If you are of the opinion that characters that require more skill to play should be more viable at higher tiers, then wouldn’t a character like Reinhardt drop off in viability as you climbed in rank?
I think there is also the issue of the devs not knowing what they want for ow as an e sport.
They want hero switching, but don’t make every hero viable (symm has NEVER been meta) they also don’t have the variety of heroes to encourage it ( Mercy is one of three primary healers).
They don’t discourage a playstyle on owl ( Mercy rework would never have been needed if they didn’t want her in owl). But still rework heroes to fit owl playstyle (Mercy, symm, sombra) , despite these heroes being used only occasionally anyway (sombra, Mercy) for One ability (emp, pocket) or not at all ( symm).
Wouldn’t a draft solve this instead? Why rework a hero to be clunky for normal players for the .01% to ignore anyway ?
If skill is all that matters, shouldn’t soldier, rein, and Mercy all be non existent in higher tiers and definitely owl anyway? Why does it matter?
But then you have the problem of why have Mercy or rein ever be niche when they fill one of only three possibilities for their role?
Overwatch needs to decide its direction , or make a large release if new heroes dedicated to the limited tanks and support roster.
I don’t remember who the 3 star tanks are but they’re all designed in a way that doesn’t find much use compared to the simple unique shield aspect Rein has
While something like Mercy and Ana’s difference is a basic kit compared to one that has much more utility it’s no surprise Ana is always better than Mercy
I guess another way to put it is that Rein and Orisa are the only main tanks in the game but Orisa’s disadvantage in mobility makes her be outclassed by Rein in most situations despite being better/more skillful to play
As I see it, although the above is stated as if it were a fact, I see it as an opinion.
I respectfully disagree with the opinion
In my opinion, if a character is played in a professional match with professional-level stakes, that character is viable
Factually, Mercy is played in such matches
As I understand it, a professional player will play what he or she is told to play in exchange for professional-level compensation, regardless of whether it is the character they want to play
As I see it, tho the above is stated as fact, I see this as opinion
I respectfully disagree with the opinion
If it were a fact that Mercy was underpowered, it is my belief that she would not see any play at all at high levels, including but not limited to pro matches
I think I’ll quote two posts that sum up the lack of thought behind this statement:
We know that it’s a good enough of a foundation to get a hero reworked. Did you know that Mercy’s rework was caused in part because “Resurrect wasn’t fun to play against”?
Oh, I back them up… just not in this thread. You’ll need to go here for that: