Vouch.
Oh there you are Titanium. Nice strategy hitting them when theyâre near to be demolished.
Prediction: This will be the forumâs 2nd most popular post of all time
Whatâs wrong with using text? Even at 2x playback speed Iâm bored and depressed.
Hopefully my following videos will surpass this one. This is just the introduction.
I experienced a similar burnout, but I donât think it was tied to how they treated my heroes or reworks. I just hate how they never address the issues with balanced these days, on top of how slow it already is. We had two balance patches the entire summer, and the only real issue it addressed was hitscan. I grinded the game a lot last year and made T500 playing rein, orisa, hog, monkey, and zarya. And the game was really fun when it was rush and it felt like my individual decisions mattered. But when double shield became meta, it just all fell apart and I was no longer having fun. It felt like when they ran double barrier and ran something that wasnât orisa or sigma I got screamed at until I swapped to mirror.
And let me tell you, in my opinion, as someone with a lot of tank play time, that double shield mirrors are NOT fun and kill my will to play the game in 2 matches or less. And I can tell you almost every tank player in GM feels the same way
And since then I occasional try comp but then they run some spam comp that makes the game slow and watered down and I realize what a mistake it was.
I know itâs kind of off-topic and has nothing to do with mercy, but Iâve bene experiencing a burn out of this game where I just canât play it more than every 3 months. I want to come back because the game used to be amazing and fun to grind, but they took away what made it so rewarding
I am curious what changes they will do with mercy in OW 2. I donât think she is getting changed anymore until then, as the only change she has recieved in 3 years was a healing buff that mercy mains campaigned hard for to get (like genji mains with 29 dmg buff). But I hope they make the hero more fun to play for you when that time rolls around
The High Priestess of mercies still fighting the good fight :'3
Well, you see, I did use text.
I just decided to record myself reading it aloud, edit the resulting audio, render audio visualizer and icon animations for that audio, and then add in background music and supporting images/videos to create a complete project.
Donât watch Part 3 when it releases.
Some of you are way too obsessed with a character. Well, each to their own I guess.
I wonder how you guys will react if she gets changes for ow2.
She doesnât need any changes for OW2 though so we arenât all too worried
And if she does end up somehow getting nerfed, youâll still have her on your team, she just wonât be as effective as you might like which isnât anyoneâs fault but those advocating for unnecessary nerfs.
Iâm not advocating for nerfs.
Oh, sorry! Wasnt directed at you, it was directed to the person who replied above me
Ah, I see. Sorry for the misunderstanding.
Other predictionâŚthey wonât change mercy
LMAOO as if anyone expects them to actually do anything.
Titanium is back! Excited to watch this.
Well, maybe youâd post the text version too? Some people prefer text as a medium. I clicked this thread and thereâs just a Youtube video and then I have to sit through information thatâs pretty irrelevant to maybe, potentially get to worthwhile substance whereas with text you can often times more easily skim to the important parts.
Or, whatever. Itâs fine. Itâs probably not as bad as that Youtuber someone linked the other day who spent half the video saying âummmâŚâ and breathing in sharply. At least you had a script.
I mean, do you even get around to explaining your rework in this video?
This, really. I knew the developers werenât going to budge starting back in October of 2017. That didnât stop me from proceeding to write an encyclopedia on the matter several times over.
I actually considered that, but the problem is that the script was supposed to be exactly that; a script. What I have in there would seem⌠incomplete, or at the very least odd, without the video that comes with it. The video completes the audio.
Part of the benefit of putting this in a video format is that I can cover a lot more ground via images, video clips, and aside text boxes shown on screen. If I wanted to seamlessly fit that material into the script itself to format it into a proper text Forum post, then I would need to properly introduce/preface that material in the script itself, and the script would be twice as long. Not to mention it wouldnât really match the video anymore. In the video format, however, all of that additional material (images, video clips, asides) is already contextualized by the timing at which they appear, and where/how they appear on the screen. Additionally, some of my meager attempts at humor sprinkled throughout the video(s) would fall flat if presented in a pure text format.
For an example of all of this, you can look at the video between 2:46 - 3:10.
In the video format, that section is pretty concise. I say what I want to say, and I show the evidence that backs up what Iâm saying (unless said evidence is absent, in which case I make an aside that makes light of said absence), over just 25 seconds. In the raw script, that information would take much longer to properly convey without making it seem like Iâm going off on half a dozen tangents.
No. Thatâs not the point of the video, nor is it the point of the entire series. The objective isnât to provide a single solution that everyone can 100% agree with, as historically that has been impossible due to the sheer number of people involved in the matter. There were countless discussions back when this subject was much more popular where people constantly tried to one-up each otherâs rework proposals. The problem was, engaging in a discussion over âthe best reworkâ distracts from the overall objective of obtaining âa good reworkâ.
I do spitball some proposals to fix Mercyâs various problems in later videos, but those are mainly to show that there are a lot of different approaches to fix those problems, and I donât go into detail on exactly how they should be implemented.
The problem isnât that thereâs a shortage of solutions. The problem is that the developers canât be bothered to try any of them.