I love this game but With the recent rise of the league and the popularity this is actually causing a harsh divide. I've had friends literally buy the game because of the league, but were disgusted that internally there is nothing that aids team or community structure in game. To work towards this type of play style People will be quick to point out Discord, but that is not a in game supported mechanic and most players actually do not know what it is. Clan systems exist in other team shooters, and as how social this game is its beyond me why we don't have a basic guild bare bone system it does not need to be fancy in the post below he/she covers examples of such. Pls if any blizzard Dev sees this Pls pls take this into consideration to help create more of an overwatch community in game. I believe a lot of the toxicity is steaming from the feel that this is a online single player game due to the lack of systems that aid in forming teams, and social links of like minded players in game. Please add something like this soon to help make the game feel more social, and less toxic. Because Seeing Kotaku articles stating "Overwatch's Nicest Players Are Giving Me Anxiety" makes it extremely hard to be a protractor, and advocate for this game.
Without further adieu this is the suggestion from reddit
All below is from Source - McManus26 Reddit User
It is my opinion that the addition of a guild system into Overwatch would actually be much more than a new feature, but would also be a step forward in solving many problems the game currently has.
First of all,
What is a guild system ?
Let’s quote Wikipedia here :
a clan, community, guild or faction is an organized group of players that regularly play together. These games range from groups of a few friends to 4000-person organizations, with a broad range of structures, goals and members.
It’s basically a set of social options that allow you to play more easily with a group of people you share something with (language, playstyle, hobbies…). It also generally includes exclusive quests and items to earn with the clan, and customization options (color schemes, emblems) to make your clan unique and mark your appartenance to it. A kind of rivalry usually arises between clans resulting in a kind of faction war.
Now that this is out of the way,
What could a clan system look like in Overwatch ?
Here are the main features I’d like to see :
a clan lobby menu : allowing you to see any fellow clanmembers connected, their stats and favorite roles, and communicate with them
a “queue with clanmembers” option for both QP and competitive. Automatically groups you with fellow members of the same level while searching for a game.
Clan customization and items : from clans’ colors and emblems to (hero and weapon) skins and sprays sporting said colors. Victory poses with the banner would be great as well.
A “clan progression” system : each kill and victory earned in the name of your faction helps it rise up the ladder and unlocks the previously quoted clan items.
Why it would help the game on a broader scale
I believe a clan system would be much, much more than a ew gimmick. In fact, here is a (probably non exhaustive) list of the areas where it could be a step in the right direction towards fixing Overwatch’s issues.
a much more social, team-based experience :
In a game so focused on tight team play, the lack of social features truly baffles me. All there is right now is the group up option. I think many will agree with me when I said that you haven’t truly played Overwatch before doing it in a match with 2 fully well trained, communicating teams. A clan system would make the search for regular teammates much more easier and allow to set one’s teammates to his own preferences through his clan’s selection process. It would also make said teams a bit more than just 6 guys working towards nothing more than their individual SR and create a better collective dynamic.
An answer to toxicity :
It is much easier for a clan’s administration to deal with its members than a development team with 30 millions players. Joining a clan with a strict policy on trolling, leaving, griefing etc. would greatly increase the quality of your game experience as a whole. Making having a mic a clan requirement also ensures you talkative teammates.
A big drop of progression of content :
clan items and rewards could be the answer to the current hunger for non-event cosmetic content. Linking it to the clan customization system would allow for a new layer of personality as well. Who doesn’t want to rock his sigil on his main’s weapon ?
Revitalizing QP :
Clan objectives and progression would finally give a full-time objective for people to do something else than dance in spawn in quick play.
Here are, according to me, all of the reasons why a clan system would not simply be a new gimmick like the Server Browser or the Saving Highlights feature. In fact, it could very well be a game changing update, and I believe it should be high on the developers priority list.