simple counterexample to your flawed claims:
explain to me how I can possibly “play more active” and “fend for myself” more as mercy when inherently her kit and gameplay design inherently encourages you to beam as much as possible instead of shooting?
not to mention also encourages you as much as possible to escape via ga, thus offloading the threat onto someone else to deal with leading to objectively less individual impact compared to someone that can actually fend for themselves to duel/kill the flanker?
i.e. the problem is, that the change in direction/expectations of heroes for OW2 conflicts with the expectations in the current OW1 supports’ designs.
And obviously if we don’t actually change the OW1 support designs moving into OW2 to accommodate new OW2 expectations, the OW2 expectations simply aren’t going to be met viably no matter how much players try to brute force it.