6
Rocket punch can be jumped over - it is possible to jump over rocket punch if the jumping target is even on the smallest slope, sometimes even on flat ground. Even though this has been claimed to be fixed in a recent patch note, the footage is taken on the patch on which it has been claimed to be fixed.
- 6.1 -
https://gfycat.com/DecisiveHiddenHummingbird
- 6.1.1
https://www.youtube.com/watch?v=KEAmhLdHa8A
- youtube slowed down version, use cog below to set .25 speed - 6.1.2
https://gfycat.com/ActiveDimpledAplomadofalcon?speed=0.125
- gyphy slowed down version - 6.1.3
https://i.imgur.com/BC3NoBw.png
- one frame, doomfist’s head is in rein’s !@#. Not funny. - 6.2
https://gfycat.com/AromaticGorgeousAsiaticgreaterfreshwaterclam
- RP being jumped over on flat ground. - 6.3
https://clips.twitch.tv/TangibleFantasticGarlicDancingBanana
- blatant ghost punch
Bug 7
Wallride <-> uppercut interaction - uppercutting a wallriding lucio sends him into the stratosphere instead of hovering him at doomfist’s height. It knocks him up more than it knocks up characters that are uppercutted in the air/on the ground, even considering the height difference between lucio and doomfist. It isn’t consistent with how uppercut affects grounded or aerial targets, so i assume it is a bug. Maybe it is related to Bug#12.
- 7.1
https://gfycat.com/GrayFakeDormouse
Bug 8
Genji’s Dash <-> RP Interaction - Genji’s dash ignores the stun and the knockback effect, and continues to travel until it stops by itself.
- 8.1
https://streamable.com/dlyoh
- dash ignores the stun and the knockback continuing along its path - 8.2
https://streamable.com/f5jct
- genji pins himself into a wall after ignoring the punch stun and knockback, because his dash ended near a wall
Bug 9
Lucio boop <-> Seismic slam interaction - if lucio boops doomfist just at the same time as he is about to trigger the wave from the slam, the wave appears but has no effect, no damage or soft CC from it.
- 9.1
https://clips.twitch.tv/RespectfulImpossibleAlfalfaPeanutButterJellyTime
- 9.2
https://streamable.com/zf4rq
- 9.3
https://streamable.com/8lbds
- 9.4
https://streamable.com/7mp6c
- 9.5
https://streamable.com/njwbj
- 9.6
https://streamable.com/ia1j6
- 4 tries, 1 and 4 bugged, 2 and 3 worked
Bug 10
Call mech <-> rocket punch interaction #1 - if D.va is in call mech animation, her mech is immune to knockbacks of any kind.
- 10.1
https://gfycat.com/LinearHonoredKoodoo
- 10.2
https://clips.twitch.tv/SpotlessRealNuggetsPeoplesChamp
Bug 11
Seismic slam cancel bug - sometimes slam gets stuck on objects and is just canceled completely. No wave, nothing, it just goes on cooldown. While it has been claimed to be fixed in patch notes, it still happens all the time as if it wasn’t fixed at all. All footage is taken after it was claimed to be fixed.
- 11.1
https://clips.twitch.tv/CoyBusyOpossumOpieOP
- 11.2
https://gfycat.com/InnocentFearfulBorderterrier
- 11.3
https://gfycat.com/GrizzledEducatedDogfish
- 11.4
https://clips.twitch.tv/PrettiestLightHareMrDestructoid
- 11.5
https://clips.twitch.tv/HelpfulAntediluvianSpiderRalpherZ
- 11.6
https://gfycat.com/TerrificSlushyCassowary
- 11.7
https://clips.twitch.tv/FrozenBovineBananaWTRuck
Bug 12
Uppercut <-> wallclimb interaction - uppercut doesn’t disconnect enemies from the wall, even if they are uppercutted away from the wall. It is as if the knockback from the uppercut doesn’t exist.
- 12.1
https://streamable.com/wragk
Bug 13
Orisa halt <-> seismic slam interaction - if doomfist is caught by halt during his slam animation, the slam will trigger the floor wave in the air, hitting nothing, or will just cancel.
