It would be nice if we could one shot tracers again with 120 dmg orb + melee combo. Hell, we can even kill a sleeping tracer anymore before she recalls.
I would be okay with an increase to charge time and smaller hitbox for this.
Console access most likely meant that that patches wonāt be weekly anymore since they have to run it by Sony and Xbox. Iām guessing next week Tuesday but it could be tomorrow if weāre being hopeful.
Yeah, these seems like changes I wouldāve done too (except the teleporter one).
Everything else they posted is looking good. Upcoming tweaks to Roadhogās ultimate and some adjustments to Zenyatta and Sojourn also look pretty good. Wondering which direction they want to go here with Zen and Sojourn.
If I had to guess, Iād say that Discord gets a cooldown, and Sojournās basic fire damage goes from 9 to 8. But I think I know what theyāre going to change.
I personally believe that the hitbox size of Railgun shots needs to be reduced. Itās currently .5, which is how big Symās orbs were before the .4 size nerf. Either a reduction in size or removal of head shots.
.5 is very large.
Which Sym mains are this? At this point Iād love for them to get rid of turrets for her to have actual consistent damage from her gun
Any reason youād want her to be the worse version of Echo and Zarya? Right now she has an identity, but if they remove her turrets for damage, who is she? And what happens when she loses to Echo, Zarya, or even Mei?
I know whatāll happen: you guys would scream āREWORK!ā for the 40th time.
So I get the choice of being a non-survivable close range hero or a zero-damage long range hero! Amazing!!!1
same as mei.
they are zone control heroes, except Mei MAKES her zone (with wall)
SYm requires enemy to enter an area shes rigged.
OW2ās more fast paced open maps make her design faulty.
unlike meiās wall her sentry are slow to deploy and die in 1 melee and again are static where they land.
Sym also fragile as frick.
mei has durability via self heal and her wall.
Sym was designed better when she had 2 ults than currently.
her current ult is still niche as heck (which shouldnt be a thing for ults especially a dps)
static sentry and a low ramp up beam just do not fit OW2ās change in pace.
shes the single hero who has been changed the msot and she is still not good.
this is why people just want a straight rework like bastion got.
keep the parts that work and modify/replace the parts that dont.
To be fair this IS coming from the same company whose CEO just said in an interview that DIās monetization was well receivedā¦
For the record, I also think removing Meiās freeze is a mistake. I think characters who needs their CC should keep it, like Mei and Sym actually. Mei should just lose the penetration freeze because itād be BS to freeze someone and the person trying to help them.
I think the answer is a Sentry buff where the sentries take more damage, and can charge Symās primary. I also wouldnāt have her teleporter automatically die because Sym will never work well as a hero who needs to push up like that. The tele should stay up for as long as possible simply because itāll act as a last resort if her or her teamās position is compromised
How is a giant shield that blocks damage niche? That doesnāt make any sense; if anything, you can use it more often than other ults like Death Blossom or most tank ults.
Bastion just got turned into a generic gun guy. Grenade, machine gun, faster machine gun. Youāre suggesting Sym gets the same treatment?
Should she just get a pistol and a shotgun, maybe a stimshot too so she can heal and fight and be a generic shooty dude?
What I donāt understand about this new Sym that is about to go live is that she is pretty much the same as in Beta 1 since they just reverted stuff to how it was before. Except now she has a faster orb with less damage, a TP that is no longer infinite, turrets that travel faster in the air but have less slow effect on enemies, and a beam that MIGHT end up charging faster (this might not even go through though so Iām not counting on it).
So when adding everything together ā is this what Blizzard honestly thought would make her fit into OW2? These changes are apparently what is supposed to make her feel ānaturalā in OW2 as they phrased it so beautifully themselves. In my eyes this is overall not the new Sym that I had been hoping for.
The beam changes sound promising but they said themselves that they arenāt sure about it.
I think I would like to see the turrets drain ammo from enemies and giving her ammo : 3. I miss the shield charging tbh. In lore I believe she drains energy.
its static.
its simple enoguh to play around from any mobile hero.
but it helped Bastās identity and gameplay from sentry up and hold 1 button 99% of match.
Sym is basically mei, but weaker atm.
mei has mroe durability, a wall to engage/split up/disengage (that doesnt die instantly), slow built into her spray, ability to cheese ults and self healā¦and arguably a better ult as it actually does zone control (even if its the games most vocal and long duration to start up ult).
syms got: harder to hit long range, a teleporter thats fragile, sentry that die in 1 hit & basically stay where they are placed (vs the mobile dps in OW2 they arent gonna do much as theyāll kill sym and be out of there b4 they are issue), and a wallā¦but Meiās again is more versatile and has high uptime.
no im suggesting focusing on her themeā¦Hard Light.
it has a ton of potential. They dont use it nearly enough.
they could easily make her sentry like meiās wall. press skill, then u can toggle it to an alternate state (same mechanic that adjusts meiās wall direction).
give sentry an offensive & defensive version.
