Heyo, another one of these today. Going to take a bit of a different route this time.
Instead of looking at a really flawed hero, I want to identify one of Overwatch’s problems as a game altogether.
When Overwatch released, marketed as a class based shooter with MOBA aspects, a lot of people from the League of Legends community who were tired with the game travelled here as to get a new and fresh experience, and there were even people saying that League was being killed off by Overwatch. (safe to say, that didn’t really happen).
The main reason behind the migration was one of the things that League has dealt with since Day One: incessant toxicity. The game even today has a problem this, with every kind of condescending, throwing, and flaming player you can think of. About 40-50% of my matches in league involve people on the same team flaming each other, someone throwing, or people on opposite teams throwing insults and getting tilted. It can be funny, but more often than not, it gets tiring and angering.
Today, Overwatch failed to come through on the promise of less toxicity. I mean, it’s to be expected, considering it’s an online team based game and this problem has also affected other team based games like the aforementioned League and CS: GO. But what should have been a main selling point quickly became a main quitting point. I’m not going as far as to say it’s as bad as League, which is still absolutely awful when people get angry, but it’s bad. It can be a reason to shut down for the night when you get a particularly bad game. People scream racial slurs, frequently ask others to kill themselves, throw, shift blame, flame each other in team and match chat, call other players bad on both teams, and so on.
Why is the game like this? And how can it not be like this?
The game is like this because people fail to connect.
In a game with so many playstyles and so many different levels of personalization, it becomes more and more difficult to connect with others, the same problem happens with League. Certain characters are seen as frusturatingly OP that can be seen as balanced by others, some characters are seen as throw picks by some that others see as completely usable. When you fail to find others that agree with you on this subject, you start insulting each others opinion.
A good example of this is, let’s say you’re in a ranked game. The other team has been whipping you with Brigitte and the DPS fail to get picks because one person is playing Sym.
[Team Chat] Zarya: Can we pls get different DPS?
[Team Chat] Genji: sym ur so bad ur throwing
[Team Chat] Sym: says the Genji running into a Brig
[Team Chat] Sym: I have gold elims
[Team Chat] Zarya: IT DOESNT MATTER! WE’RE NOT WINNING ONE OF YOU SWITCH
[Team Chat] Genji: ur bubbles are trash i would be getting picks otherwise
[Match Chat] Genji: wow such balance 4gitte
[Match Chat] Brigitte: you’re just bad lmao brig is fine right now
[Match Chat] Brigitte: maybe don’t play genji into Brig?
[Team Chat] Zarya: HE’S LITERALLY TELLING YOU TO SWITCH IM TRYING TO BUBBLE
[Match Chat] Genji: maybe don’t be a ******
[Team Chat] Mercy: Can we stop arguing please???
[Team Chat] Genji: shut the **** up merci mayn!
[Team Chat] Zarya: holy **** this Genji
[Match Chat] Genji: my team is retarded
[Match Chat] EpicGamer07 (Genji) left the match
And this isn’t even really an exaggeration of reality. Out of my toxic matches, almost every interaction occurs as something along the lines of this. The Sym is abused for playing a troll pick, the low skill cap heroes are being abused for playing low skill cap heroes, there’s one person focused on creating as much discord as possible, and the person just trying to get the team to work together is almost completely ignored.
A lot of tensions towards certain roles or heroes have to do with assumptions. No one likes getting rolled, and if someone is getting rolled, the team needs a scapegoat in order to feel like there is a solution to the problem. Enemy team isn’t dying? Blame the DPS. Pushes are ineffective? Blame the tanks. Your team is dying too quickly? Blame the supports. There’s no real way to tell what is going wrong and it makes things awry quickly. You ask the role that isn’t working to switch, and if they don’t, it makes the people accusing them tilt, if they do, it makes the person switching tilt because they feel like they were forced into their role.
LFG had been a great feature for awhile in order to reduce miscommunication and flaming and to actually win games. However, it only got worse because when people queue with LFG, they’re expecting a win, yet they are most likely going to be up against another LFG six stack. One of the LFG stacks has to lose, the one that loses is going to get even more angry because of their failed expectations. Over time, I stopped playing LFG and I only solo queue nowadays.
Which brings me to a proposed answer to the question: How can the game not be like this?
The game’s toxicity is built on a lack of perspectives and connections. Each individual player has their own gripes and groans with their games and the overall game itself. So what we need is a way to be brought together as players and unite rather than attack each other over our differences, as corny as that sounds. The obvious answer to this:
A guild/clan system would be a complete game changer that aids in providing communities of people with the same opinions about the game and the same interests when it comes to the game. It would aid in the popularity of the League, which has expanded to over 20 teams now, in the popularity of the game itself, and the overall awareness and interest in the game itself.
Let’s say that a guild/clan system isn’t realistic, that the developers have to focus on other things and can’t get it done. Another option that would help provide perspectives, recently suggested in former pro player and active streamer Seagull’s video, is a scoreboard for the game so that we know who is getting countered, who is not performing as well, who on the other team is the biggest problem, and who is the strongest performer on the team (without the easily lied about medal system).
A final thing that helps with connectivity is to make public profiles the default. THIS IS NOT SAYING THAT WE SHOULD REMOVE PRIVATE PROFILES, I understand that some people are insecure or feel attacked over their career stats and need private profiles. But right now, private profiles are the default, meaning everyone who has the social change patch will have a private profile unless they actively change it. Most players don’t even know how to change it even if they wanted to, so too many people have private profiles. If a team wants to compete, they should have public profiles as to know what heroes someone is best on so they can make the ideal team comp for everyone, and people should have public profiles when they begin the game so that they aren’t unaware about hiding their stats.
Maybe there are other ways to change the game that I didn’t list here, maybe toxicity is unavoidable in Overwatch. But I know that the game is less fun for those that have to experience toxic players and we should make every effort we can to reduce toxicity as to not ruin players’ experiences.
Thank you.