- 13.1
https://clips.twitch.tv/BoldCalmOryxFloof
- 13.2
https://gfycat.com/JaggedBogusHuia
- 13.3
https://gfycat.com/MasculineTatteredCreature
Bug 14
Bastion tank transform <-> uppercut interaction - if bastion is uppercutted while transforming, he won’t be knocked up at all.
- 14.1
https://gfycat.com/GleamingPlushLeafwing
- 14.2
https://clips.twitch.tv/LaconicHyperCaterpillarPanicVis
Bug 15 (fixed by patch 1.20.0.2.43435)
FIXED
Dva call mech <-> RP interaction #2 - when dva calls mech, the mech hitbox is there before the actual model is there, which means RP hits the mech and doesn’t cancel the call mech ult.
As seen in the examples below, if dva is punched before her mech is dropped down, her ult isn’t interrupted by the stun, because not the mini dva is hit, but the invisible mech hitbox, the mech that isn’t dropped yet. But if she is hit from behind in the same moment of her call mech animation, it interrupts the ult, because the invisible mech is not obstructing the punch.
The bug is her mech being there before it is actually there. The mech hitbox shouldn’t be there before the actual mech model is there, it is just misleading.
- 15.1
https://streamable.com/fsngb
- from the front it hit the invisible mech - 15.2
https://streamable.com/44pqt
- from the back it interrupts the ult, but it still has no knockback
Bug 16
Incorrect ult landing - the landing indicator and the actual landing positions are incorrect near height differences in terrain.
- 16.1
https://gfycat.com/SkeletalCandidClumber
- 16.2
https://gfycat.com/ElasticDirectBooby
- 16.3
https://clips.twitch.tv/TangentialModernPlumberPhilosoraptor
- 16.4
https://clips.twitch.tv/PunchyPolishedPorpoisePanicBasket
- 16.5
https://gfycat.com/ConventionalBrownIndochinahogdeer
Bug 17
Ult UI getting “stuck” - if you die shortly after activating your ult, the ult ui can remain on your screen after respawning.
- 17.1
https://streamable.com/80rng
Bug 18
Junkrat ult <-> any DF skill interaction - none of the skills seems to affect junkrat, no knockback of any kind. It is weird because there was a patch in which junkrat was displaced by RP. However, this is not the case on PTR 1.19.1.0.42530
- 18.1
https://gfycat.com/AffectionateWhichDugong
Bug 19
Slam no reg - slam doesn’t register sometimes.
- 19.1
https://gfycat.com/EvenEthicalAmericanredsquirrel
- 19.2
https://gfycat.com/PlumpDeafeningHorsefly
- 19.3
https://gfycat.com/BoldBarrenAmurminnow
- 19.4
https://gfycat.com/MessyDarlingAnnelida
- 19.5
https://clips.twitch.tv/ExpensiveProudCaribouPrimeMe
- 19.6
https://streamable.com/5xnfr
- 19.7
https://gfycat.com/FluffyFoolishFlamingo
- on flat ground with no corners, slam just didn’t affect soldier - 19.8
https://gfycat.com/UntidySpecificBichonfrise
- 19.9
https://gfycat.com/DearestGargantuanAmberpenshell
- 19.10
https://gfycat.com/UncomfortableSimplisticCowbird
Bug 20
Rocket punch <-> jump pad interaction - if rocket punch ends at a jump pad, doomfist gets bounced in a non intuitive way
- 20.1
https://www.youtube.com/watch?v=-d7ndikTwOA
Bug 21
Rocket punch <-> lucio boop interaction - added with the patch 1.19.1.3.42563. If lucio boops doomfist just before rocket punch gets released after charging, doomfist get’s “stuck” in place, just like bug #2 in this same thread.
- 21.1
https://streamable.com/e6rq4
- 21.2
https://gfycat.com/DecisiveAcclaimedIberianbarbel
Bug 22 (fixed by patch 1.20.0.2.43435)
FIXED
Rocket punch has no environmental kill credit - added with the patch 1.19.1.3.42563. If people get knocked into a pit with rocket punch, no kill credit is granted.
