Though I doubt we will ever get a response, don’t have much else to talk about OW wise.
Anyway how would you improve the design of Support Sym from last Support Sym ExC.
I personally would again
“ The healing turret angle was great but she needed some other form of healing to pair it.
I suggest the return of the piecing orb alt fire… but this time let the orb heal as well.
(Or more tech wise: nerf the damage to 1/4 of what it is, then 3/4 of that can be 30 sec temporary shield points for allies (maxed out whatever their health is.)”
What would you do? (Also invite Myst to respond… don’t think we ever gotten his view on Support Sym.) (he is still here right?)
She still can toss turrets but they also can heal friendly targets.
Her second skill is photon barrier that moves foreword. And friendly target that touch it get temporary a overcharge shield that decay overtime and heals the target for same amount.
Her ultimate is back to shield generator or teleport. I think both are iconic ability of her.
First, you’d need to concentrate on the turret logic for healing allies. The way they stayed attached to a full health player, when someone on deaths door was standing next to them was ridiculous.
Second, you’d need some kind of on demand way to heal. You could utilize the turrets for this by making her ‘use’ key (for teleporter for instance) select a focus target for the turrets. If that person went out of range of the turrets, they’d default back to healing the wounded normally.
Half damage on Sym was a bit much. Her damage potential is already severely reduced by taking one of her main sources of damage away from her. Add in the fact that the damage has to be done in close quarters, and you’re just asking to get clobbered. As a support player, being super squishy, being on the front lines is a horrible idea.
I like the idea of piercing alt fire healing allies, but at the same time, the shields are there for a reason: To block projectiles and prevent beneficial effects. This would counteract that design and “break the game”. Yes yes, I know, it would require skill, yadda yadda… Not really. You could spam right click into a group and heal everyone, I just don’t think that would work from a balance perspective.
From the damage perspective, I believe Symmetra’s beam should be left unchanged. It’s risky to use it, there should be some reward. If you take the time to charge it up, it should do the full damage her current live beam does. As a support, I don’t think the beam should charge up on shields any longer, only on players. This would even it out and not make it oppressive in nature.
Even the earliest form of Symmetra’s beam charged of barriers and other constructs, and that was a lock-on 120dps. Even if you take into consideration the range difference, Sym before probably did the same, if not more damage over all as the damage was guaranteed to connect, and held its uptime longer.
Restoring her ammo off barriers, sure, they should remove that, if they seriously considered moving her back. But the object damage ramp has always been a thing. Getting rid of it would be so bad for a damage or support version of het
Healing turrets? I would burry this idea. There will always be situations where turrets heal the wrong team mate no matter how they change their AI.
Changing them into something like harmony orb could work. So they follow their target and heal it 24/7. However, this would basically be old Zen but with 3 destroyable orbs on a high cooldown.
And I don’t like raw healing on her. I think her healing should be more like a side effect of a different support ability like photon shields.
Healing beam or healing orbs are like the worst ideas possible. They are too inconsistent, they change her gameplay too much and turn her into a main healer.
I made a ton of rework concepts. Just for the sake of ideas of what she could be. link down below.
But to stay on the current designs:
Sentry healing can still work, just fix the AI a bit. I also firmly believe that this should not be her main form of healing. I think fixing its Response time on noticing low health targets within range.
they can always do 1-3 deployable sentries that follow the ally for a short time, healing them.
She needs a primary healing method. Toss the LMB or RMB.
What her ether or LMBS and RMB could be.
orbs in the field that can heal (max count of orbs at a time). Charge time changes orb from stationary to movement. Speed varies on charge time.
instead of dmging with LMB, she heals. Heal increases the more accurate you are
Maybe a Chain heal on a cd. Maybe the more potent and or the more it chains the longer you charge it?
AOE generator Paulse bomb that fuzes allies within range with a slow decaying barrier.
teleporter:
Construct gadgets on walls to create pathways or new shortcuts/ shorter routes.
attach a gadget to an ally and teleport them to you ( helps to save them from danger when over extended – wow priest ability for example).
allow her to construct barriers in the field. 1 to 2 charges.
allow her to move it around as long as its not broken.
shield is of course weaker and not as big, prob rein shield in visual size.
Sentries ultimate
Heal allies -aoe heal / chain heal.
sentries can’t be killed. most likely disarmed by sombra ulti.
follow Sym and heal in an area around her.
Photon Generator ( we cam make this ultimate as well)
AOE Paulse bomb that fuzes allies within range with a slow decaying barrier. Maybe heal slowly over time as well since its an ulti now?
not a permanent generator like the original one.
photon projector (with lock on)
– Lock on players and heal them like mercy – but increases over time.
