You are 100% missing the point everyone is making.
Look at it this way.
Lets say damage boost dosnt do anything else, but gives a button to the player you are attached to, to press it. If he/she presses that button, a random enemy can die with a 10% chance.
Are you increasing your chances of winning by using damage boost? Yes. Is it valuable asset to have? Sure. Does Mercy have control over wether or not the player will press the button? No. And THAT is the issue.
I can choose the best target to damage boost in the entire match at any given time, i as a Mercy have no control over my damage boost from that point on. Its up to others.
If we compare this very same situation to Orisa and her damage boost for example, the button appears for everyone in the team, the Orisa included. So she has more control over the situation and can increase the chances of success herself.
Mercy cannot do that, not even during while she damage boosts in ult, because she cannot press the button, because if she does, the effect ends.
Lets take other examples:
Zen, if i put the discord orb on an enemy, not only all of my teammates can make us of that, but i can too. Its still based on chance wether or not anyone even hit the target, but me as the user still can increase that chance after the ability was used.
Ana and her nanoboost. The boosted target will take control on the boost and decides if it was worthwile or not, but the thing is that Ana herself can still contribute to it by assisting in killing the enemy or healing you after the boost was cast and is still in effect.
Believe it or not this whole thing applies to Symmetra as well. You can place the best 5head teleports possible 24/7, if your team dosnt press the button to actually use it its wasted cd. Again, the only saving grace in that, is that you,the Symmetra player, can still get value out of it.
This, is the thing everyone is trying to explain to you. No matter how many times you as a Mercy switch damage boost targets, if every single time the people fail to make use of it. All she can do after activating damage boost, is moving around and dodging bullets, but it dosnt contribute to the damage boost itself in any way shape or form.
And this is not even only about damage boost but almost every single part of her kit.
If for arguement sake, she could use the pistol while healing or damage boosting, she suddenly has more control.
Or if the damage boost stays in effect for 5 seconds after being detached, because from that point, its up to the Mercy to activate dmg boost on as many teammates as possible, or switch to healing, or pull out the blaster herself, the agency is there.