- 22.1
https://streamable.com/npvwk
- 22.2
https://streamable.com/7ydzb
Bug 23
Rocket punch <-> rocket punch interaction - added with the patch 1.19.1.3.42563. Two doomfists rocket punching each other don’t get knocked down sometimes, but instead knock each other back.
- 23.1
https://gfycat.com/ColorlessFrighteningFunnelweaverspider
Bug 24
Rocket Punch Stun Ignore - added with the patch 1.19.1.3.42563. Sometimes characters can do actions(skills) right after they are rocked punched, which makes no sense since RP has a slight stun.
- 24.1
https://streamable.com/pznue
- 24.2
https://streamable.com/6jy2w
- tracer blinks right after getting punched, which should be impossible - 24.3
https://youtu.be/40fmBY_NNwQ?t=11
- moira doesn’t take wall impact damage, even though she hits the wall and leaves a splat decal there. - 24.4
https://clips.twitch.tv/AthleticHelplessStarThunBeast
- tracer gets punched, then she immediately blinks forward and flies bacwards from the knockback. Her being able to blink when the stun is active is the bug. - 24.5
https://youtu.be/7RNcQGvqBA0
- tracer blinks during the stun
Bug 25
Sliders are back - added with the patch 1.19.1.3.42563. Sometimes punched characters slide if they are knocked back against a wall that isn’t full character height, or hit it just at the right height where the wall doesn’t cover the full character height in the position of collision. This was a pin before the patch, which can be proven by the bot in the training ground as a control subject.
There are also plenty of example of classic sliders against a full height walls.
- 25.1
http://plays.tv/video/5a5581088c8a897235/no-more-railing-kills-
- this was a pin every time before the patch - 25.2
https://streamable.com/7joyg
- mei bounced upwards and firther back instead of being pinned - 25.3
https://clips.twitch.tv/FlaccidRenownedOwlPeanutButterJellyTime
- 25.4
https://streamable.com/w4n5j
- 25.5
https://youtu.be/iSo8fHsQF68?t=16
- 25.6
https://gfycat.com/SeveralDelightfulDarwinsfox
- 25.7
https://gfycat.com/OrdinaryWetCattle
- not sure if it is related, but since it is a slider, i’ll put it here - 25.8
https://gfycat.com/UnlinedAdoredAmazondolphin
- 25.9
https://gfycat.com/JointBarrenCurlew
- 25.10
https://clips.twitch.tv/InspiringJazzyLouseKappaPride
- 25.11
https://gfycat.com/ValidAmusingHoiho
- slider even against a tall wall - 25.12
https://gfycat.com/PopularDefiniteGuineapig
- 25.13
https://gfycat.com/NegligibleIllustriousFawn
- 25.14
https://gfycat.com/UncommonUnevenElephantseal
- this is a classic type of slider - 25.15
https://clips.twitch.tv/ObservantCarefulChamoisShazBotstix
- 25.16
https://gfycat.com/WebbedIdioticFlee
- 25.17
https://gfycat.com/OrdinaryIdealisticFerret
- 25.18
https://gfycat.com/FragrantRespectfulDikkops
- 25.19
https://streamable.com/06n9s
- 25.20
https://clips.twitch.tv/SillyObedientCurryBlargNaut
- 25.21
https://youtu.be/jDJ5SbPUSos
- 25.22
https://www.youtube.com/watch?v=wj_xHYUlO7M
- 25.23
https://youtu.be/nEt8Jz9mAtg
Bug 26
Ghost punch - instead of connecting, rocket punch goes through the target.
- 26.1
https://clips.twitch.tv/FreezingCulturedChowderYouDontSay
- This is some case of ghost punching, it happens less often after a few patches, but it still happens. When slowed down to .25, in the kill cam it can be seen that doomfist moves genji to the side while traveling through him, instead of hitting him. It is really odd - 26.2
https://clips.twitch.tv/EnchantingMushyFloofPJSugar
- if looked at in .25 speed, doomfist moves winston to the left instead of punching him - 26.3
https://gfycat.com/PlasticFrequentArmyworm
- going through it frame by frame, it looks like a fringe case but it still feels like it should be a hit - 26.3.1
https://i.imgur.com/Cbs1S9m.png
- orisa takes half of his screen at point blank distance - 26.4
https://youtu.be/p9mUvf1YNAQ
- 26.4.1
https://i.imgur.com/of4v8We.jpg
- 26.5
https://www.youtube.com/watch?v=hWbcwKTJDH4
Bug 27
Rocket Punch isn’t fully breaking railings - if railing are being punched parallel, as in head on into their sides, they don’t always break.
- 27.1
https://streamable.com/pj3bx
Bug 28
Rocket punch <-> torbjorn hammering interaction - if torbjorn gets pinned while hammering, his hammering animation bugs if left click is held.
- 28.1
https://gfycat.com/GiftedSlimyEel
- torbjorn pov - 28.2
https://gfycat.com/PiercingWarlikeBorzoi
- doomfist pov - 28.3
https://gfycat.com/PlumpCheerfulLacewing
- live match example
Bug 29
Slam considers other characters as floor - when it comes to deciding what version of slam to output, a grounded one or aerial one, it considers characters are floor.
Characters should not be considered as a platform that can be stood on, the only thing it does is it randomly makes the slam skill work not like it is expected it to work. The only deciding factor in choosing which version of E to output should be the altitude from the floor, ignoring characters.
- 29.1
https://gfycat.com/JaggedCheerfulHerring
- example with pharah, patch 1.19.1.3.42563 - 29.2
https://gfycat.com/BlaringNegligibleBooby
- example with dva, patch 1.19.1.3.42563 - 29.3
https://clips.twitch.tv/CalmAmazonianTriangleFeelsBadMan
- live example
Bug 30
Rocket punch <-> symmetra teleporter interaction - punching through a friendly teleporter has highly inconsistent results, sometimes it teleports doomfist, sometimes doomfist phases through the teleporter like it is not there.
- 30.1
https://gfycat.com/JovialPlayfulAmericanblackvulture
Bug 31
Df skills <-> junkrat trap interaction - if doomfist RPs into a trap, his cooldown does’t start ticking until he is out of it. If he uppercuts into a trap, the cooldown timer shows nonsense.
- 31.1
https://streamable.com/aypf1
Bug 32
Uppercut&RP <-> graviton interaction - graviton stops the cooldowns of rocket punch and uppercut from ticking.
- 32.1
https://gfycat.com/ThirdHighlevelFieldspaniel
============================================================
Movement Changes Patch (1.19.1.3.42563) Broke Some Tech
There is tech on doomfist called jumppunch and turnpunch, and they both have been affected by the patch, turnpunch has been partially removed from the game(huge nerf).
Jumppunch Tech Explanation
Jumppunch is when doomfist cancels his RP with space to get extra distance. This tech has been affected by the patch in the following way: when space is pressed to cancel the RP, doomfist jumps out of RP a little bit later than before, and regains control of the character a little bit later too. This makes it feel more sluggish and unresponsive.
Turnpunch Tech Explanation and the Problem
Turnpunch is this: https://clips.twitch.tv/SavageAmusedLEDWOOP
Because turn punch is based on jump punch, it is now harder to do the turn punch, and by harder i mean it has more delay and feels a lot more sluggish, because the jump punch itself has more delay and is very sluggish.
But the most important thing, the turn punch that could be done before on early canceled rocket punches, is no longer possible to do, it’s tech removed from the character, which is a huge deal.
Turn punch is impossible to do on a rocket punch that is canceled early in the RP animation, as opposed to previous patch where it worked fine.
This is(was) a small turn punch:
https://youtu.be/l9vs0b6yqn8?t=414
After movement changes patch, it is impossible to do it anymore.