Let her defensive one form a small barrier (they rotate in front of her) that lets her fight back against soemoen shooting her from front (or let her attack and charge beam safely for a bit) or body block to save someone w/o dying. Solid light would work in that sense.
let her have an offensive version where they orbit her and beam anyone nearby (would be efefctive to flankers who dive her or her atatcking close by someone.
Hard Light as a concept has massive options. they really only use it for her alt fire (pretty lame) & her ult (again thats not really a good ult for a dps as its games ONLY defensive dps ult with no offensive power)
Its so funny you say this because most people want something closer to Sym 2.0 and not āāsomething she cant beāā. The version who was a danger up close, and had the tools to exist at her intended range.
What people want is to not be a TP slave. For years and currently, Blizz keeps focusing on maintaining that aspect over anything else.
Maybe on other sites. On here, most people want a flat damage buff so she can be a worse version of Zarya, or they want sym to be a support again because she started out as a support and no other reason other than that.
So hereās what I donāt get: Rein isnāt a shield slave, Tracer and Genji arenāt flank slaves, so why would Sym be a TP slave when sheās using her signature ability? We never throw out these pejorative terms for other heroes unless people are biased against them.
Usually, āHealbotā As an insult translates to āI want to shoot the character without killing the support firstā. People canāt just admit that, so they say a healer doing their main thing is wrong.
Iām forced to assume this is the same with Sym. Meanwhile, I think its smart to design a hero around their signature ability, donāt you?
The point is that there is nothing Sym āācant beāā.
The only thing stopping her from being balanced into a good support is basic ability team TP and Blizz stubbornly shoving her into the team TP slave gimmick.
Because Rein hasnt gotten nerfed around it. Rein has gotten all but buffed in recent years. Do you have any idea of the amount of nerfs Sym has been pelted with for being able to break maps and enable heroes who should not be ignoring terrain?
Also, flanking and shielding are universally good. They are always good. Tracer is good in every map. And their impact is entirely within their agency.
TP is nothing of this. Its good in 1-2 maps. It requires your team to go through it, and it has very little combat use for Sym herself. The list goes on.
TP is not Symās signature ability. It came with the latest rework, its not some kind of sacred cow that needs to be glorified and kept safe. Its a tumor on her kit that Blizz nerfs Sym around constantly.
And even if it was, no one is saying to remove it entirely. Put it back on being an ultimate, make TP personal, revert everything that has been nerfed and add in the beta buffs with no comp nerfs.
Ta-da, you have a Sym that doesnt depend on having a full party stack to use the ability Blizz has nerfed her DPS capabilities around.
What people want is a Symmetra with agency and not a gimmicky TP slave that utterly depends on coordination to a level not found in the game they play.
I agree with thatā¦ when the rest of hero and its ability complement said signature ability.
The closest thing that Sym has with that isā¦ sentry bombingā¦ which isnt very effective.
So if all that the signature move brings to the hero itself is the need to be have all the remaining elements of the heroās kit nerfed, then its not a healthy signature move to begin with.
A signature move has to complement a hero in beneficial ways, not drag it down to the bottom.
because torb doesnāt have fundamental design issues, not a history of 3 reworks and anytime they touch him they give a buff and then 10 other nerfs for fear pros may find him annoying
Exactly.
Torb was reworked into being a better DPS and a more flexible builder. Some raw power was lost but he gained much needed agency.
Every Sym change from 3.0 onward had done the reverse. Making her worse as a DPS hero, less flexible and more situational to 1-3 maps. All for a gimmick that she has no agency on its impact.
See, this just isnāt true. TP was always her ultimate, or at least one of them. Clearly, it was an ability always designed to be one of the most important things about symmetra. Now, I donāt want to pick a part each and every little opinion you have on tele, I mean Iām donāt care THAT much about it, but I do have some issues here:
But it doesnāt. Most people complained on every 2CP map about choke points and stuff, but the player base also failed to find any way around chokes. Syms teleport could have gotten people around them, but people made the conscious choice to not use her. I donāt buy the ātele is bad, it does none of theseā argument when people donāt even try it.
If you knew TP was her ULTIMATE ability, ULTIMATE implying its really important to her, why would you argue its not a signature ability for her? These two opinions of your conflict, you know.
Iām not entirely convinced sheās a TP slave, a lot of your post seemed too biased to take.