Content. Balance. Queue Times.
These are the three interwoven cornerstones of any franchise that outline the success one will sustain.
Their interactions are paramount with one another for the health of a player base. Content and balance dictate the expediency of queues. The more content in the game, the more balancing required.
Should content go unbalanced, queue times begin to suffer. Should a franchise hold relative balance with no content, queue times begin to suffer.
And if a franchise is has no content and poor balance, queue times will now kill whatever remaining features were left.
All three feed each other. All three define the state of a game.
So how is Overwatch defined by the trifecta?
There is no new content. There is poor balance. And queue times are out of sorts.
The lack of content leaves the state of imbalance relatively inexcusable. Queue times are wildly imbalanced themselves. The driver of this disparity is the lack of content for 2/3 of the playerbase in any given match.
I’ve discussed how it doesn’t matter if 50% of your players are queueing DPS. Given the Role Queue format, only 33% of them can play a match at any given time while the rest wait.
Let’s drop the delusion folks only want to pew-pew when that role has 17 heroes alone while tanks and supports have 15 combined. Again, queue times are an imbalance of content issue. Should tanks have twice as many heroes as DPS, there’d be no tank shortage. Imagine 34 playable tanks in OW…
And while OW2 is “solving” the content issue, the poorly balanced sequel is will not sustain success should it remain poorly balanced (it will). We have already seen queue time issues from the support lineup, who(surprise surprise) received virtually zero new content in the beta. Like yes the role became more challenging, but also you give DPS a new hero, tanks two new heroes and multiple reworks and gave supports virtually nothing.
Just another example of how content imbalance amongst the roles kills queue times.
In summation, content, balance, and queue times define the success of a franchise. Overwatch is failing at all three right now and I expect OW2 to be act as a bandaid on an open artery.