Mercy’s ult is the only ult in the game that doesn’t get max value unless she’s the last one standing. Part of the reason most other ults have cast times or don’t have all their effects go off at one time is because their teammates (should) still be alive to help them pull it off. That is one reason why Mercy’s ult did not have as much visible counter play as the rest… because surviving whatever claimed your team is not the easiest thing in the world.
You later mention that Sombra’s ult does not accomplish anything on its own. Mass Resurrect was the same way. If your team was terrible… bringing them all back doesn’t do anyone any good. I cannot tell you how many times I got a great Mass Res and we’d lose the next fight anyway. That’s another reason why Mass Resurrect does not need as much counterplay as most ults.
Transcendence and Sound Barrier are insane on both numbers and counterplay when compared with the nearest DPS ults, Death Blossom and Tire/DVa bomb. Why? Overtime does not end until one team is completely knocked off the objective. You CANNOT win by just living forever. For that reason, defensive ults cannot win fights or games. All they can do is prevent losing a fight and give your team another chance. That’s why they can be far harder to counter and have far larger numbers than damage ults and remain balanced. Mass Resurrect is no different. That’s my third and final reason why Mass Resurrect did not need as much counterplay as most ults.
However if you had said that giving her that invulnerability buff was dumb I would agree with you.
It was balanced fine, just very annoying/frustrating to play against (and sometimes frustrating to play as, though it also had amazing moments). Kind of like doomfist
Well, you’d be wrong about Ana, Rein and Orisa. All of their ults can be interupted between pressing Q and the ult going off.
Also, Mercy gets maximum value from her ult in an instant. Zen or Pharah can be shut down during their ult to reduce it’s value. This cannot happen with Rez.
AOE rez definitely had counterplay. Aside from just killing the mercy, you could save ults (particularly something like deadeye that’s great vs rez and useless otherwise), trickle enemy kills, or just play well and win the 5v6 without losing too many people.
But it was annoying to play against, and had less counterplay than many other ults.
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Well obviously there wasn’t a cast time on mass res. But i’ve popped res and died immediately after losing my entire ult and having res’d no teammates.