This is only a suspicion, not reality.
Counterstrike is old and full of hackers.
I’ve seen around 8 hackers on OCE today, I think it’s one or two people changing accounts so that only receive a few reports so their accs don’t get banned.
Ok, you need to think this through. Go have a look at the win rates for the speciality heroes.
Are they doing badly? Most are doing better than the non specialist ones.
It is people who look at the specialists getting picked on their team and get upset about it which are the ones who think they do badly.
I group up with non meta players, it is literally how I got out of Bronze and to Plat was by keeping on finding the non meta one tricks and grouping up, and playing to their strengths.
When I look at the overall top of the winrate charts I see, Torb, Sym, Brigitte, Orisa, Mei.
They are not weak, they are hell of a strong, and their one tricks are VERY good with them.
Don’t tilt when you see them picked, rejoice.
Complains about “low skill” heroes and the people that play them then goes on about “high skill” heroes not being able to carry.
Got a problem chief?
OK
quality post mate!
Even Blizzard has admitted that it didn’t think people would main speciality heroes and that it made a mistake during the game design.
I don’t consider this is an issue worth discussing, feel free to ramble on with it if you’d like…
Fair enough, I just wanted to point out, that if you think people taking speciality heroes is something you would get grumpy with in the game, then you are doing yourself is disservice, because they typically do better than the main line heroes now.
You sure about that?
Sounds like you’re trying to put words in Bliz’s mouths.
Nice troll post
He’s right about it actually. I don’t know where the quote is but they confirmed they didn’t account for maining and 1-tricking and this caused them to rework heroes they thought the playerbase would be fine just playing in niche scenarios
Pics or it didn’t happen.
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Pics or it didn’t happen.
I appreicate your skepticism, so here you go
Well, just speaking for myself here, but I expected 1 to 2 tanks and 1 to 2 supports with more variance. I also expected more hero switching. Naively, I didn’t expect “maining” and “one-tricking” to be so dominant.
We imagined a world where players would be ok with Torbjorn on defense but not playing him on attack. The maining/one-trick mindset led to us having to rework those characters to fit with how the game eventually evolved to be played. I guess what I am saying is we hoped to be able to create more highly situational characters with the thought that players would switch in situations where those characters weren’t as viable.
We like the direction things evolved and in hindsight, it seems obvious that they would evolve that way. It’s not that one direction is good or bad… they’re just different directions and we adapted to what the playerbase was doing, rather than fighting against their instincts.
Thank you for digging it up.