Next time grab the whole quote, just not the bit that serves your spin.
âI think itâs a necessity sometimes. Torbjorn and Symmetra were both in a place where balance tweaks alone werenât gonna make the characters more viable. But in general, Iâm not a huge fan of reworks.â
Changes that need to be made immediately that do not require number changes to her kit:
Turrets target Symmetraâs primary target when damage is applied, and maintain lock until target is switched, or dies, whichever happens first. (Just like Torb)
Turrets ignore other deployables (Traps, Teleporters, other turrets)
This logic goes to all deployable sources of damage, including Torb turret, B.O.B., and other Symmetra turrets.
Number changes need to be made to her primary weapon, I suggest the following:
Primary has linear ramp up, staged ramp up is gone, starts at 100dps and over the course of 2 seconds reaches maximum potential 180dps. No more tiered ramp up.
When primary damages shields, personal shields are gained for Symmetra while leeching them. Her primary will charge up during this process, as well as charging a personal shield pool, this would cap at 275 shields total, 100hp, 175 shields. The shield overcharge would dissipate much like Lucio or Doomfists currently do, ticking down to 100hp/150shields. Optionally, a maximum of 25 shields could be given to nearby teammates (giving them incentive to protect her during this process)
Secondary fire:
Minimally charged secondary fire will travel much faster than a fully charged secondary fire. So, a tap of the secondary fire would launch a projectile at 40-50mps, that would do 20 damage. A half second charge would release one that traveled at 35mps for 60dps, and a full second charge would launch the standard 30mps 120dmg projectile. Ammo costs would be adjusted to prevent constant spamming of smaller projectiles. (A total of say, 20 small projectiles, 15 medium, 7 full power)
Teleporter should be changed as such:
Deployment time reduced by half total, including bloom animation.
Teleporter interaction radius increased by 30%
Primary/Secondary buttons change how the TP works. Primary is the way it works now, secondary immediately teleports Symmetra to the exit, turrets cannot be teleported using the alternate method. (This solves the issue with her not having an escape mechanic)
Nope, it was outside of OWL when the new euro teams were doing little matches against each other. I am sure itâs somewhere on twitch, but I only heard about in another post. But there been so many Sym articles lately, I lost it, i didnât comment on it but I should have. (Plus I was sick when they posted it.)
So Sorry, but canât always get everything. (even if we wish it)