– can lock onto multiple allies? Heals are distributed between all of them.
That could make her literally even more niche than she is now, just with support. Even more wasted value for picking her if your team doesnt pick one of the 3 barrier tanks in the game.
I dont know what is the obsession with her being a pro-barrier support when she has, at no point, been one. She bypasses or feeds off them. She has always been an anti-barrier hero who can deploy her own barriers, nothing more.
She is a nija now, Honzo and Genji’s long lost sister?
TBH, she is all about using light to construct things. She could of easily constructed temporary wings on herself. I feel like if Echo’s design was not forced onto DPS, all of that kit could of been a very cool and unique Sym DPS version. Oh well…
The flight thing can still work for her support version though ;o)
I would have been fine with this on live, but the issue with this on OW2 is their goal . WHich Some of my ideas can also fall short as well unless balanced properly around this OW2 GOAL.
1 – they want to reduce healing and shields and CC. So sad face.
2- they want to focus more on mobility and dmg. (CSGOWATCH) or Valowatch)
[Passive] Creation and Destruction - dealing damage to barriers / shields recharges Symmetra’s ultimate quicker.
[Left Click] Photon Projector - beam that locks onto the friendly target and heals. It starts off at maximum charge (level 1) but after staying on a target for 1.5 - 2 seconds it overheats and increases in level until it meltdowns at 0 where it no longer provides any healing to the current target. Levels reset after 2 seconds of non-use. Level 0 - 0 HPS Level 1 - 70 HPS (max 105) Level 2 - 50 HPS (max 75) Level 3 - 30 HPS (max 45)
[Right Click] Photon Projector - orbs that can be charged for 2 seconds (and held for 1 second). Deals 50-100 damage depending on the level of charge. (50DPS) Deals x1.5 damage to shields / barriers.
[L Shift] Sentry Turret - deploys a turret at a target location that will either deal damage to an enemy (10 DPS) or heals an injured ally (20 HPS). If an ally AND enemy are near, will prioritize the injured ally / the ally with the lowest health
Max 4 turrets can be placed.
10 second cooldown per charge.
[E] Hover Pad - deploys a moving platform (similar to the ones in Volskaya Industries) that will either travel vertically or horizontally, enabling players on your team easy transport. Lasts 1 minute but will not fade if a player is currently on it.
Max 2 charges, 30 second cooldown per charge.
[Q] Greater Creation - deploys a device (can cycle through them) to assist your team. Only two devices can be active at a single time. You can shuffle through them. All devices have 250 health / 50 shields and can be broken by the enemy team:
Shield Generator - all allies recieve 50 shields.
Anti-Gravity Field - can be ridden up into the air.
Teleporter - spawns in base and allows allies to come back to the current location quicker.
Photon Barrier - a stationary barrier that absorbs damage for allies that stand behind it.
Launch Pad - allies that walk on it are launched in the direction they’re facing and receive +50% speed for 3 seconds after landing.
Less than half of the tank roster uses barriers in a meaningful way that could require a support dedicated to refilling it. Doing this could make her even more unplayable on comps where team TP isnt needed.
1.0: nothing about supporting barriers here
2.0: nothing about supporting barriers here
3.0: nothing about supporting barriers here
She very much does not ‘‘revolve’’ around barriers. What are you even talking about. Is closer to an anti-barrier hero, always has been.
I remember the old Teleporter back in the good old days. Good times, good times before they nerfed it a ton.
I remember being able to charge this bad boy while its deployed. a Goood sym would always have one ready after it dies, leaving your team with a Constant on point respawn spot. fun fun.
Who needs healing when they can just rez on point?
her original designs from beta to end of support. even a bit into offensive mode.
q- Shield gen
E – passive shield regen to the whole team.
e - a throwable moving shield that Sigma told.
RMB used to go through units and barriers.
Beta LMB used to be good against barriers was broken tbh.
Live is pretty much doing what beta did but its not a lock on.
This char suffered from indecisive dev abuse. Never really put enough effort into all her reworks to feel unqiue and not niche, while her designs are used on other chars qq.
to the point:
Her whole kit has always been around SHields/barriers. Ether Destroying or Creating. He is not wrong.
But — Current OW2 goals will not let his vision work. They don’t want more healing and barriers.
Only DPS sym mains would not agree, these are the late bloomers of the goddess.
The real sym never had the love she needed from devs. she was always half in dps and the other half in support.