Here are a few other people reporting this same issue:
https://us.battle.net/forums/en/overwatch/topic/20760966249
https://us.battle.net/forums/en/overwatch/topic/20760768660
-
https://clips.twitch.tv/NurturingIgnorantBaconDoritosChip
- movement patch day 1, direct feedback -
https://clips.twitch.tv/ResourcefulAlertFloofMrDestructoid
- movement patch day 1, direct feedback
============================================================
Hard to Replicate and Pin Down Bugs
- A.1
https://streamable.com/ky3ts
- a slider, even though sliders are almost non existent now, this footage is very peculiar and looks like a slider. Footage taken after sliders were fixed. - A.2
https://clips.twitch.tv/AmusedObliviousScallionStoneLightning
- looks like if D.va boops doomfist with her boosters, the rocket punch doesn’t travel any distance upon being released. I tried to replicate it on 1.19.1.0.42530 PTR, but couldn’t do it, so it is either fixed or i’m doing something wrong while replicating. - A.3
https://clips.twitch.tv/OptimisticPoisedBurritoGrammarKing
- if looked at in slow speed, doomfist releases his rocket punch, then he gets stopped by the reinhardt swing and moved to the side, then DF continues his rocket punch. It doesn’t look right, i tried to replicate it on 1.19.1.0.42530 PTR, but couldn’t do it. It is either fixed or very hard to replicate. - A.4
https://gfycat.com/OptimisticSecondhandAnhinga
- the rocket punch refused to work at all - A.5
https://gfycat.com/ShockingUnpleasantBluet
- questionable slider, footage after the slider patch - A.6
https://gfycat.com/BountifulScrawnyDassie
- questionable slider again, footage after the slider patch - A.7
https://gfycat.com/LikableIllinformedAmurminnow
- this doesn’t look right at all, A.9.1 is a frame by frame breakdown - A.7.1
https://streamable.com/lgc3t
- looks like doomfist phases through rein’s back and gets into his pin zone, somehow. - A.8
https://gfycat.com/FairJaggedDassierat
- rocket punch doesn’t travel any distance, it’s “stuck” - A.9
https://plays.tv/video/5a5673483ccf7ba78b/thx-blizzard
- something weird happened here with doomfist ultimate, it didn’t kill mercy, when it should have killed her every time with that impact. - A.10
https://clips.twitch.tv/LachrymoseCheerfulLadiesKeepo
- the shot didn’t register
============================================================
I really hope for the community’s help to keep this thread alive. Thank you everyone who participates!
============================================================
Edits:
- 2018.01.08 - added examples: Bug 20, 20.1, 16.4
- 2018.01.09 - added examples: 6.3, 19.5
- 2018.01.10 - added examples: Bug 21, 21.1, 21.2, Bug 22, 22.1, Bug 23, 23.1, A.10, A.11
- 2018.01.11 - added examples: 19.6, A.11
- 2018.01.12 - added examples: Bug 24, 24.1, 24.2, Bug 25, 25.1, 25.2, 25.3, 25.4, 25.5, 25.6, 25.7, 25.8
- 2018.01.13 - added examples: 25.9, 25.10, 24.3, 19.7, 25.11, 25.12, 25.13
- 2018.01.14 - moved A.1 A.6 A.11 to Bug 26 as 26.1 26.2 26.3; added examples: 25.14, Bug 26, 26.3.1, 26.4, 26.4.1, 26.5, 25.15, 11.7, 19.8, 19.9, 19.10, 25.16, 25.17, 25.18, Bug 27, 27.1, Bug 28, 28.1, 28.2, 28.3, 25.19, 22.2, Bug 29, 29.1, 29.2, 29.3, 25.20, Bug 30, 30.1, 24.4, A.13
- 2018.01.14 - added “Movement Changes Patch (1.19.1.3.42563) Broke Some Tech” section; added examples: 25.21, 25.22, 24.5, 25.23
- 2018.01.25 - added examples: Bug 31, 31.1
- 2018.02.09 - added: Bug 32, 32.1; Marked as fixed: Bug 15, Bug 22
- 2018.02.18 - added: 16.5